Yeah that title got ya in here right?
But I am not professing my AH knowledge just something I found while making up a reference sheet for myself.
Which is you ask, (or not knowing the types that get around this bbs)

.
Well I found that there are 160 keys for AH <---
Now you old timers just pipe down I know that you already knew this one, this is more for the other newbie's like me.
Man no wonder I get lost when I play with the light off
Type------------------------Count
Bail out controls--------------2
Bombsight calibration---------2
Brake controls----------------3
Engine controls--------------14
Film keys---------------------7
Flight controls---------------22
Global keys------------------18
Gunner keys------------------5
Gunnery modes---------------3
Jump keys-------------------13
Stick Sets--------------------4
Vehicle keys------------------6
View keys-------------------55
Weapon controls--------------6
Grand Total-----------------160
Ok some are on the stick, but lets have a look at what a furballer needs as a maximum.
So we take out the gunnery, gunnery modes, bombsite, film, stick sets, jump to position, and Vehicle keys and we are still left with 120
Man imagine if we had to worry about our fuel mix and had things like manual landing gear cranking as a backup, cockpit release ect
Hmmm... manual landing gear cranking, cockpit release
Hey HT can we have......

Later All