Author Topic: Killshooter Effect  (Read 906 times)

Offline EagleDNY

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Killshooter Effect
« on: June 29, 2005, 04:19:58 PM »
Since I'm not one to put rounds into folks flying on my side, I have yet to experience the "killshooter" thing.  

Can someone explain exactly what the deal is with killshooter?  What happens when you put lead into a plane that is on your side?

EagleDNY :confused:

Offline SlapShot

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Killshooter Effect
« Reply #1 on: June 29, 2005, 04:21:47 PM »
Got a couple of years to spare ?

Do a search on "killshooter" ... you will have much more than you asked for.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Clifra Jones

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Killshooter Effect
« Reply #2 on: June 29, 2005, 04:34:33 PM »
Yeah EagleDNY, do as Slap says. One thing. I sure hope you like Whine!

Offline TalonX

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Killshooter
« Reply #3 on: June 29, 2005, 04:38:39 PM »
Put lead into a friendly and YOU sustain the damage of the strikes.  Simple.

The rest of the story is the endless argument one way or the other.  I like being able to frag a teammate once...with the second offense in a day causing a 24 hour standdown.

That would give you one freebie in a fight.....hmmm, just like real life, you could ping a mate.

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Forgotten, but back in the game.  :)

Offline TheThang

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Killshooter Effect
« Reply #4 on: June 29, 2005, 05:33:46 PM »
Shoot him enough to shoot his wing off and look at your wing......o wait What Wing! ;)

Offline Morpheus

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Killshooter Effect
« Reply #5 on: June 29, 2005, 06:53:22 PM »
What happens is....


[SIZE=25]WOOOOWOOOOO!!! [/SIZE]
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Offline SkyChimp

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Killshooter Effect
« Reply #6 on: June 29, 2005, 06:56:05 PM »
:lol Morph leave birdo alone :p

Offline Fruda

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Killshooter Effect
« Reply #7 on: June 29, 2005, 07:36:29 PM »
Quote
Originally posted by Morpheus
What happens is....


[SIZE=25]WOOOOWOOOOO!!! [/SIZE]


LOL! Got that right!

Offline Kweassa

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Killshooter Effect
« Reply #8 on: June 29, 2005, 10:06:24 PM »
We should have a

 NKSH(Non-Kill Shooter Hour) every friday or saturday!

 HT will walk in and announce;

 "it's this week's NKSH hour, folks!"

 And then let chaos rule the MA for a full hour!!

Offline BTW

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Killshooter Effect
« Reply #9 on: June 29, 2005, 10:16:18 PM »
Well kill shooter works this way. While you can blast away at an enemy 200 yards in front, and get nothing but sparks, God forbid you accidently hit a team mate 800 yards in front on some high deflection shot. Youll be be back in ther tower.

It was explained to me that kill shooter shots are always added to fueselage damage. I just write it off as gamey stuff kinda like the bombers, and the magnetic debris field.. JMHO of course.

Online BigR

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Killshooter Effect
« Reply #10 on: June 30, 2005, 02:58:41 AM »
as i recall in Airwarrior for windows(on AOL..i dunno about compuserve), they had it set up if you killed a teammate 2 times in one day, you were PNG in your country for a 24 hour period. So you had to switch countries if you wanted to fly. They changed it when airwarrior2 and 3 came out on gamestorm. (At least thats the way i remember it)

I kind of like this idea. It would really stop people from shooting over your shoulders.  

There are of course drawbacks to this idea, but there are flaws in every system.

Offline Captain Virgil Hilts

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Killshooter Effect
« Reply #11 on: June 30, 2005, 04:22:28 AM »
I played AW the last few years it was alive. If you KILLED two fellow countrymen within a certain period of time, you became PNG in that country. That meant you got no bullets. Happened to me once, I killed two guys flying real low, they zoomed in as I dropped several bombs. They were actually in my squad.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline Captain Virgil Hilts

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Killshooter Effect
« Reply #12 on: June 30, 2005, 04:27:49 AM »
Quote
Originally posted by BTW
Well kill shooter works this way. While you can blast away at an enemy 200 yards in front, and get nothing but sparks, God forbid you accidently hit a team mate 800 yards in front on some high deflection shot. Youll be be back in ther tower.

It was explained to me that kill shooter shots are always added to fueselage damage. I just write it off as gamey stuff kinda like the bombers, and the magnetic debris field.. JMHO of course.


LOL, it isn't quite that bad, I've had guys in the squad cut me off, only when I'm in an all cannon bird is it instant death. I've never seen it strictly put hits only in critical areas of the plane, or only in the fuselage.

It is the system they chose from among many choices. You can live with it, agree or not. It could be worse.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline BTW

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Killshooter Effect
« Reply #13 on: June 30, 2005, 05:15:19 AM »
Yea, I'm exagerating a tad :)

Offline Schatzi

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Killshooter Effect
« Reply #14 on: June 30, 2005, 06:18:49 AM »
Imagine a squad mission, flying escort for bombers.... nothing in sight except all the little green men.... practice attack passes on bombers... shoot from an angle from wich you NEVER EVER managed to land a hit... short burst from 4 hispanos... .....


OhOHOHOHOOHOH.... Not one bullet missing the right wing of the fellow lancs... a whole bunch of laughing squaddies...


Thats Killshooter.
21 is only half the truth.