Author Topic: Hitech- Submarines still in Development?  (Read 1673 times)

Offline Higgins

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Hitech- Submarines still in Development?
« on: June 02, 2005, 01:00:51 PM »
HT,

Hey thanks for the great game.  I remember reading a year or so back at SimHQ an interview that you spoke about the possibility in the future to develop a level below the current water level for subs.  I'm just curious with TOD taking most of your development time if this is still on the back-burner or did you decide that it isn't worth the difficulty or the time to develop?

Although I would love to see them I understand that other things may have shifted your focus.  Any update in your thinking would be greatly appreciated.  

Regards,

Higgins

Offline TalonX

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Submarines
« Reply #1 on: June 02, 2005, 05:32:49 PM »
Should be ready in two weeks, I heard.

;)
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Offline SkyLab

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Hitech- Submarines still in Development?
« Reply #2 on: June 02, 2005, 07:38:55 PM »
Are we gonna get depth charges to kill em?

Offline Paul

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Hitech- Submarines still in Development?
« Reply #3 on: June 02, 2005, 08:20:01 PM »
Lets at least first be able to crash into the water.

Offline Nefarious

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Hitech- Submarines still in Development?
« Reply #4 on: June 02, 2005, 08:32:42 PM »
Pretty Please!

Its a huge step in development,

Just thinking about it is hard work, but I would do it like this.

1. Water that can boats move in, would be first along with underwater terrain (Sea Bed)
2.A Uboat, (preferably a TypeVII with Wintergarten to shoot down attacking aircraft :D)
3.Detachable Destroyers, players could command the Destroyers, other players could join the ship as AAA gunners.
4. Frieghters,Tankers, Troop Transports. Like the Barges in game, these ships would sail from friendly port to port.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Gixer

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Hitech- Submarines still in Development?
« Reply #5 on: June 03, 2005, 12:29:50 AM »
:lol

I doubt HT have ever given subs any thought let alone development time. It's always been more of a idea talked about in the forums then anything from HT. Bit like TOD really.  :lol

If you want subs you'll have to stick with SH3




...-Gixer

Offline Ack-Ack

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Hitech- Submarines still in Development?
« Reply #6 on: June 03, 2005, 01:30:25 AM »
HT has given it some thought.  He even said in an interview how he'd like to introduce them into the game at some point.


ack-ack
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Offline Tails

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Hitech- Submarines still in Development?
« Reply #7 on: June 03, 2005, 07:00:30 AM »
Quote
Originally posted by Nefarious
2.A Uboat, (preferably a TypeVII with Wintergarten to shoot down attacking aircraft :D)


You're thinking far too small. We'd need a Type IXD2, with Turm. 3 antiaircraft setup. One quad 20mm flak, two twin 20mm flak. Only then would it survive in the MA :D
BBTT KTLI KDRU HGQK GDKA SODA HMQP ACES KQTP TLZF LKHQ JAWS SMZJ IDDS RLLS CHAV JEUS BDLI WFJH WQZQ FTXM WUTL KH

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Offline Nefarious

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Hitech- Submarines still in Development?
« Reply #8 on: June 03, 2005, 07:39:06 AM »
Bahhhh....

Type IX's are ugly, If Aces High Maps were 3 or 4 times bigger than they are now, then I could see having them.
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Midnight

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Hitech- Submarines still in Development?
« Reply #9 on: June 03, 2005, 11:38:30 AM »
It seems the groundwork for the submarines has already been added into the game - in the form of the wafer thin cloud layer.

The way I see it, that cloud layer can be given a different texture, set to zero feet for altitude and presto, the water is there. The terrains can then be built with negative altitudes to represent underwater.

Make a change to the ships so that they cruise at the fixed altitude of zero feet, give the sub a flight model that lets it maneuver around at all altitudes below zero feet and there you go, submarines.

Offline JB82

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Hitech- Submarines still in Development?
« Reply #10 on: June 03, 2005, 01:50:49 PM »
We'll have the subs in two weeks like TalonX said.

Offline HavocTM

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Hitech- Submarines still in Development?
« Reply #11 on: June 03, 2005, 03:57:05 PM »
You know it will be getting close when you see HT flying a U-boat around at 400mph...




Anyone remember the flying PT boat in AH2 beta?

Offline Tails

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Hitech- Submarines still in Development?
« Reply #12 on: June 03, 2005, 04:15:59 PM »
Quote
Originally posted by Nefarious
Bahhhh....

Type IX's are ugly, If Aces High Maps were 3 or 4 times bigger than they are now, then I could see having them.


Well, with the maps as small as they are, we'd be lucky to get a Type II by that reasoning.

I dunno, I guess I just like Type IX boats. Who needs looks, when you got brute force by your side! :aok
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Offline daddog

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Hitech- Submarines still in Development?
« Reply #13 on: June 03, 2005, 04:52:21 PM »
Quote
I doubt HT have ever given subs any thought let alone development time.
He has, and even mentioned them at the last con.

I might be wrong, but IMHO I think HTC realized a long time ago the potential success of the WWIIOL type of game play. Aces High will always have the focus of air combat, but I firmly believe they will add many more combat elements to enhance the MA play options and the TOD.
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Offline Gixer

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Hitech- Submarines still in Development?
« Reply #14 on: June 03, 2005, 10:23:21 PM »
Quote
Originally posted by Midnight
Make a change to the ships so that they cruise at the fixed altitude of zero feet, give the sub a flight model that lets it maneuver around at all altitudes below zero feet and there you go, submarines.



And what about the stations inside,physics,damage modeling,torp modeling etc etc. Then the added merchant ships to the game and strategy environment to make subs even worth the time. Not to mention the sea and graphics which in current state are apalling at sea level.

What you describe would equal a 10 year old console version of a sub sim.


...-Gixer