Author Topic: Foilage is indestructable!  (Read 1213 times)

Offline LivetoDie

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Foilage is indestructable!
« on: June 28, 2005, 01:48:27 AM »
(Previously posted in Aircraft and Vehicles)
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=153989
I was out in a Tiger and was sneaking up on an Ostwind hiding in the trees peppering the base. The only thing between me and him was some low brush type stuff. no trees. I fired round after round only to see explosions of brush between us. He in turn swiveled his turret and proceded to take out my tracks. Eventually I was able to get a clean shot when he moved slightly.
Mighty tuff stuff that grass.
My suggestion is to make the bush and grass modeled without collision detection. Leave the trees as they are. You would still be able to be visually hidden but vulnerable to attack. This would be much more realistic.
Very frustrating the way it's modeled now.
How hard would this be AH?
« Last Edit: June 28, 2005, 01:52:39 AM by LivetoDie »

Offline OOZ662

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Continuing from the previous
« Reply #1 on: June 28, 2005, 03:43:11 AM »
You CAN shoot through trees. The round originates at the end of the barrel. Spin your gun so the tip is out and voila; sniper.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline LivetoDie

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Foilage is indestructable!
« Reply #2 on: June 28, 2005, 05:09:18 AM »
That may very well be true but if you understand my post the problem is simply that when shooting at another GV hiding behind bushes,the rounds explode when they hit the bushes before even reaching the intended target.
This is just wrong.

Offline humble

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Foilage is indestructable!
« Reply #3 on: June 28, 2005, 10:27:08 AM »
Quote
Originally posted by LivetoDie
That may very well be true but if you understand my post the problem is simply that when shooting at another GV hiding behind bushes,the rounds explode when they hit the bushes before even reaching the intended target.
This is just wrong.


Unfortunately the overall quality of the "GV" aspect is still lacking. Since I'm not a programer It wouldnt be fair to comment on technical capabilities....but it seems like alot of current games dont have these issues. So it could either be technical aspects related to MMP games on the net. It could be the "engine" itself, all games are written using some type of graphics engine. Many of the top ones are propriatary....simply may be beyond the capabilities. It's pretty obvious that AH is "graphically challenged" at this point....

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Offline SlapShot

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Foilage is indestructable!
« Reply #4 on: June 28, 2005, 12:13:54 PM »
Quote
Originally posted by humble
Unfortunately the overall quality of the "GV" aspect is still lacking. Since I'm not a programer It wouldnt be fair to comment on technical capabilities....but it seems like alot of current games dont have these issues. So it could either be technical aspects related to MMP games on the net. It could be the "engine" itself, all games are written using some type of graphics engine. Many of the top ones are propriatary....simply may be beyond the capabilities. It's pretty obvious that AH is "graphically challenged" at this point....



.... or HT, Sudz, and crew are up to their collective arse in TOD development and ... in due time ... will get to these issues when time and development schedules permit.

I am not a game developer, but I am a software developer and I can picture the HTC crew coming up with some pretty snazzy stuff that will eventually be beta tested in the MA before being let loose in TOD. TOD is #1 priority and I doubt very strongly that HT will drop what he is doing to address these nits anytime soon. He is probably listening and addressing these issues in the code that he is currently developing and we will see them emerge in time ... HT's time ... HTCs' development schedule time.

HiTech has done some pretty slick watermelon over the years, and as far as I am concerned, he hasn't even scratched the surface ... he hasn't even flexed his programming muscles yet and with the addition of Sudz ... things can only get better ... faster. If you think that HT has reached the end of his programming abilities with todays technology ... your in for a surprise.
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Offline OOZ662

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Foilage is indestructable!
« Reply #5 on: June 28, 2005, 12:35:00 PM »
I'm guessing HT's the kinda guy that when he's not sitting here reading these overly-reposted bug reports or working on TOD, he's talking with cronies about that brand new coad that one of them just read about. :D
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline humble

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Foilage is indestructable!
« Reply #6 on: June 28, 2005, 02:55:37 PM »
Quote
Originally posted by SlapShot
.... or HT, Sudz, and crew are up to their collective arse in TOD development and ... in due time ... will get to these issues when time and development schedules permit.

I am not a game developer, but I am a software developer and I can picture the HTC crew coming up with some pretty snazzy stuff that will eventually be beta tested in the MA before being let loose in TOD. TOD is #1 priority and I doubt very strongly that HT will drop what he is doing to address these nits anytime soon. He is probably listening and addressing these issues in the code that he is currently developing and we will see them emerge in time ... HT's time ... HTCs' development schedule time.

HiTech has done some pretty slick watermelon over the years, and as far as I am concerned, he hasn't even scratched the surface ... he hasn't even flexed his programming muscles yet and with the addition of Sudz ... things can only get better ... faster. If you think that HT has reached the end of his programming abilities with todays technology ... your in for a surprise.


