Author Topic: Killshooter Effect  (Read 901 times)

Offline mussie

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Killshooter Effect
« Reply #15 on: June 30, 2005, 10:44:58 AM »
Once in a BF110 I came hammering down on a town.

I let off a huge burst of the 4 20's and 2 30's just as another knight came in from my right strafing the same target.

He must have taken half teh burst.

My poor 110 just shattered

Pity would have been an awsome kill if it had been an NME

but even with things like the above I think kill shooter in the MAis a good thing, there are to many fools out there who will start shooting anyone once their board. its the quake effect on the gaming world.

Later all

Offline hubsonfire

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Killshooter Effect
« Reply #16 on: June 30, 2005, 02:24:23 PM »
Quote
Originally posted by BTW
It was explained to me that kill shooter shots are always added to fueselage damage.


This is how I thought it worked as well; however, HT popped up and said that was the AH1 method, and that it now apperently maps to the closest corresponding parts on your plane. I tried this, and oddly enough, HT is right.

Also, I have hit friendlies at d800 on my FE while trying to tag a bad guy at d200. Mind you, I can't hit the ground consistently at that range, but I can hit anything with a green icon. :eek: Hope the bad guy got a good laugh out of that one.
mook
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Offline Lye-El

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Killshooter Effect
« Reply #17 on: July 01, 2005, 04:21:04 PM »
Quote
Originally posted by hubsonfire
. I tried this, and oddly enough, HT is right.

 


:rofl


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs