Author Topic: Too many trees  (Read 1739 times)

Offline Morpheus

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Too many trees
« on: April 27, 2005, 06:56:06 AM »
Title pretty much says it all.

I think they look ok. But.

There's too many of them. Really all you see is a lot of rolling hills with a forest and in there somewhere a patch or two of green grass but even then you'll find a single tree here and there in the clearnings.

I think things would look alot better if the trees were slimmed down just a tad. Had some larger fields added, anything to break it up a bit.  Im not asking to have em taken out. But just take some of them out.
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Online Shane

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Too many trees
« Reply #1 on: April 27, 2005, 06:59:30 AM »
not only that, the rendering isn't totally smooth.

trees are overdone. it's like ah2 maps are covered with primival forrest.

there needs to be some other type of forrest for areas that gv's will never see...
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Offline TexMurphy

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Too many trees
« Reply #2 on: April 27, 2005, 08:39:56 AM »
Depends on map.

Have you ever seen the nature here in northen europe?

Sweden and finland is nothing but forrest. If anything the balitc map should have MORE trees.

But for non "real" maps, yeah sure lower number of trees I dont mind.

Tex

Offline Nuke33

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Too many trees
« Reply #3 on: April 27, 2005, 08:41:53 AM »
Ive said it and I'll say it again regarding the trees.. They are literally 200 feet tall.. Unless the entire arena is set at Sequoia National park, I think they should be made smaller.. Most full grown trees seem to be anywhere from 30-60ft tall, but apparently its quite the opposite in AH.. An extra 100 feet along the ground would be very helpful when manuvering

Offline Morpheus

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Too many trees
« Reply #4 on: April 27, 2005, 09:19:07 AM »
Quote
Have you ever seen the nature here in northen europe?


Who said thats' where we are playing?

If realism were the objective, we wouldn't have three sides, maps with bases and VH's and ports within 15 miles of one another.

Point being, we are not playing over northern europe.

What should justify how the terrain looks?

Well for one, IMO playability. For one my PC that is anything but old is getting 20frps in some spots. Now I dont know if this is from the trees or not. And I don't have my detail settings set even close to mid way. Before the patch I NEVER saw anything lower than 60's with the same detail settings. Is it still playable? Yeah but just barely... For me anyways.

Secondly the terrain just needs to be broken up. I understand tiles for terrain and the complexity involved in creating a terrain. But the tiles just have way too many trees on them.

You mean to tell me you have no fields in Norther Europe?

It just doesnt look right. I mean no disrespect to anyone who has made these terrains or tiles ect ect.... All I'm saying is we need to cut out some of these trees. There are too many.
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Offline dedalos

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Too many trees
« Reply #5 on: April 27, 2005, 09:45:00 AM »
Here is an idea, lose them.  You cant see them when you fly at 2K and all they do is reach up and grab you after they kill your FPS when you fly below 2K.  I can only play the game over water now.  40fps over water, 10 or less over trees.  But hey, they are new.  Lets get some more.
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Offline Blammo

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Too many trees
« Reply #6 on: April 27, 2005, 09:52:30 AM »
I agree...can the trees.  I know they are a benefit to GVs, but sheesh they are too much.  At least give the option to tottaly turn them off.  Should just call them FPS Giant Sequoias because they are ridiculously oversizes and give the added benefit of castrating you video card performance.
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Offline Nuke33

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Too many trees
« Reply #7 on: April 27, 2005, 09:54:04 AM »
Quote
Originally posted by Blammo
Should just call them FPS Giant Sequoias because they are ridiculously oversized  


Finally, someone who agrees with me

Offline Howitzer

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Too many trees
« Reply #8 on: April 27, 2005, 11:01:34 AM »
I like the trees, but I'm with morph and shane here when they say there are too many of them.  Almost every fight ends up on the deck, and seems like I'm consistently dodging trees on these new terrains.

Offline baine1

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Too many trees
« Reply #9 on: April 27, 2005, 11:21:13 AM »
I say put trees where they can be of use, like places where Gvs can use them to hide. But we have WAY too many of them in places they don't need to be. They just kill framerates for people who don't have top o' the line machines.
Let's be judicious in our use of foliage.

Offline JimBear

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Too many trees
« Reply #10 on: April 27, 2005, 03:30:48 PM »
Down with the Trees,  bring back the sheep




baaaaaa

Offline jthemenway

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Too many trees
« Reply #11 on: May 02, 2005, 11:07:39 AM »
it's kinda fun watching fully loaded bombers dodge the trees right at the end of runways - too bad nobody cut them down :) !

Offline TequilaChaser

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Too many trees
« Reply #12 on: May 02, 2005, 11:37:54 AM »
I know alot of people constantly update their video card driver, but how many ever update the driver for their monitor?

case in point,  using the best selected monitor driver Win XP suggested verses the most up to date driver Panasonic suggested  drops my FPS by 15 to 20, when use the Panasonic driver for my monitor my FPS goes up 15 to 20 and even gives me more ranges of refresh rate to choose from

just a thought..........

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Offline CMC Airboss

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Too many trees
« Reply #13 on: May 02, 2005, 01:10:10 PM »
The only thing that really bothers me about the trees is their proximity to runways.  Some approaches are completely blocked by trees that are towering over the thresholds.

MiG

Offline LePaul

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Too many trees
« Reply #14 on: May 02, 2005, 05:36:22 PM »
Quote
Originally posted by CMC Airboss
The only thing that really bothers me about the trees is their proximity to runways.  Some approaches are completely blocked by trees that are towering over the thresholds.

MiG


As I posted in the Bugs forum, I've had many many tree encounters 1/4 mile out from the runway....that just suddenly spawn.  Not always directly ahead, some off-center.  Annoying!

I have no issues dodging what's known to be there...but now its here, now it isnt?  Arrgh!