Author Topic: Convergence for rockets  (Read 1449 times)

Offline Morpheus

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Convergence for rockets
« Reply #15 on: April 16, 2005, 01:22:04 AM »
Yeah, I just got through playing with that target thing earlier. Forgot it was even there.

Depending on which wing the rocket is fired, the hit is off center left or right.

Thanks guys.
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Offline Cooley

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Convergence for rockets
« Reply #16 on: April 16, 2005, 01:54:52 AM »
spent an hour using that green cross trying to find the "spot",
then custumized a gunsite with hash marks for rox. try it

Im a toolsheder though,,,and just love any type of Jabo run,
Ive taken off "light" like 10 times in 3 years.
Just for fun, I'd like to duel one of ya squirley ACM types, and see how a toolsheder does against ya, maybe sun or mon evenin sound good?
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Offline Murdr

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Convergence for rockets
« Reply #17 on: April 20, 2005, 07:30:57 PM »
On a side note, I got my first rocket vulch from outside of 5K distance last night :D   I seen the fantom person is spawning micro-dot.  Aimed about 4-500 yards ahead of the spawn point and fired.  Watched the dot appear and start to roll, and got into con range in time to see it impact just behind its left wing.  I even fired from about 30 degrees out of line with the runway.  Doubt I can break that personal record.

That topped my previous record of 3.4K on IG's mossy rolling from the rearm to the runway. :rofl

Offline Morpheus

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Convergence for rockets
« Reply #18 on: April 20, 2005, 07:54:08 PM »
Quote
Originally posted by Cooley
spent an hour using that green cross trying to find the "spot",
then custumized a gunsite with hash marks for rox. try it

Im a toolsheder though,,,and just love any type of Jabo run,
Ive taken off "light" like 10 times in 3 years.
Just for fun, I'd like to duel one of ya squirley ACM types, and see how a toolsheder does against ya, maybe sun or mon evenin sound good?



Cooly I see you quite frequently in the DA. Altho I dont see you talking much so I assume your afk.

Next time you see me give me a yell. I'll let you beat up on me a bit.
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Offline lasersailor184

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Convergence for rockets
« Reply #19 on: April 20, 2005, 08:02:00 PM »
At 1000 yards (1.0k Out) and 300 MPH and facing towards the ground (for US planes), they will hit the exact same spot (roughly, way too many other variables) as the center of the gunsight.
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Offline Murdr

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« Reply #20 on: April 20, 2005, 08:11:15 PM »
they dont converge.  4-5 yards one way or the other from over 500 yards away is roughly exactly the same spot.

Offline lasersailor184

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« Reply #21 on: April 20, 2005, 08:47:29 PM »
No, I'm right.  Go check it out.
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Offline Murdr

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Convergence for rockets
« Reply #22 on: April 21, 2005, 03:22:53 AM »
Quote
Originally posted by Murdr
I can state however the P-38 rockets do not converge.  If you doubt that, you can spawn on the runway with your engine at idle, salvo your rockets, then taxi down the runway and clearly see the impact craters fit neatly under your wings in line with the rocket rails.


I did check it out.  The rockets were fired from beside the tiger (600yds).

Tail draggers dont test as easily because their rockets go several thousand yards.  I did find a field on equanox that had no trees in the way, and had the same results.  The craters were in line with the rocket rails.

btw railroad tracks dont converge off in the distance either.
« Last Edit: April 21, 2005, 03:25:59 AM by Murdr »

Offline Traveler

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what about non US rockets
« Reply #23 on: April 21, 2005, 10:59:59 AM »
not so much on the aiming spot, as when do the war heads explode, at what distance?  Is it a timed fuse?

I by chance hit a B24 with one but did not notice exactly but it only caused the aircraft to burst into flame, one wing, then later the aircraft exploded.
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Offline koda76

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Convergence for rockets
« Reply #24 on: April 21, 2005, 11:11:14 AM »
In the 110 air 2 air they converge..nailed a plane inflight the other night @ 800...salvo 2

Offline Murdr

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« Reply #25 on: April 21, 2005, 11:22:46 AM »
This counts for the LW air to air rockets only.
Quote
Originally posted by Pyro
1- The fuse detonates after 5.25 seconds.  Under normal launch conditions I think that will put the detonation about 1100 yards in front of you.  
All other rockets only explode on impact.

Offline DaYooper

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Convergence for rockets
« Reply #26 on: April 21, 2005, 01:10:44 PM »
I'm not an expert, but I do have an opinion.

To have a convergence point for the rocket rails, each rail would have to be adjustable.  From a manufacturing and maintenance position, this seems excessive.

Having fixed rails, all parallel, seems to make sense.  Plus this would minimize drag on the aircraft.

What I think some people see as 'convergence' is the vanishing point effect.  A group of rockets launched in a salvo would appear to converge the way the rails on a train track appear to converge.

Offline lasersailor184

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« Reply #27 on: April 21, 2005, 05:07:14 PM »
No.


Rockets converge because you'll notice that the closer you are to your target, the further off center in actual distance it hits.
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Offline Murdr

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Convergence for rockets
« Reply #28 on: April 21, 2005, 05:21:43 PM »
Quote
Originally posted by lasersailor184
No.


Rockets converge because you'll notice that the closer you are to your target, the further off center in actual distance it hits.
The screen shot I posted disproved that.  If as you say they converge at 1000yds, then in the screen shot they should be 60% converged at 600yds.  They are not.  The center of the craters are clearly under the rocket trees.

Offline sullie363

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Convergence for rockets
« Reply #29 on: April 21, 2005, 05:49:27 PM »
Yeah I've always felt like you have to aim to the left or right of gvs depending what wing the rocket was coming off in order to improve the odds of a direct hit.
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