Well, after reading the thread I was guessing perhaps the difficulties of making it to the rearm pad might be caused by not using tail-wheel lock and individual braking properly.
Currently, in any plane, if you pull back(pitch input) on the stick more than 25%, it locks down the tail wheel. The plane is a lot more stable, but harder to swerve left and right. It is very useful in preventing sudden swerves and (thus, inevitable) ground loops.
Also, at default settings, the and keys are respectively 'left wheel brake' and 'right wheel brake'.
So, when you want to rearm a plane, make a leisurely approach to the runway. Use up enough runway to land, so when you come to a full stop, you are near the end of the runway.
Then, use the Head position keys to move inside your cockpit to check the position of the rearm pad. IIRC, all rearm pads are to your right hand side, at the end of the runway.
So, apply little bit of throttle. When the plane starts to roll, pull down on the stick a bit to stabilize its course. Make sure you have enough 'corner space' to make the turn to the pad.
And then, since the rearmpad is on the right-hand side, pull back on the throttle a bit, let go of the stick pressure. Apply a bit of right rudder, and push key and hold it down at the same time.
With planes with wide landing gear, you could do this pretty easily. However, planes with narrow landing gear like the Spit or the Bf109 could 'slouch' to the left side a bit severely during the 'swerve' to change heading. Imagine a car that enters a hard right turn - so, apply full right aileron at the same time. That stabilizes the plane.
If you aren't turning enough, apply a bit of more throttle.
When you reach the heading you desire, pull back on the throttle, use for total breaking, and pull back on the stick to force tail-wheel lock again. This immediately stops the swerving.
After rearm/refuel, repeat above process, but do it so you 'swerve' to the left this time. Align yourself with the runway, and let 'er rip.
Some people don't feel much difference, but I use full flaps when on ground. I usually make a full flap, three-point landing and roll to the end of the runway. With flaps out, the acceleration isn't as fast as retracted state, so it helps control the speed a bit.