Author Topic: Display Terrain under object results in trees/hills...  (Read 316 times)

Offline Waffle

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Display Terrain under object results in trees/hills...
« on: July 04, 2005, 01:11:30 PM »
When "Is square tile object" and "display terrain under tile" are check - resulting built object has trees and hills showing through it. Both in TE and in-game.

Anyone else having this problem?

Offline zmeg

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Display Terrain under object results in trees/hills...
« Reply #1 on: July 04, 2005, 04:51:18 PM »
I've found that it has to have a runway on it for the default clutter to disapear. If you have a runway make sure to force the type to runway as many of them are clutter by default,you can do it in notepad just by changing the -2 to a 2.

Offline Waffle

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Display Terrain under object results in trees/hills...
« Reply #2 on: July 04, 2005, 10:05:41 PM »
I'll try that out -

Built it as several types in heirarchy - first as RWY / then as a CIT -still same thing

Was a multi planar object - with holes in it (where the terrain should be seen).

Offline Easyscor

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Display Terrain under object results in trees/hills...
« Reply #3 on: July 05, 2005, 01:05:13 AM »
Waffle are you forgetting to "Set to Terrain Alt" in the TE?  Just saying.
Easy in-game again.
Since Tour 19 - 2001

Offline Waffle

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Display Terrain under object results in trees/hills...
« Reply #4 on: July 05, 2005, 01:25:57 AM »
Pretty sure it is - completly flat small terrain - just testing looks of objects and stuff...

Will double check...