Thought I would pop into the O club and say hi and congratulate HTC on a fine product. I've been away from multiplayer air combat sims for about 6 years...was pretty heavy into SVGA AW 2.0 in the early 90's, and look back fondly on those days, hunting the likes of Killer, HT, DD, Twisted, and Tombstone (*shudder*), and other giants of the sky, usually getting worse than I gave, and DoK's scenarios, getting in touch with my hate
, etc...at $3/hr and a new wife mediocre with fleeting moments of competence was the best I could hope for...as a B-lander I didn't fight Pyro much altho I remember once defecting to C-land and learning the hard way over the PAC atoll how well he and his brother could fly cats...
Enough memory lane, am presently between women and jobs, thought I'd try out AH and am having a blast flying w/Knights. Well done HTC!! This is the product we dreamed about back then, done by guys who no doubt know that 2 weeks = 14 days
It's great to see it being realized. Best of luck with the venture.
Talk about a MUCH tougher environment. I need to unlearn a lot of what I remember from my AW days...turnfighting is a totally different animal, that and other brutal surprises like headons and buff gunnery...hoowah!
Again, great job, am getting my bellybutton kicked and loving it, see y'all up there.