Hi
Okay, the "Labyrinth" section measures are 5280ft long, ~2640ft wide and 660ft tall. Self made “limestone wall” texture with some green bushes at the top. Each 2D curve has 14 surfaces and 26 vertices.
![](http://warezhouse.1g.fi/Stuff/Laby2.gif)
1.How to build fps efficient “Labyrinth” section?
- Build a separate TE objects for each curve size and fences and use these building blocks in TE?
- Build labyrinth in OE from the smaller AC3D objects and use ready labyrinth object in TE?
- Build a complete labyrinth in AC3D, finish it in OE and use ready labyrinth object in TE?
2. Tall and narrow 2D objects like forest & rock fences are pretty difficult to the right place. Just can’t see them too well from above. How much it would effect to the fps, if I give a 1ft thickness for each object:
2D fence with Total objects: 2 surfaces: 1 vertices: 4
3D fence with Total objects: 2 surfaces: 6 vertices: 8
TY for help
Ps. what if two objects over lapping each other? Crashes? Dot-bugs