Author Topic: Screenshots from elsewhere  (Read 643 times)

Offline Westy

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Screenshots from elsewhere
« Reply #15 on: April 19, 2005, 07:21:43 PM »
Is that  Air Warrior:Vietnam?    After all these years...finally!  

 The clues were the blah terrain and the prominent relaxed-realism "wing leveller" feature.




« Last Edit: April 19, 2005, 07:23:59 PM by Westy »

Offline x0847Marine

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« Reply #16 on: April 19, 2005, 07:41:47 PM »
Quote
Originally posted by Swarmed
Nice screenies!

How's the gameplay in that game? I thought about checking it out, but I wasn't too confident about FM and gameplay.

Quick review of it would be nice. :)


Out of 10 I'd give this game a solid 7. I think I paid $20 and it was well worth it.

This isn't a new game or FM, it's part of the very popular and times tested Strike Fighter series.. and I believe even interfaces will SF maps & planes.

The flight model relative to AH, well it's hard to compare but I think it's safe to say HT isn't the the place that's got it right. Each jet has it's quirks, 1 Phantom is easy to compress while the later model isn't, the "Thud" "Thunderbolt" flies totally different than the Corsair. So like AH there's some figuring out to be done on how to fight / accomplish easch mission.

As stated the ground graphics are weak overall, the targets you hit on your strike/bombing missions look good.

The plane skins, which there are many and all represent actual deployed units for each plane and air graphics are very good.

Gameplay Vs computer is flat out "fun", you get 3 wingmen that you can communicate with, place in various formations and assign various tasks.. they will complete these tasks with varying degrees of success. If you're bingo ammo and direct your wingman to attack your target, he'll get right on it, he'll cover your 6 never leaving you no matter what, and he'll attack your ground target until he's bingo ammo.

You get to participate in actual missions or campaigns, i.e Rolling Thunder / Linebacker as part if sometimes massive strike packages that involve dozens of planes in a huge effort. My favorite missions is that the Wild Weasle "first in, last out" taking out AAA, followed by escorting the heavies, B52's and assisting callsign "Snoopy" hitting advancing tanks that have the grunts pinned down.

There are also strike missions deep on crazy hard AAA / SAM infested areas.. I once had 20 SAMS fired at me making it almost impossible to traverse the airspace.

After playing AH I so wish AH had a version with these planes, the dogfighting is fast and furious.. getting to 20,000 takes no time, you can dogfight 1 Mig between 500 to 30,000 before there's a winner.

Like Top Gun if you're too close for missle lock you go to guns, if he's got missile lock on you..  flares, chaff, turn & burn or you're dead.

Dogfighting is  'almost' just like AH... twisting, turning, diving and after burning to get on a Migs 6...  but much faster. Like AH each Mig needs to be approached differently.

On-line play is a great deal of fun, but hard to come by unfortuniately. This is an "If only" game... If only this game had a big community, if only it were 'like' AH's on-line play, if only there were massive on-line fights... you're lucky to get 10 guys on a server, but when you do.. look out. You can throw 'almost' all your AH "skills" out the window because you just don't have time and you're almost never going to make energy an issue.

Plus you can lock-on and reach out and touch people from miles out.. but they know when you have tone and can react accordengly.

It's a whole different flight / fighting animal than AH... that's why I tell anyone that this game is well worth $20.00.. but it will leave you thinking "if only"

And BTW I fired at 7mi out, but he was headed straight at me before he turned  to run. By the time the radar scans, then rescans jets headed straight at eachother can be miles from where they were, it calculated that even if fired at 7mi, impact would be well within the 5mi range. 1st you get "lock", then "tone".. and the avionics are very well done, you can track multipile bogies up to 50 MI.. there's boresight mode, ground mode and search mode.. each offering you  different options with different weapons.

You can also ask "Red Crown" vector to the nearest threat, or check your map.

There's rain, dense clouds.. and for you night people, night missions in which your insturments are just about all you can see.

And you get lots of weapons.. depending on the year you fly in.. you can fly in any one of several years.. from 65  to 72 I believe.. cluster bombs, 500lb ers, Shrike, Sidewinders, 20mm vulcan gun pods, rocket pods... all kinds of goodies... the cluster bombs pwning truck convoys is pretty cool.

Anyway.. I dig on this game and if you like AH, you'll find this different but cool.

Offline DipStick

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« Reply #17 on: April 19, 2005, 08:05:23 PM »
Quote
Originally posted by Redd
How good is the "Bail model" though ?

LMAO! Almost sprayed the monitor with Arby's roast beef. Shame on you Redd.

Offline x0847Marine

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« Reply #18 on: April 19, 2005, 08:30:46 PM »
Speaking of the bail model.. if you die it goes to a screen with your PH and a letter to your next of kin on USMC / USAF whatever stationary. Your campaign is over, your tour is done.. you are dead. No upping again, that's it... 20 missions into a campaign that's half complete, over.

BTW I vulched some dude 2x, Ho'd another and saw as the vulchee upped an LA7 to chase me. I let him, right over my base. 1k and closing with lots of fuel & ammo, I bail.

My 2 buddies and I start laughing, almost spilling our beer, I saw some yammering on ch 200 about it but got up to let my friend play. My GF comes in the bedroom after hearing the laughter to hear I'm just squealing with gamer dorks again. She rolled her eyes and said "You're not going to be popular... like you care"

And therein lies the difference; I just dont give a F.. and some of you do, just a little too much. Being a rash is fun and entertaining, the best part is there are plenty of you that are waaay too serious for me to irritate.

Offline Saintaw

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« Reply #19 on: April 20, 2005, 12:46:41 AM »
What's the name of the game?
Saw
Dirty, nasty furriner.

Offline Raider179

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« Reply #20 on: April 20, 2005, 01:48:46 AM »
Quote
Originally posted by Krusty
Aim9B even locking on from 7miles? wth? They had a range of less than 5 miles, and the closer the better. That doesn't seem right to me.

Someday I want to check WoV out, too. Looks great.


The Sidewinder was by the early sixties the principal heatseeker in Western service and as such first drew blood over North Vietnam, there used by the USAF and USN. Its early combat record was not spectacular, as the seeker performance limitations were exacerbated by the poor reliability of the tube electronics and the inexperience of its users, who until then trained for intercepts rather than dogfights. Kill probabilities were in the tens of percent, very sensitive to how well the launch aircraft was positioned. Designed to intercept lumbering bombers, the AIM-9B was ill suited to knife-fights with MiG-17s at low level. Its launch load factor limit of 2G hampered aircrew, while its seeker very often locked on to the sun or clouds, subsequently sending the missile ballistic. The range limit of 2.6 NM meant that the launch aircraft had to be quite properly positioned for a shot, and the pilot very careful about closure rate and range.

Nevertheless, no less than 28 MiGs were killed for 175 launches between 1965 and 1968, by USAF F-4C/D aircraft, an aggregate P[k] (kill probability) of 16%.

http://www.sci.fi/~fta/aim9.html

not sure on validity of this info but it where globalsecurity.org pointed me so would guess its fairly accurate.