Hi
Okay, the "Labyrinth" section measures are 5280ft long, ~2640ft wide and 660ft tall. Self made “limestone wall” texture with some green bushes at the top. Each 2D curve has 14 surfaces and 26 vertices.
1.How to build fps efficient “Labyrinth” section?
- Build a separate TE objects for each curve size and fences and use these building blocks in TE?
- Build labyrinth in OE from the smaller AC3D objects and use ready labyrinth object in TE?
- Build a complete labyrinth in AC3D, finish it in OE and use ready labyrinth object in TE?
2. Tall and narrow 2D objects like forest & rock fences are pretty difficult to the right place. Just can’t see them too well from above. How much it would effect to the fps, if I give a 1ft thickness for each object:
2D fence with Total objects: 2 surfaces: 1 vertices: 4
3D fence with Total objects: 2 surfaces: 6 vertices: 8
TY for help
Ps. what if two objects over lapping each other? Crashes? Dot-bugs