Author Topic: cratered  (Read 1724 times)

Offline SlapShot

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« Reply #15 on: June 29, 2005, 05:31:11 PM »
Thanks for the explination of your view, Slap.

No problemo bud !!! <>
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Offline Kweassa

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« Reply #16 on: June 29, 2005, 10:26:33 PM »
I will agree to the 'craters' idea on two conditions;

* some serious penalty must be done against people who bomb bases at low alts

* there must be some way to clean up the crater mess quickly.


 I wouldn't mind if enemy bombers slip in from high altitudes and bombs the runway into drilled pulp. But as it is, when there are fights with equal numbers of pilots engaging at a front, a buff can slip in NOE and just spray bombs everywhere at low alts.

 They don't even need calibration or specific targetting, and they certainly don't care if they die after the job gets done. That's why they come in at such low alts in the first place - hence, the term "suicidal buffers".

 Bombing runways is extremely easier than hitting specific hangars in that a bomb run with low-accuracy can still dig holes into multiple runway directions at the same time. Imagine a suicidal B-24 with massive load of 500lbs bombs just squirts its load at the middle of the runway and gets shot down immediately after. Just one successful dweebery and the runway is paved everywhere, making it difficult for fighters to take off.

 Besides, if such easy mode bombing would become so effective, then there must be a means to repair it easily as well... somthing like one M-3 field supply filling up 20 crater holes with a single resupp drop.. or something..

Offline SkyWolf

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« Reply #17 on: June 30, 2005, 07:25:19 AM »
Quote
Originally posted by dedalos
The difference is that eventually, I do make it off the grownd and a few will pay for their missed vulch oportunity.  


I admire your dedication. I get pissed off after getting vulched 2 or 3 times and move to another nearby base and then fly back to fight from there. The effect to me is the same as a fighter hanger down except that it costs me 3 planes before I wise up and go to a nearby base. Although is IS fun when the vulchers wiff and let you up. ;)

Woof

Offline AKDogg

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« Reply #18 on: June 30, 2005, 08:22:06 AM »
If I remember correctly, in AW, when a bomb hit the runway it created a crater that U couldn't hit with your plane or u knock your gear off if not kill ya.
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Offline dedalos

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« Reply #19 on: June 30, 2005, 10:50:54 AM »
Quote
Originally posted by SkyWolf
I admire your dedication. I get pissed off after getting vulched 2 or 3 times and move to another nearby base and then fly back to fight from there. The effect to me is the same as a fighter hanger down except that it costs me 3 planes before I wise up and go to a nearby base. Although is IS fun when the vulchers wiff and let you up. ;)

Woof


Not dedication, I just like going after serten people when they vulch me.  If there is no hope of taking off, I give up.  But some times, I just have to get those two or three guys
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline hubsonfire

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« Reply #20 on: June 30, 2005, 02:18:53 PM »
Quote
Originally posted by Kweassa
I will agree to the 'craters' idea on two conditions;

* some serious penalty must be done against people who bomb bases at low alts

* there must be some way to clean up the crater mess quickly.


 I wouldn't mind if enemy bombers slip in from high altitudes and bombs the runway into drilled pulp. But as it is, when there are fights with equal numbers of pilots engaging at a front, a buff can slip in NOE and just spray bombs everywhere at low alts.

 They don't even need calibration or specific targetting, and they certainly don't care if they die after the job gets done. That's why they come in at such low alts in the first place - hence, the term "suicidal buffers".

 Bombing runways is extremely easier than hitting specific hangars in that a bomb run with low-accuracy can still dig holes into multiple runway directions at the same time. Imagine a suicidal B-24 with massive load of 500lbs bombs just squirts its load at the middle of the runway and gets shot down immediately after. Just one successful dweebery and the runway is paved everywhere, making it difficult for fighters to take off.

 Besides, if such easy mode bombing would become so effective, then there must be a means to repair it easily as well... somthing like one M-3 field supply filling up 20 crater holes with a single resupp drop.. or something..


For once, I'm in full agreement. :aok
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Offline Morpheus

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Re: cratered
« Reply #21 on: June 30, 2005, 02:22:21 PM »
Quote
Originally posted by AmRaaM
why not craters that are craters like in WB, will and some tactics to the game instead of the ever boring  never ending stream of planes taking off at a so called capped base.

prolly a dead horse but will add fun to the game currently not there.


