Author Topic: New (large) Map  (Read 1456 times)

Offline Max

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New (large) Map
« on: April 20, 2005, 09:56:56 AM »
Whoever took the time & effort to create the new map, THANK YOU!!!

Looks great and should be a lot of fun.

DmdMax

Offline sullie363

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« Reply #1 on: April 20, 2005, 09:38:53 PM »
I find my desire to play sucked away when I look at this map.  All the bases are very low altitude.  And from what I've seen, the position of the bases cause furballs.  So far, I'm not a fan.
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Offline cav58d

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New (large) Map
« Reply #2 on: April 20, 2005, 10:06:17 PM »
Agreed about the suckyness.......First of all....A23's town is about 15 miles to the North of the base?  WTF????

Second, the map looks god awful on the clipboard....

and finally....well i dunno, im done complaining

Was this a HTC map or a player built?
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Offline Max

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New (large) Map
« Reply #3 on: April 20, 2005, 10:23:19 PM »
Everyone gripes about "same old-same old" maps. Someone takes the time to build a new one and ya'll gripe about the shortcomings. Kinda makes ya wonder.

Offline doobs

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New (large) Map
« Reply #4 on: April 20, 2005, 10:35:20 PM »
nice change of pace. I like the DMZ lines.

not to mention that the towns far away from base means I can kill toolsheds, port'o'potty's, hot dog stands, and small churches
at my leisure.

your goin see alot more noe on this map for sure.









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Offline cobia38

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New (large) Map
« Reply #5 on: April 20, 2005, 11:20:30 PM »
BRING BACK PIZZA !!!!!!!!!:rolleyes:


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Offline JB73

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New (large) Map
« Reply #6 on: April 20, 2005, 11:26:26 PM »
i dont know who made it but for your efforts.

i will say withough the heads up, the whole map room in another sector of the base was messing up alot of people.

i will say also, it does promote "furballing" over an area, and from some people in the game that is not what they are looking for.


it is s tough line to "appease" the MA crowd, and there will always be complaints, whatever the situation. in my personal opinion the trinity map (after it's revisions) has been the "best" in appeasing people.





if i may make a comment on the current map, the clip map makes it quite hard to read standard green base icons unless zoomen in very close. may i suggest making the lower terrains a darker color to be able to read it better.

thanks
I don't know what to put here yet.

Offline Toad

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New (large) Map
« Reply #7 on: April 20, 2005, 11:38:39 PM »
You can easily alter map icon colors too.
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Offline Nightshift82

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New (large) Map
« Reply #8 on: April 20, 2005, 11:43:13 PM »
it has RAPED my fps worse than any other.  I would whoever made it but.....ya coulda used some lube
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Offline DREDIOCK

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New (large) Map
« Reply #9 on: April 20, 2005, 11:49:23 PM »
Quote
Originally posted by DMax
Everyone gripes about "same old-same old" maps. Someone takes the time to build a new one and ya'll gripe about the shortcomings. Kinda makes ya wonder.


No matter what map is up somenoes gonna fnd something to moan and groan about it while others will love it.

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Offline JB73

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New (large) Map
« Reply #10 on: April 21, 2005, 12:01:48 AM »
Quote
Originally posted by Toad
You can easily alter map icon colors too.
should i have to do that every time i log into the MA?

also, tell me a color that shows up well as friendly icon AND clip map information for "country"

dark blue looks great on the clip, but fly over water and you can't read a single enemies icon.

what magic color do you use?
I don't know what to put here yet.

Offline Shane

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« Reply #11 on: April 21, 2005, 12:13:40 AM »
promotes furballs?

there's way too many empty sectors and deadzones...

which timid sky accountant/toolshed killer made this map?


i dub it....

gaaaak.
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Offline SFCHONDO

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New (large) Map
« Reply #12 on: April 21, 2005, 12:22:31 AM »
Quote
Originally posted by JB73
should i have to do that every time i log into the MA?

also, tell me a color that shows up well as friendly icon AND clip map information for "country"

dark blue looks great on the clip, but fly over water and you can't read a single enemies icon.

what magic color do you use?


Me personnally I use:
Friendly icons = White
Eneny Icons = Red
Squad Icons = Yellow

Country Icons:
Rook = Blue
Knit = Red
Bish = Orange

That what i use, I don't use green at all, hard for me to see against the ground at times. Or blue like you said about seeing them over water. Only time I lose friendly Icons (white) is if there directly in the sun, which isn't to often.
« Last Edit: April 21, 2005, 12:24:35 AM by SFCHONDO »
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Offline sullie363

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« Reply #13 on: April 21, 2005, 01:49:32 AM »
Quote
Originally posted by Shane
promotes furballs?

there's way too many empty sectors and deadzones...

which timid sky accountant/toolshed killer made this map?


i dub it....

gaaaak.


Correct, the few sectors with players are packed.  Most of the map is empty because there's no reason to fly to the middle of nowhere.
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Offline thrila

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« Reply #14 on: April 21, 2005, 05:27:02 AM »
I had some good fights up north against the knights.  I quite like the field, vh,vh, field layout.  The 2 vh's served as a focal point for the air fighting.  With the 2 sides fighting over the vh's, there was much less knocking out of fh's and fuel.
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