Author Topic: AAA Modification Suggestion  (Read 849 times)

Offline lasersailor184

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AAA Modification Suggestion
« Reply #15 on: June 10, 2005, 01:09:26 PM »
Like I've said before, I'm all for putting MORE 5" in as long as you get rid of the gaminess.

Take off the radar homing shells and put in timers.  



But we also need .50, and 20mm spots on the field.  All of which need to be very vulnerable to HE shells of any kind.
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline MOIL

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AAA Modification Suggestion
« Reply #16 on: June 10, 2005, 10:25:03 PM »
For everyone that knows me and my squad we are all about defending and protecting what is ours.
I have stated for a long time that airfields be better protected against enemy aircraft. The ONE or TWO manned gunned positions we currently have are 1. Way too vulnerable to 20mm cannon fire 2. There isnt enough of them 3. are reletively ineffective against large numbers of planes or bombers.

As much as I'd like to see "bigger" guns at airfields and area's of importance I don't think the 5" guns fit the bill for this dept.

I would rather see single and dual mount Bofors guns, numbers of mounts depending on what size field. They should be manned only  and require a crew of two. {like when someone joins your plane as gunner} There was statements made about the 88's in another post and how this would be crazy to have  88's all over the field.
I don't see this as an issue mainly because there isn't that many guys willing to put in the time and patience to use it. No more than a guy wanting to spend 3 hrs in a bomber to get to alt, how often do ya see that? Not saying no one does it, but the numbers are few.
After playing this game for over three years I have yet to see a field littered with so many AA guns that the enemy could get in. Yes, there were times when a lot of LTAR guys were on and a few followers that we held a field for quite a while. But stopping the amount of firepower coming from enemy A/C was at best futile.

There should also be numorus 20mm gun stations, depending on size of field.

To keep the Bofors mount free for what it is intended for {aircraft} make it so it will not transverse down past a certain point so it can't be used effectively against GV's.

There is a post in the Vehicles forum about the "88" and why it should be in the game. I think this is a great idea also.
However, most of course don't like the idea due to the fact that it might be "abused". Just like any other facet of AH anything can be abused.
There is more "abuse" with bombers, CV's and Jabo planes than any other part of the game.
If these guns were allowed to show their face they would be no different than any other part of the game. Notice I use the word game
Most love to argue sim but if that were the case then many of the bombers and or pilots would not do the things they do. PERIOD.

I for one have had more bombs dropped on my head from Lanc's and B17's at 300' off the deck more than just about anyone.

As it is right now there is not much one can do to defend against hordes or high/med alt bombers. I'm not saying that my crew doen't make things extremely difficult at times for attacking A/C, but the bottom line is we are no match {not even close} against lots of attackers and GV's, especially once the VH is killed.

You know how many times I hear "ok I'll get the ack down real quick" you guys drop the VH & ORD's.  In other words, "hey guys I'll zoom in fast in a plane with cannons and kill the ack, mainly because it's not that big of threat, just a nuisance really while we vulch and we don't want it getting a lucky shot on the C47"

My two cents

Offline EagleDNY

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AAA Effective Alts?
« Reply #17 on: June 11, 2005, 12:19:04 PM »
I hadn't really considered the 40mm bofors mounts because I didn't think they had the reach to be able to effectively deal with level bombers.  If someone has a decent chart on the effective AAA ranges of the various guns .50 cal through 5", it would be a good post for this discussion.

I do like the idea of having the manned mounts be a little harder to kill, but I don't think it needs to be as hard as say a fighter hanger.  AAA guns are for the most part open and unarmored, except maybe for some sandbagging.  It might add something to the gameplay if the hardness of the AAA mounts varied by the airfield size - the largest fields having concrete bunkers for their 5" guns, and smallest having only sandbags.  

Right now, AAA mounts are killed by the equivalent of a 100lb bomb, which is IMHO too easy.  If that was upped to 250lb or even 500lb, I don't think it would be a bad thing.

Offline EagleDNY

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Deadly ACK
« Reply #18 on: June 11, 2005, 03:54:50 PM »
Read this story before doing any whining about how deadly the Aces High Ack is already:

http://www.smecc.org/shooting_down_the_v-1.htm

EagleDNY

Offline EagleDNY

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40mm Bofors Data
« Reply #19 on: June 11, 2005, 04:13:41 PM »
Found this link to some interesting data on 40mm bofors mounts:

http://www.usstexasbb35.com/40mm_naval_gun.htm


Apparently they have more range than I thought.  Next time I go over a CV group, I'll have more respect.

EagleDNY

Offline Stegahorse

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AAA Modification Suggestion
« Reply #20 on: June 11, 2005, 08:58:07 PM »
AAA in AH is pretty simple to avoid.
Remember, everything but the flight of vehicles is generated on your front end (FE) on your computer. If you want to see how severe ack can be, go offline mode and click setup/arena setup/environment/arena settings. Scroll down to one of the ground gun auto lethalities. this setting can be from 0.001 to 100
you change it by highlighting it and entering an amount between values allowed. Set them to 100 then go fly. He he!
Arena norm is 1.00.
To avoid the AAA(a.k.a. ack) jenk as you fly. you can get a feel for the timing if you practise about 5 minutes.
You can also learn to jenk to your target, timing the jenks to be able to drop egg or shoot the target.

CV AAA was always the very worst, and it is no different in AH.
Another key is, as in real life, the closer you get to AAA guns, the more accurate they get. Long distance accuracy becomes very important here, as does 303 or 50 cal. 20mm has a greater drop value making less accurate at long distance.

AAA is agrivating but not impossible
I thought I was important until I got Cancer and had to go to a cancer clinic.

Offline MOIL

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AAA Modification Suggestion
« Reply #21 on: June 11, 2005, 09:52:32 PM »
Stega:
"AAA in AH is pretty simple to avoid" "AAA is agrivating but not impossible"

My point exactly, AA fire coming from a field should make you think twice not  "ok I'll de-ack" real quick, hang on a sec":rolleyes:

Good points tho

Offline Ecliptik

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AAA Modification Suggestion
« Reply #22 on: June 12, 2005, 02:06:16 PM »
Meh, AAA fire in AH is virtually non-existent compared to other games.  

Solo attacking a single BB or Essex class CV in Pacific Fighters for example is pretty much guaranteed death.  Attacking a group of them is almost guaranteed death before you even get your bombs off, especially with the ack reload times set to real times, as opposed to 5 times real reload times, as they are by default.