Author Topic: List of important ACM/BFM  (Read 2066 times)

Offline madness

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List of important ACM/BFM
« Reply #15 on: June 22, 2005, 05:35:02 PM »
A good barrel roll with an enemy on your six under d400 can start a rolling scissors if you perform it right.  But don't let your self get into this situation in the first place :).  You can also use a barrel roll to slow down your closure rate and get a better shot on an enemy.  A good variation on the barrel roll is the Roll away in which is a good move to get a snapshot at an enemy that is breaking(left or right).

Offline Eagler

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my favorite
« Reply #16 on: June 22, 2005, 05:45:44 PM »
PHBL/KAG
place head between legs/kiss arse goodbye )
"Masters of the Air" Scenario - JG27


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Offline TequilaChaser

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Re: my favorite
« Reply #17 on: June 23, 2005, 10:38:38 PM »
Quote
Originally posted by Eagler
PHBL/KAG
place head between legs/kiss arse goodbye )



The all time classic BFM if there ever was one! :lol
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline TexMurphy

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« Reply #18 on: June 24, 2005, 03:06:26 AM »
Good fights last night.

One thing I was thinking about is that you could start your opening move a bit earlier. You tend to start it after I pass you not just before. But then again that might be because I forced you to push low and didnt let you start it. Just be aware that you wana start it before you actually merge.

Also each time I got on you I did the same thing. Tilted immelman. I ended up getting great angles on you from that opening move.

Might wana work on countering that.

Other then that very good fights.

Tex

Offline BTW

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« Reply #19 on: June 24, 2005, 10:17:56 AM »
I enjoyed it, Tex, and thanks for the tips. I note a big problem I have is when I get into a bad situation, it gets very bad quickly. I think I try to fix the situation too quickly and wind up spinning the plane. Lets do it again soon, it was a lot of fun and a whole lot more useful than chasing running, augering planes around the MA
:D

Offline TexMurphy

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« Reply #20 on: June 26, 2005, 04:24:10 PM »
I was playing around quite a bit with different merges and opening moves.

Each time I did the tilted immelman opening move it worked. I think your main problem isnt "fixing a bad situation" its more "recognizing different opening moves". If you dont recognize a potential problem fast enough its to late to fix it when you do.

This is where filming duels is very helpfull. Film it review it. Note the films where you get screwed and watch for what happened just before you got screwed and then what the enemy did next. That way you will learn to recognize the situation and can work on finding counter manouvers.

Tex

Offline BTW

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« Reply #21 on: June 26, 2005, 05:07:52 PM »
On the subject of aim, I think I've figured out one thing I'm doing wrong. I don't think about where my bullets are going until I hit or am about to hit the trigger ( and thats without tracers). I have a feeling I should know exactly where my bullet stream is at all times. When I'm in loop, yo yo , scissors, whatever, I should be able to viualize where my bullet stream is, shooting or not. I believe thinking about it just before pulling the trigger is much too late.

I dunno, just something I'm experimenting with.
« Last Edit: June 26, 2005, 05:13:45 PM by BTW »

Offline BTW

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« Reply #22 on: June 26, 2005, 05:21:52 PM »
On an equal plane/e merg I try to do an efficient 3g  emmel or double emmel, depending on energy. The target has the option of chopping and pulling hard for 1 shot oppotunity. If he misses, I own him (provided I can shoot). If he matches the efficient emmel, its a new ball game and new merg at the top.

That how I try to approach a merge anyway. Don't know if its right, but it seems to make sense from an e point of view. Excessive g's burn e.

Offline BTW

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« Reply #23 on: June 26, 2005, 05:35:08 PM »
Hmm, and maybe the next step is viualizing where the other plane's bullet stream is all the time(?)

Offline TexMurphy

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« Reply #24 on: June 27, 2005, 09:09:40 AM »
Quote
On an equal plane/e merg I try to do an efficient 3g emmel or double emmel,


Immelman.. ;)

Anyways I think this is and the rest of the thread can hold a bit of the answer.