Why not we try to make sentense seem so it can will be able to be readable. 'N put it together to paragraph so I understand can it.
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Offline XrightyX

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« Reply #22 on: June 30, 2005, 03:05:17 PM »
Quote
Originally posted by Kweassa
I will agree to the 'craters' idea on two conditions;

* some serious penalty must be done against people who bomb bases at low alts

* there must be some way to clean up the crater mess quickly.


Kweassa's new ride:


Offline Blammo

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Re: Re: cratered
« Reply #23 on: June 30, 2005, 08:12:41 PM »
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Originally posted by Morpheus
Why not we try to make sentense seem so it can will be able to be readable. 'N put it together to paragraph so I understand can it.


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Offline TheCage

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« Reply #24 on: June 30, 2005, 08:28:25 PM »
As much as I hate to bring this up, the Ju-88s were fully able to dive bomb.   They were designed to do both level and dive bombing.   It was a requirement for all German bombers with the only exception of the He-111.   Even the large He-177 was required to be able to dive bomb.   It was a silly requirement but none the less, it was a standard requirement.

Offline dedalos

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« Reply #25 on: July 01, 2005, 10:32:10 AM »
Quote
Originally posted by TheCage
As much as I hate to bring this up, the Ju-88s were fully able to dive bomb.   They were designed to do both level and dive bombing.   It was a requirement for all German bombers with the only exception of the He-111.   Even the large He-177 was required to be able to dive bomb.   It was a silly requirement but none the less, it was a standard requirement.


And the last time you saw JU88s dive bomb was? :D
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline TheCage

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« Reply #26 on: July 03, 2005, 12:33:17 AM »
Quote
And the last time you saw JU88s dive bomb was?


Apparently you don't know your aircraft history to well.   The Luftwaffe's more versatile aircraft the Junkers Ju-88 originated in 1936, and remained in production for the entire war.   16,000 of these aircraft were built from 1939-1945, built in numerous versions.  In this constant evolution in which the Junkers passed from it's intital role of fast bomber to that of night fighter, reconnaissance plane, dive-bomber, ground attack aircraft, and finally torpedo bomber, the basic structure remained virtually the same.    As for the last time I saw one do it, try the Military Channel when the did a piece on the Ju-88, where they clearly showed it doing dive bombing runs.

Offline SuperDud

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« Reply #27 on: July 03, 2005, 01:11:39 AM »
Quote
Originally posted by TheCage
Apparently you don't know your aircraft history to well.   The Luftwaffe's more versatile aircraft the Junkers Ju-88 originated in 1936, and remained in production for the entire war.   16,000 of these aircraft were built from 1939-1945, built in numerous versions.  In this constant evolution in which the Junkers passed from it's intital role of fast bomber to that of night fighter, reconnaissance plane, dive-bomber, ground attack aircraft, and finally torpedo bomber, the basic structure remained virtually the same.    As for the last time I saw one do it, try the Military Channel when the did a piece on the Ju-88, where they clearly showed it doing dive bombing runs.


He meant in game. You never see 88's divin ingame. It's always 17's 24's or lancs
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Offline jetb123

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« Reply #28 on: July 03, 2005, 09:05:19 AM »
Quote
Originally posted by SuperDud
He meant in game. You never see 88's divin ingame. It's always 17's 24's or lancs
Wrong.. I have been flying in TT on the Baltic map i think, and i see loads of Stukas and Ju88s

Offline AmRaaM

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« Reply #29 on: July 03, 2005, 09:28:15 AM »
it would vary in whether a  "upper" is able to take off , there still alot of open space normally to get a run and with the size of maps here there are always other bases nearby, its an unfair advantage for defenders that they are able to take off every 3 secs basically unimpeded by travel time while attackers have to travel the distance. I feel it would make the map more fluid and less prone to the dedlocked forward base furball standoff and make loggin on "funner" for a greater # of people since the # that log on to AH now a days is 3 times what it used to be, Its obvious that when the countries are basically equal in #s that its just a deadlocked situation and that being the aggressor has no real value thus making the "attack" a waste of time for a great # of people that can only play during the average times off from work or school. A more fluid map would also add greater importance to strategic bombing.

Also cratering would not need any clean up , just make it last a very few minutes say 3-5 , since in AH life running a dozer to fill a hole takes hardly anytime compared to construction of a new hanger.
« Last Edit: July 03, 2005, 09:32:48 AM by AmRaaM »