Sorry, I disagree. I don't think the ideal of cratering or using tonnage to cause the enemy problems is stopping the fight. To be honest, if you don't have enough wit to adjust to the changing situation (ie, runway cratered, hangars down, base closed), then AH is not for you....perhaps Free Cell is more you style?
And it is a big assumption to say people want these things because they don't know how to hold a cap or time the goon or whatever. The MA is not that simple. I have been a part of and carried out missions that went just like that--sneak to target, town down, goon in, base ours--and multiple time in a night. My only interest is it adds a new dimension to the game and new dimension require new tactics...that's all.
I do wonder, Slap, what's the difference between bombing the crap out of a field so nothing can get up or CAPping (a.k.a. Vultching) it so nothing can get up? Same results. And it would still take a dedicated coordinated effort? What is there to fear in a change that is just another way to accomplish the same thing?
All that said, the MA is fine, as it is. Some changes would be nice, but then the "all-I-want-to-do-is-furball" crowd would have nothing to do.