You are maybe focusing more on your manouver it self and performing it well then focusing on what you are doing in relation to your enemy.

While beeing proactive instead of reactive is the key to winning fights you have to be aware of your enemy. By beeing proactive it doesnt mean you fly your entirely own fight, after all it takes two to tango.

If you learn to read your enemies position, e and flight path you will know where he is gonna go. There arnt *that* many ways he can go. Especially if you learn about the strengths and weaknesses of his plane.

By reading him you will be able to figure out where you need to go. By constantly reading him and trying to beat him to the punch you will be flying in a proactive way. Instead of reacting to where he went and compensating for what he did.

I mean it really doesnt matter if you pulled a perfect 3g double immelman if I pulled a tilted one and managed to cut the angle on you and get in on your six.

Constantly knowing where your shots will land in relation to your and your enemies position would be awsome. Its something I wish I did know as well. But that takes a ton of practice. Im not saying this is right but its what I do instead. I learn a few shots and I work to set them up. Then I try to add on to that with more angles and positions to fire.

Key is to not ever force shots. Know how to get the nose on target without forcing it there. Forcing shots not only bleeds tons of e but also makes you loose alot of position and puts you into huge stall risk.

In my Jug I know exactly how much 1 additional notch of flaps gives me in terms of turning. So if Im in a lead turn and I know 1 notch of flaps can allow me to put the nose where I want it I do it but if I cant I dont even go for the shot. I force it Im dead.

Tex

Offline AmRaaM

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« Reply #25 on: June 27, 2005, 08:34:37 PM »
roll turn



especially if your in a fast rolling  highspeed plane against a tighter turning opponent.

takes a bit of guts but its effective.

Offline dedalos

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« Reply #26 on: June 28, 2005, 08:27:00 AM »
Quote
Originally posted by BTW
>>Most important thing is how you combine them. <<

No doubt, but I really want to check out my basics. What I'm doing and calling a barrel roll might be some sloppy maneuver without a name :D

I really want to check out all the maneuvers over time with a trainer, to make sure I'm doing them right and recognizing them.
Like cooking, the fun part is whipping them up into a dinner, but I just want to make sure my ingredients are right :)

(i love cooking metaphores/analogies)


No, most important is when you use them.  As far as the sloppy maneuver with out a name, as long as it works, whats the problem?  When I go into a fight, I don;t think about what move I am going to pull.  I see where the bud guy(s) is, guess on the speed and go from there.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline BTW

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« Reply #27 on: June 28, 2005, 11:57:57 AM »
Don't get me wrong - its not so I can say - "Hey look at my absolutely FABULUTH barrel roll!"

But I find myself in this situation a lot. My SA aint the greatest, and sometimes in the MA if you want a fight, you have to take chances (You should know all about that Dedalos :)). So there I am in my 220 mph spit 9 with a spit 5 saddled up on my 6.
It seems I have two choices there - prepare to die or try to get him to overshoot. It just seems the chances of him overshooting are greatly enhanced if I do a scissors or barrel roll correctly.
Thats the only reason I'm curious if I'm doing them right - not for the sake of a pretty move or so I can script a fight.

Offline Cooley

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« Reply #28 on: June 30, 2005, 03:12:05 AM »
Isnt that "Tilted Immle" your refering to known as a "Chandelle" ?
Cooleyof 367th

Offline Kweassa

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« Reply #29 on: June 30, 2005, 04:32:56 AM »
Skidding turn..

 If you turn left, chop throttle and kick full right rudder.
 If you turn right, chop throttle and kick full left rudder.


 Incredibly important maneuver for fast, high performance planes, which purpose is to dump very large amount of E within a very short time. It's absolutely vital in latching onto slower and nimbler planes, and especially useful for planes that have great climb and acceleration. Even more important, for planes that cannot use any kind of flap function during speeds of over 200mph.