Author Topic: Dead Shapes and no collision  (Read 344 times)

Offline Waffle

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Dead Shapes and no collision
« on: July 01, 2005, 05:40:58 AM »
Right now, on all the dead shapes I've built, Vehicles can drive through them. I've tried different  polyID types, as well as the nocollision=0. They're set up with an object type of structure, should I set them up as City buildings? Or is there another flag I could use?

Some reason I thought you could drive/fly through the old buildings, but that was fixed in a recent version.
« Last Edit: July 01, 2005, 05:43:09 AM by Waffle »

Offline BlauK

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Dead Shapes and no collision
« Reply #1 on: July 02, 2005, 03:41:00 AM »
You should use nocollision=1 if you want no collisions ;)


  BlauKreuz - Lentolaivue 34      


Offline Waffle

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Dead Shapes and no collision
« Reply #2 on: July 02, 2005, 06:53:15 AM »
Hehe -

I want collisions - that's the problem...

right now GVs can drive right through dead stuff....

Isn't the MA fixed where you can't drive/fly through dead shapes?
I know you dont see hit sprites on dead objects.



oh well - will figure it out sometime...lmao