Author Topic: the fireball con  (Read 598 times)

Offline RTO

  • Copper Member
  • **
  • Posts: 126
the fireball con
« on: June 08, 2005, 08:36:45 AM »
How many people have shot at an A6m for example and watched it fly around in a fireball seemingly endlessly dogfighting still?  Or any other plane that displays a nice fireball that appears to consume the cockpit?  I don't think a pilot is going to be sticking around in there as the temp and metal heat up and  toxic fumes spew.  

  Would be nice to have a time limit to identify your plane is flamed and you must bail to prevent getting KILLED or if you decide not to bail then poof you die anyway.

Offline Wilbus

  • Platinum Member
  • ******
  • Posts: 4472
the fireball con
« Reply #1 on: June 08, 2005, 09:24:54 AM »
There already is a time limit, you just don't know how long. Sometimes you explode within a fwe seconds sometimes you can fly around long. Zeke's tend to fly around for long.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline RTO

  • Copper Member
  • **
  • Posts: 126
the fireball con
« Reply #2 on: June 08, 2005, 10:00:16 AM »
you miss the point completely.

Offline nirvana

  • Platinum Member
  • ******
  • Posts: 5640
the fireball con
« Reply #3 on: June 08, 2005, 10:41:21 AM »
I'd like to explode in a huge ball of fire as a 20MM hits my main gas tank or something.  Perhaps the longer you fly the hotter the metal gets making it bend and warp.  But I see what you're saying the zekes that seem to fly for about a minute or so without dying, why would or how could you stay in a cockpit filled with smoke?  It would be a very trying real life experience thats for sure.
Who are you to wave your finger?

Offline Wilbus

  • Platinum Member
  • ******
  • Posts: 4472
the fireball con
« Reply #4 on: June 08, 2005, 01:23:47 PM »
What you want is a time limit, if you don't bail before this time limit, you die. Correct?

It's there already, just not with a gamish time-bar. If I am still missing the point please clearify it for me.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline tactic

  • Nickel Member
  • ***
  • Posts: 381
the fireball con
« Reply #5 on: June 08, 2005, 01:41:49 PM »
zeros not only fly around like a meteor with flames everywhere And add in the  1 wingers!!!  1 wing ,flames, missing other critical parts     and! out running  other planes  lmao!!!!   before the explosion occurrs , If! it ever does.  sigh..... it's ok they'll get it fixed  :)

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
the fireball con
« Reply #6 on: June 14, 2005, 05:34:55 PM »
At the very least, any plane that has a fire spewing from the engine or one of the wings should get an EXTREME loss in flight performance instantly even if the pilot decides not to bail out.

Realisticly, pilot would bail out as soon as such a fire started. In game, no one cares about that virtual life, so keep flying and try to take the bad guy with you.

If fire from the engine on centerline then effect on forward vision should be even worse than oil splatter we have now. If fire from behind the cockpit, effect of rudder and or elevators would be greatly dimished in the very disturbed airflow created by the heat of the fire, similar to effect already seen for elevator or rudder loss.

If fire from either wing, consider massive loss of lift on that wing, similar or worse effect than when the wingtip is damaged.

I know its all a game, but we should be able to ignite a plane on fire and then discount it as a threat, rather than having to worry that the soon-to-be-dead pilot is still flying with no hinderence to performance of his aircraft.

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
the fireball con
« Reply #7 on: June 15, 2005, 02:50:07 AM »
I've been on both sides of this, and I honestly think something is a bit amiss. I would think that a plane with fabric covered wings or control surfaces would be almost immediately crippled by a fire in the fuselage or on the wing. Being the dweeb that I am, I often try to ditch as soon as possible when I am on fire, but I do feel a bit more courageous in the a6m. I honestly don't know what the time limit is, but you do eventually lose the entire wing, be it zeke, 38, 110 or spit. Maybe a word or 2 from HT would help us understand what the constraints actually are...
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
the fireball con
« Reply #8 on: June 15, 2005, 05:42:17 AM »
Dont forget -- flame is a GRAPHIC, not a real fire. In the game its function is to show critical damage that will soon result in catastrophic failure. HTC has added a delayed damage feature that is really cool, but they have to make its presence obvious -- and flame is a good way for all to see taht the clock is ticking.

