Author Topic: Tour of Duty - Requests  (Read 1291 times)

Offline Chilli

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Tour of Duty - Requests
« on: June 16, 2005, 10:47:56 AM »
1-Stop Troop Porkers!!!!:mad:   Instead of BARRACKS, playing such a crucial part in STRATEGIC maneuvers, let the TRAINING FACILITIES and COMMUNICATION FACILITIES become more involved.:cool:   At the present,  one porker can hit numerous barracks at various bases, including those about to be captured.:mad:

If the ZONE STRATS would control availablity of those strats in the way that base strats are currently, it would take an organized effort, or at the least numerous attempts.:aok

2-Remove invincibile tree armor:confused:   I read somewhere that it was due to the lack of downward blast radius.   Tweak the radius please:aok  Heck!  I am all for making the trees destructible objiects.  I like the idea of snatching the covers off a spawn camper:eek:

Offline MOIL

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« Reply #1 on: June 17, 2005, 07:09:03 PM »
My biggest gripe is not that we loose a base, I get shot down, blown up or ever loose the reset for that matter.  One of the biggest complaints I see is "troop porking"  seems that if a couple of countries are fighting over some real estate the first thing both sides go seem to do is  go out of thier way to fly umpteen bases back from the front lines killing troops.

Kind of like, "oh no you don't, your not going to fight here and possibly take our base, we'll just pork troops {with a Tiffie or 190 usually} so this is all just a big furball and useless"

IMO, the "troops" should never be able to be "porked" {killed completely}  instead we could have limited #'s of troops if strat gets hit. For instance your strat only had a little damage taken. Then when you go to hanger and grab an M3, you select troops, it then gives you from 1-5 troops. If everything is fully up and well protected you get 7-10 or something like that. These are just examples of course.
Now it takes either more troop carriers or more of a team effort to get that capture. Now sure, you could still do a solo capture but it might take you 3 or 4 trips?

I think it would put more emphasis on fighting, escorting and defending rather than running and porking.
Seems we have a never ending complaint about finding a "good fight"  well that would definately create some great exchanges IMO.
My 2 cents

Offline Kev367th

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« Reply #2 on: June 17, 2005, 07:58:05 PM »
Oh come on guys, for christs sake.

We already have a min of 75% fuel, you now want unporkable troops!!!!
Hell lets make the ord, FHs, BHs, VHs unkillable also.
In fact lets go all the way, nothing can be killed or porked apart from GVs and aircraft.

Part of defending is denying the other side access to resources, therefore troops AND ord get killed.

Nothing to stop you resupplying the field and bringing them up faster than the default 30 mins. But then thats always 'someone' elses job.
« Last Edit: June 17, 2005, 08:03:39 PM by Kev367th »
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Offline MOIL

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« Reply #3 on: June 17, 2005, 08:05:57 PM »
Quote
Originally posted by Kev367th
Oh come on Moil, for christs sake.

We already have a min of 75% fuel, you now want unporkable troops!!!!
Hell lets make the ord, FHs, BHs, VHs unkillable also.
In fact lets go all the way, nothing can be killed or porked apart from GVs and aircraft.

Part of defending is denying the other side access to resources, therefore troops AND ord get killed.

Hold up a sec,  I didn't say lets take it to the absolute extreme's, let's make EVERYTHING in the game "unkillable" ?

Yeah,  what was I thinking,  a porking we will go, a porking we will go, hi ho the merry O, I'll just kill troops and ord's so everyone just furballs, what fun, oops I forgot "it's a "flight SIM"
:rolleyes:

Offline Kev367th

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« Reply #4 on: June 17, 2005, 08:10:43 PM »
If you really think about it -
Porking troops is the only way to slow down (not stop) the hoard.
Without that capability the game would just go to crap.

No-one can find a good fight?
In the context of troop porking it makes no difference, if anything the fight goes on longer when the troops are porked at the closest base(s). Especially true on small maps.
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Offline MOIL

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« Reply #5 on: June 17, 2005, 08:23:38 PM »
Who said anything about hordes?

I'm not talking bout hordes, we'll always have hordes, just like we'll always have HO'rs, vulchers, cherry pickers, runners, 200' off the deck bombers {my favorite:rolleyes: } the list goes on.

I guess I don't understand why the game would go to "crap" if we didn't have "troop porking"  it doesn't make sense.

I'm just trying to come up with a little diff type of gameplay, the "hoard" as you call it, smash and grab, vulch fest, wash/rinse/repeat gets old.  Not saying that we should change the game to what I like or anyone else, just throwing some ideas out on the table. I don't have all the answers for HT's game, but I don't mind throwing in my opinions and seeing what other people have to contribute.

Offline MaddogWx

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« Reply #6 on: June 17, 2005, 08:53:41 PM »
Kev...please correct me if I am wrong.  If troops are porked it takes 2 HOURS not 30 minutes to regenerate.  Each resupply trip cuts 15 minutes off this time.  So it would take 8 trips to get troops up.  This is assuming that the supplies go to troops and not ord or something else. Say it takes 5 minutes to resupply each trip...that is 40 minutes of game time.

