I propose an audio radar to resemble more closely that used in WWII. Wouldn't replace current DAR, but be available for historical arenas (and ToD?)
WWII pilots were informed by radio of cons detected by surface-based radar. Nothing like the all-encompassing clipboard-map-DAR of AH - which is a necessity in MA to find action.
But for historic, mission-based play, audio radar comm is needed.
AH uses built-in audio - engines, wind, tracks, damage, gun fire, bombs, crashes, explosions, Check 6...
Audio radar informs a pilot of cons at given intervals e.g. every three minutes. It would report them all relative to the pilot.
Ex:
"You have -
two - contacts,
bearing - 1, 5 degrees,
range - 2, 2 miles
heading - 1, 8, 0 degrees,
altitude - angels 2, 5"
To minimize resource demands:
Report interval of 3 mins or greater
Prompts say "bearing 1, 5 degrees" "range 2, 2 miles" to limit numerical prompts to 10.
Bearing reports based on 10 degree sectors
Heading rpt - 20 deg. sectors
Rng rpt - 2 mile increments
Alt rpt - 1000 ft incre. - reported as - "angels 2, 5" (= 25k)
3 cons or more in adjacent sectors - "multiple contacts" and the sect. with the most cons
Hdng rpts of muliti cons as an average direction based on last few seconds
Code the radar with params to vary sensitivity
Best regards,
Cement1