Author Topic: Tour of Duty - Requests  (Read 1313 times)

Offline Blammo

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Tour of Duty - Requests
« Reply #15 on: June 25, 2005, 10:53:19 AM »
Funny, it's troop porking now...used to be fuel...LOL!  Perfect example of a fix creating new problem.  Ah, for the good old days!

:rofl :rofl :rofl
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Offline Rino

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Tour of Duty - Requests
« Reply #16 on: June 25, 2005, 11:28:46 AM »
Quote
Originally posted by Wolf14
I'd like to see fuel knocked back down to a lower than 75% level and all ammo load outs to half when you hit all the ammo at a base.

Like others have said as well, it'd be nice if the take down of strat factories mean more than they do now.

I guess in the end though there is no easy answer or an answer to please everybody.


     Why not just eliminate everything at a base when hit?  
While most folks would probably log when unable to fight, just
imagine the wonderful channel 200 reparte.
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Offline hubsonfire

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Tour of Duty - Requests
« Reply #17 on: June 25, 2005, 06:14:54 PM »
Quote
Originally posted by Blammo
Funny, it's troop porking now...used to be fuel...LOL!  Perfect example of a fix creating new problem.  Ah, for the good old days!

:rofl :rofl :rofl


Now, troop porking only screws the land grabbers. Before the change, fuel porking screwed everyone. Perfect example of a problem being fixed.
mook
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Offline TalonX

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Troop porking
« Reply #18 on: June 29, 2005, 04:54:18 PM »
I think you should be able to pork fuel to 25%.

I also hate troop porking..as if it would be that easy to eliminate troops at a base.....I absolutely hate troop porking.

I agree - make the training strat the defining parameter.  No troop training, no troops.   Make the strats that important.
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Offline MOIL

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Tour of Duty - Requests
« Reply #19 on: June 29, 2005, 05:32:41 PM »
I still think maybe my idea works a little better {not saying it is the ultimate solution}

If said troops are "porked" at a field, then said field gets only "X" amount of troops avail at said field. For example at field "X" you have troops "porked" down to 3  Field "XX" has only been attacked moderately and has troops down to 5.

So it will now either take 2 trips w/5 troops ea from base "XX" or 4 trips w/3 troops from field "X" or 1 trip from field "XX" w/5 and 2 trips from field "X" w/3

Now you can still do re-sup's or come from aother field that is fully up.

Having the typical 190 or Tiff just run around and kill troops is foolish and boring. So instead of having fighting and defending going on at said fields people just simple fly in, pork it up, fight over. Wash, rinse & repeat.  

my 2 cents

Offline Angry Samoan

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Tour of Duty - Requests
« Reply #20 on: June 29, 2005, 06:09:00 PM »
lol   Chili said doody

Offline Rino

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Tour of Duty - Requests
« Reply #21 on: June 29, 2005, 10:31:01 PM »
Tour of Duty request, eliminate field capture by airborne forces.
It just wasn't all that common and when it did happen it was
usually part of a major ground offensive.

     Off the top of my head, Crete is the only exception to the rule.
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Offline doobs

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Tour of Duty - Requests
« Reply #22 on: June 29, 2005, 11:17:47 PM »
Correct me if I'm wrong.

But from what I understand, T.O.D. will not allow you to choose your flight, you start with training flights (alone no squads involved), if training flights accomplished then assigned flight as an individual(with and AI plane element involved) if you complete assigned lone mission, you are given another and another as you sucessfully complete them. And your rank climbs as well.  But if you fail your assigned mission you can find yourself back in flight school. TOD will be far from the MA as far as I read it.

So these issues might not be relevant in TOD.
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Offline jetb123

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Tour of Duty - Requests
« Reply #23 on: June 30, 2005, 05:08:55 AM »
Quote
Originally posted by Kweassa
ToD, as far as we know, like Karnak mentioned, will be a scripted theater with regular carrier duties as a fighter pilot.

 Imagine the good ol' classic European Air War with more various mission formats, except most of the enemies are human players not dumb AI.
Wow I never knew that. This is making it seems very intresting cant wait!

Offline Delirium

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Tour of Duty - Requests
« Reply #24 on: June 30, 2005, 05:10:46 AM »
Just leave the FHs unkillable and uncaptureable on furball island, or the closest 3 bases to the enter of the map (for those without a center furball area) with those settings.

Pork troops, Ord, water towers, flak guns, grasslands, or whatever else... I'm still not sure what the excitement is attacking stuff that doesn't shoot back, isn't AI-enabled, and isn't even moving.

Quote
Originally posted by Kev367th
Hell lets make the ord, FHs, BHs, VHs unkillable also.
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Offline Westy

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Tour of Duty - Requests
« Reply #25 on: June 30, 2005, 10:41:20 AM »
"Correct me if I'm wrong. ..."


 Not singling you out but I have to say, after reading the baloney here about "drunks", fuel porkage, base capture etc etc, that when one considers the almost complete lack of details given to us for TOD any speculation beyond "players can fly for one of two sides in scripted mission environments" is pure imagination on the posters part.

Offline Chilli

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Jumped the GUN????
« Reply #26 on: July 05, 2005, 05:15:42 PM »
"Innovation is the mother of invention."  

Maybe these ideas are not as focused as HTC planners would like to see.  The idea here is that this forum is for "feedback and requests."   :p  

It is interesting that Pyro plans to include a new forum to discuss just Tour of Duty (not doody - Samoan:lol ).  

/'\,/'\,:D      )///@'##=====' -   -   -  :eek:   Jumped the gun!!!

My hope is that  this attempt at discussing gameplay preferences may somehow enhance the future of AHII play.  

:aok

Congratulations Sp4de, well done bro!  Commercial is KILLAH!  Proof positive that HTC is more than willing to benefit from the stregnths of its community.

 HTC keep us hooked on the greatest flight simulator and online gaming ever!
« Last Edit: July 05, 2005, 05:18:44 PM by Chilli »

Offline lambo31

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Tour of Duty - Requests
« Reply #27 on: July 12, 2005, 02:16:48 AM »
Quote
Originally posted by doobs
Correct me if I'm wrong.

But from what I understand, T.O.D. will not allow you to choose your flight, you start with training flights (alone no squads involved), if training flights accomplished then assigned flight as an individual(with and AI plane element involved) if you complete assigned lone mission, you are given another and another as you sucessfully complete them. And your rank climbs as well.  But if you fail your assigned mission you can find yourself back in flight school. TOD will be far from the MA as far as I read it.

So these issues might not be relevant in TOD.



Now this sounds interesting. Is there a more detailed description of TOD somewhere?

Lambo
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Offline Wotan

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Tour of Duty - Requests
« Reply #28 on: July 12, 2005, 02:29:35 PM »
Quote
Tour of Duty request, eliminate field capture by airborne forces.


HT (or was it Pyro) said a long time ago that 'base capture' wasn't going to be a part of ToD.
I am not going to dig up the old discussions but feel free.

ToD is going to be mission based (whether scripted or truly dynamic who knows). The types of missions previously describe were things like escort, intercept, bomb, defend, recce etc...

Hopefully, it won't be just a 'tweaking' of main gameplay (i.e. capture the flag).

Most of you [us] are just guessing what ToD will be but there have been long posts and interviews where Pyro and HT explain it.

It will be a mission based arena with an rps flavor.

Offline AmRaaM

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Tour of Duty - Requests
« Reply #29 on: July 12, 2005, 06:59:27 PM »
Tour of Duty supposed to add a bit of reality?


If you dont like troop porking but up a CAP like reality.

DOH.