It seems to me that the real question regarding perkability is how much risk of play imbalance should be taken. Perking minimizes the risk of changes; nonperking, at worst, means the balance is shifted toward defense -- and if the shift is disturbing, then the things can always be perked.
Either way works in the long run.
And, as to whether this ever moves past theoretical bantering on the BBS -- I again "vote" in favor of adding this vehicle to the hangar!!