Author Topic: "Why Your .50s Can't Kill Acks" - For Dummies  (Read 1661 times)

Offline Kweassa

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"Why Your .50s Can't Kill Acks" - For Dummies
« on: July 12, 2005, 09:47:51 AM »



So quit complaining, and try aiming better!

Offline jetb123

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #1 on: July 12, 2005, 09:56:12 AM »
I thought hit sprites just said that numerous shots hit in that section.

Offline dedalos

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #2 on: July 12, 2005, 11:27:11 AM »
Some dumies don't understand what they read.  Thats a nice miss there.  Why don't you shoot a little further out.  It will support your point better.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Kweassa

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #3 on: July 12, 2005, 11:44:12 AM »
Care to submit in one of your own films of those alleged "bullshi*" instances? You seem to be accusing me of purposely missing the shots. So in that case, why not give me a film of yours?

 Or, it's quite easy to analyze it yourself, if you don't want the embarassment of someone else finding out that what you claimed is not even close to the real truth.

 Simply, record the instance, go to the film viewer.

 Engage it in external view, with full zoom distances in both zoom categories, and then check the gun-cam box... slow down the playback time as much as possible, and then go to fullscreen mode.

 Sit back, and start counting the bullets landing on the ack gun.

 You'll bear witness to the embarassing truth of how grand majority of people have a way of exaggerating their ability to aim at stuff - from which, the classic, misinformed, foolish, and delusional remarks:

"This is bullshi*.. I fired hundreds of rounds but the ack gun is still up."

 ...is born.

Offline jetb123

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #4 on: July 12, 2005, 11:44:28 AM »
Quote
Originally posted by dedalos
Some dumies don't understand what they read.  Thats a nice miss there.  Why don't you shoot a little further out.  It will support your point better.
Also this is just your aim. And you say something bout dud hit sprites. I dont get any hit sprites intill i accutly hit the gun ack, and when I do I see lots of it like the pic you posted. And it does take a few passes to take out an ack. I just think hey if you got a crew down there there not gonna survive that 1 50 cal round could serverly damage that gun. Meaning something has to hit it in all that hail of bullets.

Offline Kweassa

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #5 on: July 12, 2005, 11:56:15 AM »
Quote
Also this is just your aim.


 It's quite amusing, that among all the explanations possible of the photo, you guys will draw up the conclusion that that's how I've been firing the whole pass.


Quote
And you say something bout dud hit sprites. I dont get any hit sprites intill i accutly hit the gun ack, and when I do I see lots of it like the pic you posted. And it does take a few passes to take out an ack.


 Nope. Try it yourself and see what a full zoom in the film viewer gives you.

 You need multiple passes because you didn't hit enough shells.

 Don't believe me? Give me your film and I'll use it to analyze it as I did with mine.


Quote
I just think hey if you got a crew down there there not gonna survive that 1 50 cal round could serverly damage that gun. Meaning something has to hit it in all that hail of bullets.


 True.

 But that's not how the game is made. The point of the thread is;

1) people are misinformed
2) they can't hit anything
3) they start making up realism excuses


 Oh yes, in real life the .50s would have killed ground crew.

 But this is a game. It's arbitrarily modelled so it takes x amount of bullets to kill something and y amount of bullets to kill another. And under those conditions, the acks don't die in the game, because you guys are not hitting it. Bring up an instance where one has actually hit the ack 5 times and it did not go down, and that would be something worthwhile to discuss as a bug or something problematic.

Offline dedalos

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #6 on: July 12, 2005, 12:19:00 PM »
Quote
Originally posted by Kweassa
Care to submit in one of your own films of those alleged "bullshi*" instances? You seem to be accusing me of purposely missing the shots. So in that case, why not give me a film of yours?

 Or, it's quite easy to analyze it yourself, if you don't want the embarassment of someone else finding out that what you claimed is not even close to the real truth.

 Simply, record the instance, go to the film viewer.

 Engage it in external view, with full zoom distances in both zoom categories, and then check the gun-cam box... slow down the playback time as much as possible, and then go to fullscreen mode.

