Author Topic: since spawn point increase  (Read 1199 times)

Offline tactic

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since spawn point increase
« Reply #30 on: April 13, 2005, 12:32:31 PM »
Here's a fix that will kill 2 birds with 1 stone.  :)  Treat spawn points like a national park, call them "spawnerstone national parks".  Make it so you have to use perks to purchase a Spawn camping Permit,  lmao!  It would make you dissapear from spawn point if your permit runs out!   Something to spend perks on and limit time at spawn points.,  :p  

It would be like a parking meter, except no putting perks in to extend parking time.  lmmfao!   Remember Smokey says- only you can stop forest spawn camping !   Besides Everytime i drive by a spawn camping spot all I see is empty beer bottles, peanut shells, nudie mags, & chickn bones!  Spawn campers! clean up your Camp area before leaving  to land your vulching kills .  gezzzz!!  :rofl

Offline Easyscor

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since spawn point increase
« Reply #31 on: April 13, 2005, 04:20:55 PM »
Up the ack and puffy flak?

Anything that makes bases harder to capture just encourages people to fly in a horde.

The GV spawn change is a good thing, leave it at that.
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Offline NoBaddy

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since spawn point increase
« Reply #32 on: April 13, 2005, 04:29:04 PM »
Actually, it might be nice if the AI for the ack was dynamic. Perhaps it could be built to be more effective based on the ratio of friendlies to enemies nearby. It would certainly make the current tactic of hordes avoiding each other more.....interesting :D.
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Offline mars01

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« Reply #33 on: April 13, 2005, 04:58:37 PM »
Quote
just encourages people to fly in a horde
This is already a problem.  It's not like we could get more hording.

Offline Morpheus

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« Reply #34 on: April 13, 2005, 05:15:01 PM »
Quote
Originally posted by whels
easy fix.  if a enemy is within 2k of spawn point, make the spawn arrow blink.


YAY

More info for the server and my computer to have to deal with.

You get vulched, thats your bad.

Spawn camping aint no different.

Get camped/vulched once ok. If it happens a 2nd time, your just a dumb bellybutton and its your fault.

Hitech made it MORE difficult to spawn camp?

Hell, you could have fooled me. I see players landing 30-60 kills in panzers far more often than I've ever seen players land in a fighter.
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Offline Gwjr2

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since spawn point increase
« Reply #35 on: April 14, 2005, 02:05:21 AM »
1 easy way to stop vulching (unless proper ord used) put a manned 8.8cm with AA at fields and  with AP as well.
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Offline BALSUR

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since spawn point increase
« Reply #36 on: April 14, 2005, 04:38:00 AM »
I dunno if the random spawning has eliminated spawn camping or not it has it tougher, because you have to be at least 1600 yards off spawn. so, people do get the chance to drive a few feet before getting blasted. But, the random spawn gives them hope that they can break it so, they keep spawning. There is only one way to break a camped spawn and that is with numbers. Mass spawning. So, if you dont have any friends guess ya gotta do it yourself or find a another place.

Offline dedalos

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« Reply #37 on: April 14, 2005, 09:03:56 AM »
Quote
Originally posted by Morpheus

Get camped/vulched once ok.  


ARE YOU OUT OF YOUR F**#@#^ING MIND??????   WHAT ABOUT MY SCORE :mad:
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Despair

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« Reply #38 on: April 14, 2005, 09:32:01 AM »
I found a pleasure taking off at vulched fields in Il-2 a cpl of days ago, I even saw two guys competing for the kill rammed into my tail giving me two kills 2 days ago :lol. I die more than I kill of course but those moments are precious.

Offline Donzo

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since spawn point increase
« Reply #39 on: April 14, 2005, 09:58:25 AM »
Quote
Originally posted by Waffle BAS
So if I deack a VH, and get in a strategic place - then start picking off VHs as they emerge from the hanger - is that spawncaping or not?

I mean, I drove to the feild - eliminated threats, secured a tactical advantage, and am continuing eliminating threats as they leave from a hanger.



Is that "vulching"? or "spawncamping"?



It's "spulching" :D

Offline slimm50

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Re: since spawn point increase
« Reply #40 on: April 14, 2005, 10:22:26 AM »
Quote
Originally posted by whels
since HT has helped the spawners by increasing spawn radius by 500 yards, i think its time to help the planes taking off vs vulchers.

since u cant increase the popup point and still be on runway,  id say increase ACK hardness and also increase leath  and accuracy.


as is right now 1 fighter can deack a field and setup vulch, thats intirely too easy. should take a corrdinated effort from multiple
fighters and/or buffs to deack a field.


if ur gona program against spawn camp, then u got to do it vs vulching, they are the same.

Whels, cool avatard. Can we see a bigger image, please.

Offline whels

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Re: Re: since spawn point increase
« Reply #41 on: April 14, 2005, 11:58:19 AM »
Quote
Originally posted by slimm50
Whels, cool avatard. Can we see a bigger image, please.


its the insignia for VF-2 Rippers, they fought at Coral Sea. im GL for thier representative squad in the senario.