Imagine what the whines would sound like if main spar damage was modelled, but without the falme graphic --

"WTF? I was jsut flying, and nobody had hit me (ed. -- in the last 60 seconds), and my plane jsut fell apart!! Stinking lag!! This game sucks!!"
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
the fireball con
« Reply #9 on: June 15, 2005, 01:54:32 PM »
Quote
Originally posted by Simaril
Dont forget -- flame is a GRAPHIC, not a real fire. In the game its function is to show critical damage that will soon result in catastrophic failure. HTC has added a delayed damage feature that is really cool, but they have to make its presence obvious -- and flame is a good way for all to see taht the clock is ticking.

Imagine what the whines would sound like if main spar damage was modelled, but without the falme graphic --

"WTF? I was jsut flying, and nobody had hit me (ed. -- in the last 60 seconds), and my plane jsut fell apart!! Stinking lag!! This game sucks!!"


Simaril, that sounds good, but damage like that could be better represented to the pilot with a new sound effect like a very loud twisting of metal sound.

Fire is an entirely different representation and its effect should be that of fire.

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
the fireball con
« Reply #10 on: June 15, 2005, 04:00:45 PM »
Quote
Originally posted by tactic
zeros not only fly around like a meteor with flames everywhere And add in the  1 wingers!!!  1 wing ,flames, missing other critical parts     and! out running  other planes  lmao!!!!   before the explosion occurrs , If! it ever does.  sigh..... it's ok they'll get it fixed  :)



Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
the fireball con
« Reply #11 on: June 15, 2005, 10:26:41 PM »
Quote
Originally posted by Midnight
Simaril, that sounds good, but damage like that could be better represented to the pilot with a new sound effect like a very loud twisting of metal sound.

Fire is an entirely different representation and its effect should be that of fire.



OK, point well taken. I concede the issue to my esteemed colleague.



(No way I am going to be blamed for locking this thread....lol)
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline RTO

  • Copper Member
  • **
  • Posts: 126
the fireball con
« Reply #12 on: June 18, 2005, 10:11:19 AM »
i snap main spars from time to time, but only in bombers from too much weight + too much speed nosing over.


graphic representation?  blood on canopy isn't just graphic representation,  affects are almost felt right after it appears.  Why can't same thing be done with fireball?  ALso the zekes did not have self sealing fuel tanks and that was a big cause of them azzploding when hit not simply a fire appearing almost indefinitley

Offline jetb123

  • Silver Member
  • ****
  • Posts: 1807
the fireball con
« Reply #13 on: June 19, 2005, 06:33:35 AM »
I personally always see this, and not to mention the guys that will come in and blow him up getting the kill. Im not sure if they should catch of fire so easly. I really think if a zero gets hit in fuel tank. It blows up instanly, one this would stop it from being heavly overflown in furballs, and I WOULD LOVE it :)

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
the fireball con
« Reply #14 on: June 19, 2005, 06:35:38 AM »
Matrix fuel tanks don't just explode that easily.

Granted get the right fuel air mix in one, drop a .50 api round through it and it "Might" explode.  But I've seen enough fires in vehicles, tractors, etc to know that not every fire will cause the fuel tank to go BOOM.

In fact the opposite is true, 80 percent of the time the fire will burn until help arrives without exploding.

The real secret to zekes is when you have em on fire, give em one more burst.  No more zeke, no more fire, no more problem.

The trick is getting that last burst in.

I do agree that that kind of raging fire "Should" disrupt aerodynamics more than it seems to now.