Like most of us, I dont know where "technical capability" ends and "development focus" starts....the entire "big island" was at a crawl last night..almost unplayable for most of us (from what I got over vox)....

How much is Savis, how much is server capacity, how much is "overload" at the CPU level I dont know....Personally I'd rather see multiple ~250 person arenas then a 500+ one right now...

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Offline SlapShot

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Foilage is indestructable!
« Reply #7 on: June 28, 2005, 03:24:39 PM »
Quote
Originally posted by humble
Like most of us, I dont know where "technical capability" ends and "development focus" starts....the entire "big island" was at a crawl last night..almost unplayable for most of us (from what I got over vox)....

How much is Savis, how much is server capacity, how much is "overload" at the CPU level I dont know....Personally I'd rather see multiple ~250 person arenas then a 500+ one right now...


Oh ... I hear ya humble ... and I suffer too ... even tho I do have a kick arse machine with a kick arse card.

I flew one sortie there last night and it was a slide show ... went and found fun elsewhere.

I guess cause I am in the same line of work ... I am more patient ... and trusting (at least for now) ...  ;)
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline dedalos

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Foilage is indestructable!
« Reply #8 on: June 28, 2005, 03:51:46 PM »
Quote
Originally posted by SlapShot
Oh ... I hear ya humble ... and I suffer too ... even tho I do have a kick arse machine with a kick arse card.

I flew one sortie there last night and it was a slide show ... went and found fun elsewhere.

I guess cause I am in the same line of work ... I am more patient ... and trusting (at least for now) ...  ;)


He he, thats why I am not.  They are rolling out more graphics before fixing the curent problems.  I wont even mention FPS (ok I just did), but how hard is it to fix those invisable flaps?  Has it been 3 years yet?  It was fun fighting you last night but it would have been better at more than 10FPS, and that has nothing to do with the nework (oh well, I mentioned fps again)
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline humble

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Foilage is indestructable!
« Reply #9 on: June 28, 2005, 04:58:49 PM »
Quote
Originally posted by SlapShot
Oh ... I hear ya humble ... and I suffer too ... even tho I do have a kick arse machine with a kick arse card.

I flew one sortie there last night and it was a slide show ... went and found fun elsewhere.

I guess cause I am in the same line of work ... I am more patient ... and trusting (at least for now) ...  ;)


I think thats what I find so frustrating right now. I have a AMD 3200+ with an X800pro and a gig of ram (pc3200) and still have times where my computer decides the outcome. I literally have died more often do to "pop up" tree's or what I call "lag death"...where you get behind the plane in a stall fight on the deck so that your "correcting" where the plane was and recorrecting as the slide show catches up....at beast you lose your angles...but often you auger on the over correction.

I honestly wish they'd just roll the 99 beta back out and call it "AH classic" :)

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Offline TalonX

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You don't understand flora...
« Reply #10 on: June 29, 2005, 04:48:02 PM »
These aren't "trees".....

They are stainless steel structures painted to resemble trees.
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Offline AmRaaM

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Foilage is indestructable!
« Reply #11 on: July 03, 2005, 09:48:05 AM »
that would be nice , destructable vegatation and stone walls ect.

I also see a need to  be able to load out the c47 with defoliant (Round-up or Agent Orange)and snapper mowers and bush trimmers, how about drunks armed with chainsaws?


seriously trees n stuff that can die is a good idea.

Offline ALF

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Foilage is indestructable!
« Reply #12 on: July 03, 2005, 11:58:09 AM »
There is just no way to code destructable vegitation considering the massive ground area, it would be impossible to do this with current computer tech....call back in 10 years.  I would like 3 levels of vegitation density coded though.  Tree trunks and the like should be unpenetratable.  Dense folliage (like tree canopies and dense bushes) should be partially penetrable, with rounds losing a random amount of energy as they pass thru.  This would allow easy shots to kill a tank behind a bush, but make shooting an arcing round though a tree nearly impossible, as the trajectory cannot be predicted.  This would also allow bombs to kill thru trees.  And of course the 100% transparent grasses and such that we have today should remain.

Offline humble

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Foilage is indestructable!
« Reply #13 on: July 03, 2005, 10:16:57 PM »
To me trunks should be "indestructable"....but the "foliege" should be a visual hinderence but not effect AP ahells otherwise. The big problem now is we seem to have a "hit bubble" effect with it....

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Azul32

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Foilage is indestructable!
« Reply #14 on: July 05, 2005, 05:46:12 AM »
seriously trees n stuff that can die is a good idea. [/B][/QUOTE]

just what he said n stuff:aok :aok