Author Topic: Perk My Ride  (Read 1208 times)

Offline Guppy35

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« Reply #15 on: July 04, 2005, 12:13:06 PM »
Quote
Originally posted by 1K3
Didint late war Spitfires, P-38s, and P-47s have gyro gunsight?


Mark II Gyro gunsite went into full scale production in late 43 and was being used by Spit drivers in 44

K-14 started showing up in the 51s in the late summer of 44.

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Offline Furball

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« Reply #16 on: July 04, 2005, 12:18:46 PM »
i do not understand this auto retract whine.

if auto retract = bye bye

flaps = breaky breaky instead of retracty retracty.

what is so bad about it?
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Offline Karnak

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« Reply #17 on: July 04, 2005, 02:44:10 PM »
Quote
Originally posted by Furball
i do not understand this auto retract whine.

if auto retract = bye bye

flaps = breaky breaky instead of retracty retracty.

what is so bad about it?

Because that isn't what they want.  They want flaps that stick around at higher airspeeds instead of either retracting or breaking off at their rated speed.  The choice was put to them bluntly and they prevaricated.
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Offline sax

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« Reply #18 on: July 04, 2005, 03:12:28 PM »
give me evrything I want on the FM2 and perk it as well.

Offline eilif

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« Reply #19 on: July 04, 2005, 04:07:22 PM »
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i do not understand this auto retract whine.


it took skill to use real flaps, it would add another dimension to ahs ' "high fidelity air combat" , i know it does in other sims.

flying withought combat trim  in ah gives you an edge once you get some skill, auto retract flaps should be on the toggle "flight" as it would give you some sort of edge potentialy, but no more than what turning off combat trim does.

Offline dedalos

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« Reply #20 on: July 05, 2005, 10:31:52 AM »
Quote
Originally posted by Guppy35
Mark II Gyro gunsite went into full scale production in late 43 and was being used by Spit drivers in 44

K-14 started showing up in the 51s in the late summer of 44.

Dan/CorkyJr


Isn't Levi and Morph using this sight right now?  I think yo can get it if you type .scrtcoad gunsight##453&%&4253## or something like that.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Morpheus

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« Reply #21 on: July 05, 2005, 11:18:34 AM »
Levi sucks.

King Of suck.

I am the prince.
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline slimm50

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« Reply #22 on: July 05, 2005, 12:17:00 PM »
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Originally posted by Fruda
unless you encounter a really good pilot at high altitude (and we know how rare that is in the MA).

That's because I don't have a subscription anymore:D

Offline Midnight

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« Reply #23 on: July 06, 2005, 11:49:19 AM »
Quote
Originally posted by Furball
i do not understand this auto retract whine.

if auto retract = bye bye

flaps = breaky breaky instead of retracty retracty.

what is so bad about it?


Auto-retracting flaps takes away the need for pilots to have the skill to know when to retract them. Currently, it's just too easy to get into a turnfight, and just keep hitting the flaps down button until the flaps go down, and then they just auto-retract again when your airspeed goes back up.. Too easy.

Some aircraft had safety features to prevent flap or gear deployment above certain airspeeds, others did not... having that be an automatic feature on all aircraft takes away adavantages that could merit perking.

Also, if a plane did not have automatic flaps, using them beyond their ratings should result in some sort of damage, either by jamming, or tearing away from the wing. In some cases, jamming could mean the actuator arm is not strong enough to hold the flap open, causing it to bend as the flap forced itself closed. Then the flap would still be on the wing, but would not be able to extend again do to the damaged actuator. It should really depend on the type of flap and the means of actuation it had on the actual plane.

Offline Furball

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« Reply #24 on: July 06, 2005, 12:04:29 PM »
ok.. i understand the point now.

although flap failure would undoubtedly be forewarned by a stressing sound like undercarriage, which would nearly eliminate the benefit of knowing the flap limits.
I am not ashamed to confess that I am ignorant of what I do not know.
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Offline Clifra Jones

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« Reply #25 on: July 06, 2005, 03:03:15 PM »
When I first started AH I was a bit surprised at the auto-retracted flaps. It was a feature I has not seen in other sims. I understand why it is there, good or bad.

Personally I would not mind having this removed as long as flap damage is modaled. It would have to be modeled for each aircraft as each aircraft has a different damage speed and damage type. Also it would have to be modalled as to whether the flaps are deployed above speed or if they are already deployed when damage speed is attained.

Also, if we have this can we have some of the other interesting flap features some planes had. For instance, the F4F's had a negative pressure flap actuator. The flaps would actually be actuated but if air speed was to high they would not extend, when air-speed was lowered to below deployment speed the flaps would extend.  Wildcat pilots used this "feature" as a rudementary form of automatic flaps when turn fighting Zekes. Set the flap lever to a few notches of flaps at hi-speed, the flaps would not deploy, get into a hard turn with a Zeke and when air speed reduced the flaps would deploy assisting the turn.

I read also that the 190s had some form of auto-flap system.

Question: Do we really want HTC spending the considerable amount of time it would take to COAD this?

Offline Ack-Ack

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« Reply #26 on: July 06, 2005, 03:21:03 PM »
Quote
Originally posted by Clifra Jones


Question: Do we really want HTC spending the considerable amount of time it would take to COAD this?




I would like to see the auto-retracting flaps removed and replaced with a flap modeling system that will (as realistically as possible) model damage to the flaps if you over extend their use by going beyond the limits.   Is this ever going to happen?  No, and it's not because of the rabid whine of Karnak and Kweassa but rather a simple matter of game play.  HiTech has already said that this feature was put in the game to make the curve easier for pilots so they wouldn't have to let stuff like flap management get in their way of fun.

Frankly, I just don't understand though why Karnak and Kweassa get their thongs in a bunch at the thought of a system that will penalize you for over extending the flaps beyond their limits.  I guess they just like to be coddled.


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Offline dedalos

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« Reply #27 on: July 06, 2005, 03:35:41 PM »
Well, they would have to fix the flap damage model first.  When ever that happens.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Kweassa

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« Reply #28 on: July 06, 2005, 09:43:13 PM »
Rabid whine my prettythang.

 It is none other than HT himself who sees  through what lies behind you guys' version of "reasoning".

 Straight from the man himself;

Quote
On the auto retract flaps question, it seems to me that everone who wants to get rid of auto retract flaps wan'ts flaps at faster speeds. If we were to get rid of the auto retract flaps the only difference would be ,instead of retracting the flap it would be damaged and unsible at the same speed they auto retract now.

The other questions is on a specific planes flap speed, they are set on a per plane basis with the data we have availble.

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 ... and ain't that the truth.

Offline 1K3

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« Reply #29 on: July 06, 2005, 10:34:45 PM »
How about N1K2-J with automatic extending flaps (all N1K2-Js have it in rl)? It needs to be modeled for the graphics mode.

Btw i think AH N1K2-J's turn rate FM is modeled based on the r/l N1K2-J with automatic extending flaps, which gives it a "UFO" characteristics.