In truth, there are three issues related to the so-called ".50 vs acks" argument.
#1) This was never a ".50 vs ack" thing, and basically, this discussion should never even have been brought up on a "Thoughts on .50 cals" thread. (That's why I posted a separate thread on the Gameplay forums)
This, is either a "cannon vs AP ordnance" issue, or a "wingarmament vs center armament" issue. It is not a .50 issue at all.
#2) The logic and tendencies on how the game is modelled currently, as it is, there is nothing wrong with the fact that the wing-armed+HMG planes have a tougher time killing acks than cannon armed planes. It makes perfect sense.
#3) However, one may contend the current logic and tendencies, and request a better modelling that makes more sense - such as the option b) I have wrote above.
#2 and #3 is a related issue, but still needs some differentiation. If you are focusing on #2, you are completely wrong. There is no 'shrapnel' modelled in both cannons and HMG shells. There is no random bounce that favors cannons over HMGs.
It is the different attribute of the weapon itself that brings out the difference in its effectivity, and there's nothing wrong with it. So, under the current AH agenda of "If you want to kill ack gun, hit the gun itself", everything makes perfect sense.
So I'll ask you again, dedalos.
Just what in the world is it that you want?[/b]
a) Do you want the 50 cal guns, despite having no explosive quality whatsoever, be able to knockout a field gun even if the gun has not obtained enough strikes to be destroyed?
b) Or do you want a better system, where perhaps the soldiers manning the gun can be also modelled(like eskimo and me suggested), or perhaps a "sandbag perimeter"(like whels suggested).
Modelling in the human would give wing-armed planes also a reasonable chance of disabling ack, without having to destroy the gun itself, and modelling a defensive sandbag wall would make it a bit more difficult for 20mms to kill ack guns, as it requires a more precise hit inside the protective perimeters.
So do you want a) or b)?
If it is a) you are wanting, you're completely wrong. You're asking a .50 weapon to do something it cannot do. Under the way how the game is modelled, the .50 should never be able to do such a thing, because that is basically making an exception to the rule "hit the gun itself to kill it" for some weapon types.
If it is b), then you are requesting a change in the "hit the gun itself to kill it" rules - asking for an alternative.
a) and b) may have same results, but it is very very different.