My question is why should one person be able to take a cannon plane and wipe out troops at 3 or 4 bases in one flight?  To easy for the Porker IMHO.

I just think the troops should be harder to kill AND regenerate faster.

How about a 500lb bomb and barracks back up after 1/2 hour or 45 minutes?

Respectfully,

DawgWx

Offline MOIL

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« Reply #7 on: June 17, 2005, 09:01:48 PM »
That's not a 1/2 bad idea Maddog.

The 190 running up & down the fields just porkin away it senseless. IMO

Offline Wolf14

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« Reply #8 on: June 17, 2005, 09:13:11 PM »
I'd like to see fuel knocked back down to a lower than 75% level and all ammo load outs to half when you hit all the ammo at a base.

Like others have said as well, it'd be nice if the take down of strat factories mean more than they do now.

I guess in the end though there is no easy answer or an answer to please everybody.

Offline Kev367th

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« Reply #9 on: June 17, 2005, 09:13:34 PM »
Strange,
5 M3's with field supplies can bring a field FULLY up from being totally porked, and I mean totally.

Moil - No problem, ideas/opinions is what we need, I just may not agree with all of them ;)

Suppose it falls into the still being able to strafe a carrier to death category.

I've just about finished a 2 weeks away from AH, things were getting so stale.

Fed up of -
Constant perfect days
The usual main mix of Lalas, Pony, 190 , D9

Just needed a break.
« Last Edit: June 17, 2005, 09:16:30 PM by Kev367th »
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Offline MOIL

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« Reply #10 on: June 17, 2005, 09:19:17 PM »
Quote
Originally posted by Kev367th
Strange,
5 M3's with field supplies can bring a field FULLY up from being totally porked, and I mean totally.

Moil - No problem, ideas/opinions is what we need, I just may not agree with all of them ;)

I've just about finished a 2 weeks away from AH, things were getting so stale.

Fed up of -
Constant perfect days
The usual main mix of Lalas, Pony, 190 , D9

Just needed a break.

One of my points exactly, gets mighty stale. As far as the M3 bringing it up to full?  Maybe?  If you can spawn an M3 to said base. What if there's no spawn?  C47? I don't think so

As far as "perfect days"  I'm assuming your referring to the 12:00pm sunshine allllllllllllllllllllllllllll llllll daaaaaaaaaaaaaaaaay loooooooooooooooooooooong.  Yeah funny how most of the pic's I've seen of WW2 it always looked gloomy. I guess execpt for the Africa fighting in the desert.  Oh well.
Good points tho:aok

Offline Chilli

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Different Flavor?
« Reply #11 on: June 18, 2005, 05:32:43 AM »
:aok Great ideas from everyone here.  I am not sure that anyone picked up on that in my original post, I am referring to "Tour Of Duty" (for those unaware - supposed to be an upcoming arena promised with AH2).  I believe that the difference in opinion, can be solved by adding similar features as discussed here to the NEW arena.  Just as Combat Theater has a "different flavor," my hope is that "troop porking" as we know it, will not be brought into THIS arena as well.  

So, Main Arena porkers, may have at it, while ToD Arena strategists (another discussion - rank based play:cool:  -  I am all for it:aok) actually can focus on orders or missions and not have to search for troops.  

Another complaint! Everytime that I plan a mission, in the 3 to 4 mins it takes to post it, troops or ordinance have been taken down,and not just on the front lines. :mad:

Although I believe some level of change  would benefit MA, my suggestions are for ToD, where I assume that the mission planner will be an important tool in rank promotion:D  or at the very least the successful completion of objectives.  If there aren't noticeable changes in NEW arenas, then I fear that HTC will have wasted their time and no one will show:(

I don't believe this is the case.  In a post somewhere explaining the delay on ToD, I read that there will be a Forum specifically to discuss suggestions.  I am just jumping the gun :p

Offline StDevil

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« Reply #12 on: June 25, 2005, 12:33:20 AM »
Chilli,

     Your idea of the trees being destructable is great.  Come on, in real life if a tank round hit a tree it would splinter it.  I'm with you man!!!

Offline Karnak

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« Reply #13 on: June 25, 2005, 01:34:01 AM »
ToD is not going to be freeform like the MA so any concerns about troop porking are pretty much irrelevant.

Quote
Originally posted by StDevil
CYour idea of the trees being destructable is great.  Come on, in real life if a tank round hit a tree it would splinter it.  I'm with you man!!!

True, but technologically impossible at this time.  Too many objects to track as destroyed/not destroyed.
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Offline Kweassa

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« Reply #14 on: June 25, 2005, 03:22:13 AM »
ToD, as far as we know, like Karnak mentioned, will be a scripted theater with regular carrier duties as a fighter pilot.

 Imagine the good ol' classic European Air War with more various mission formats, except most of the enemies are human players not dumb AI.