next friday.
It's only got generic cars (except for a few Uni-developed), but the netcode is nearly perfect by present standards, and the physics are quite good.
The
demo's already out, with 1 GP track, one rallycross track, and a parking lot.
2 evenly matched 4-banger cars, one FF and the other FR, and a turboed version of the FR.
Damage, fuel consumption, tire wear (incl. flat spots; 48/wheel), pit stops, full setup variables as in any sim, incl. asymetrical.
The demo tire physics have been improved on in next friday's version, incl. surface dirt and punctures.
Full version will have F cars, caterham-type one seaters, a 600cc+differential kart, and an even mix of sizes and engine/drivetrain configurations, incl. gutted [R] versions of most of the production cars.
9 tracks, incl. a dragstrip, an autocross and a skidpad, each track with an alternate rallycross config (You can put knobbly tires on all cars I think).
Cars and tracksScreenshotsWebsite