Well my take is thus FWIW (off-line only at this point)
AC are harder to get in the air but seem easier to fly once your up. This may or may not be due to a easier FM jury still out
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Tanks have a learning curve to get it all together, go,shift,reverse,stop,switch to gunner,aim,fire,(miss
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),change ammo type,reload,open hatch (to find out where i'm at again),button up,switch to driver,shift move,stop, switch to gunner .... well, you get the picture, it will be fun with a full crew.
Why would anyone "want" to be a AT crewman is beyond me! Kinda like volunteering for Napoleon line infantry shoot once and pray. PS don't miss
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Infantry Well it's cool to pop away on the firing range then walk up and see your hit pattern in the target. Me thinks there will be a lot of smg and a lot of snipers but not a lot of grunts ... who knows ... maybe
we will get a group of 72 guys who sign up to be 1st platoon A company 1st battalion in the Big Red One. How many people on the server at the same time?
I like the stamina and blood count. I wonder how jinking all over the sky for 30 min or so will effect/be reflected in the game??? I KNOW the effects in real life (TM), but how will being in a prolonged furball effect reaction times/performances in the game? I guess we just wait and see ... or we could all start whining right off the bat
