Author Topic: Killed over virtual sword  (Read 909 times)

Offline Callisto

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Killed over virtual sword
« on: June 08, 2005, 10:01:33 AM »
It’s a bizarre case involving murder, online gaming and a weapon that wasn't real.

And it’s put a man in China behind bars for the rest of his life.

The strange tale centres on 41-year-old Qui Chengwei who won a ‘dragon sabre’ playing the online game “Legend of Mir 3” with a friend. The competition involves heroes and villains who wield enormous swords, and getting one of them is considered a major accomplishment.

So when Qiu lent his prize to competitor Zhu Caoyuan for use in a game, he expected to get it back. But Zhu wound up selling it for $870 U.S., infuriating Qui.

The victim went to police in Shanghai, who were stymied. They told him it was impossible to steal something that didn’t really exist and informed him there was little they could do.

Enraged, Qui broke into Zhu’s home and stabbed him in the chest. His injuries proved fatal.

A Chinese court found Qui guilty of murder, and sentenced him to life in prison. But that’s small comfort to the victim’s family, who don’t think justice was done.

"My son was only 26 when he died," an anguished Zhu Huimin cries. "He was sleeping when Qiu broke into his home. He was barely able to put on his pants before Qiu stabbed him. We want Qiu to die, and immediately." He plans to appeal the sentence.

It’s a new twist and it has implications that even the best legal minds were never forced to consider before: can a monetary value be placed on such non-existent items and how can they be assessed?

It’s a question the courts in other lands may well have to ponder, as the popularity of something that doesn’t really exist becomes a virtual reality.

Offline Curval

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Killed over virtual sword
« Reply #1 on: June 08, 2005, 10:15:32 AM »
Can't such items be classified as "Intellectual Property"?
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Offline Momus--

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Killed over virtual sword
« Reply #2 on: June 08, 2005, 10:36:54 AM »
Quote
Originally posted by Curval
Can't such items be classified as "Intellectual Property"?


My only MMORPG experience is in Eve Online, but as I recall their EULA very explicit as to the non-ownership by players of in-game items.

Some of the obsessive behaviour these games generate is very scary; I know people in Eve who have pissed people off in-game and as a result have been subjected to out-of-game threats and other intimidation including hacking of BBS accounts and home PCs.

Offline Sikboy

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« Reply #3 on: June 08, 2005, 10:58:05 AM »
Thank you for posting that. I have learned a new and valuble life's lesson: When someone breaks into your house, investigate first, put your pants on later.

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Offline Chairboy

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« Reply #4 on: June 08, 2005, 11:03:35 AM »
See, now he totally messed up by just turning himself in.  If he was smart, he would have quested for the "Stone of Alibi" with some mob.  He could have totally gotten out of it if he had collected that.

At least he didn't get permadeath'd, lucky n00b.

When's he gonna learn that you never camp the spawn?  GMs will get you every time.

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Offline StarOfAfrica2

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« Reply #5 on: June 08, 2005, 12:54:39 PM »
I know when I was playing NWN, on the more restrictive servers custom created items are fierce competition points.  It's a constant battle over the rights of people who create characters who's sole purpose is to rob and steal from other characters.  I know of at least 2 instances where such fighting spilled over into RL.

Offline Ack-Ack

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Killed over virtual sword
« Reply #6 on: June 08, 2005, 01:49:53 PM »
Quote
Originally posted by Curval
Can't such items be classified as "Intellectual Property"?



Most online games, all items are the property of the game company.  Even in games like Star Wars were players can create and craft their own items, those items are still the sole property of Sony Online Entertainment.

And I don't buy the other guy's story about it being his prized sword he wanted to keep for himself.  There is a major problem in most MMORPG games with large groups of very well organized Chinese players that have created "virtual sweat shops".  What these groups do is pay Chinese kids and an increasingly larger amount of adults to play certain games 24 hours, 7 days a week in shifts to get stuff like rare loots, gold, credits or any other item they can sell in the real world.

One gaming company in the US recently banned close to a 1,000 of these players over a course of 9 months.  It was later figured out that this group made close to $500,000 (US) in selling rare loot and credits.  This was just one group and in one game.  Most of these groups will have teams that play a specific MMORPG.  


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Offline Curval

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Killed over virtual sword
« Reply #7 on: June 08, 2005, 01:56:24 PM »
Quote
Originally posted by Ack-Ack
Most online games, all items are the property of the game company.  Even in games like Star Wars were players can create and craft their own items, those items are still the sole property of Sony Online Entertainment.


Ahhh...good point.
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline eskimo2

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« Reply #8 on: June 08, 2005, 04:46:12 PM »
Some people are just crazy tards…; BTW don’t ever mess with my perk points or I’ll have to resort to extreme RL consciences.

eskimo

Offline FUNKED1

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« Reply #9 on: June 08, 2005, 05:06:18 PM »
Quote
Originally posted by Momus--
I know people in Eve who have pissed people off in-game and as a result have been subjected to out-of-game threats and other intimidation including hacking of BBS accounts and home PCs.


We've had two out of the three right here.

Offline Samiam

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Killed over virtual sword
« Reply #10 on: June 08, 2005, 05:41:32 PM »
Keep yer eyes off my perkies.

I don't wanna have to hurt you.

Offline Drunky

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Killed over virtual sword
« Reply #11 on: June 08, 2005, 07:37:12 PM »
But did Qui say, "pwnd!!"?
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Offline Callisto

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« Reply #12 on: June 08, 2005, 07:56:47 PM »
Quote
Originally posted by Drunky
But did Qui say, "pwnd!!"?



Hahah..:rofl .. i gotta get off the floor now.

Offline Gunslinger

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« Reply #13 on: June 08, 2005, 09:17:36 PM »
Quote
Originally posted by Ack-Ack
large groups of very well organized Chinese players that have created "virtual sweat shops". What these groups do is pay Chinese kids and an increasingly larger amount of adults to play certain games 24 hours, 7 days a week in shifts to get stuff like rare loots, gold, credits or any other item they can sell in the real world.
 


That would be absolutly hilarious if it werent true.

Offline Ack-Ack

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Killed over virtual sword
« Reply #14 on: June 08, 2005, 09:50:21 PM »
It is and also incredibly frustrating to deal with.  Literally, no matter how many you ban, there are 10 that take that person's place.  

What would be really funny if this was some Chinese conspiracy to undermine the western world's economy.


ack-ack
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