 Sit back, and start counting the bullets landing on the ack gun.

 You'll bear witness to the embarassing truth of how grand majority of people have a way of exaggerating their ability to aim at stuff - from which, the classic, misinformed, foolish, and delusional remarks:

"This is bullshi*.. I fired hundreds of rounds but the ack gun is still up."

 ...is born.


Please, before you continue to make a fool of yourself, go back and read my posts.  What claims did I make?  I am too laze to write it for a third time.  Just go back and read it and stop acting like an arse. :rolleyes:
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Tillie38

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #7 on: July 12, 2005, 12:32:34 PM »
Ok, Kweassa I agree with you on this matter...seen it myself.  But I'd like to turn it around and ask why it's so easy to kill ack with cannons.  I hardly aim at the pad and the gun goes down.  Is this suggesting I hit the gun at least once and that's enough to destroy it?

Curious...

Offline Pooface

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #8 on: July 12, 2005, 12:42:12 PM »
cannons are explosive and do blast damage. if you miss youre still inflicting damage, where as 50's are just plaind lead bullets

Offline whels

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #9 on: July 12, 2005, 12:54:53 PM »
Quote
Originally posted by Pooface
cannons are explosive and do blast damage. if you miss youre still inflicting damage, where as 50's are just plaind lead bullets



im sorry but most gun implacements @ airfields were sandbagged and such to provide protection against straffing and bombing (light protection, but not unprotected).

20mms kill acks way too easy, u dont even have to be close, just general area, and 1 bullet will kill the ack.


acks need to be hardened some, and made more leathal. at the current state they are very under modeled. a long fighter should not be able to deack a field. it should require multiple fighters working together or a bomber to deack.

Offline Tillie38

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #10 on: July 12, 2005, 12:56:32 PM »
Gotcha...:aok

Offline AmRaaM

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #11 on: July 12, 2005, 06:58:00 PM »
should be easier to take out aa guns with 50s, alot more projectiles and other factors should be considered as in killing operators, ammo, ect. plus these aa positions are not dug in.

do i really care?  no , its soooooo easy to kill off a whole base of aa guns in one FA bird now, so I really dont know what peeps are complaining about.

Offline MOIL

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #12 on: July 12, 2005, 07:04:46 PM »
Whels:
"acks need to be hardened some, and made more leathal. at the current state they are very under modeled. a long fighter should not be able to deack a field. it should require multiple fighters working together or a bomber to deack"

This is the reason I thought it might be a good idea to have all gun positions be manable.
Some single & twin mount 40mm, like the bofors AA gun would be nice especially depending on the size of the field.

Of course just my opinions, some will like, some will not. Bottom line is, an attacking A/C should be afraid of the "ack" but from what I've observed, it's viewed as just a nuisance.

Offline Ted Strykker

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #13 on: July 12, 2005, 07:54:00 PM »
Have any of you ever fired a 50 Caliber?

It does way more damage than what it does in this game.

You can shoot a 50 Caliber round through at least 10 school buses,but yet in this game it does hardly nothing too anything,unless your using 8-50's.

You can look at snapshots and run film all day long it will still be the same truth.

I experimented with the 50's when everyone started crying recently about them,so i opened a room up and turned the soft lethality up,it was set at 05 or10 can,t remember but anyway it was really low and that was on the rangoon map.

After turning the lethality up too we'll say 90 with a limit of 100.
I had a person come in the room and up a Ki-61,after just a small
blazing pass from my P-51- B model he was on fire and goin down fast.

So it's my Opinion that the soft lethality should be turned up,once that happens you will see a lot more virtual pilots flying American steel even more.



:aok

Offline Oleg

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"Why Your .50s Can't Kill Acks" - For Dummies
« Reply #14 on: July 13, 2005, 12:18:47 AM »
Quote
Originally posted by Ted Strykker
Have any of you ever fired a 50 Caliber?

It does way more damage than what it does in this game.

You can shoot a 50 Caliber round through at least 10 school buses,but yet in this game it does hardly nothing too anything,unless your using 8-50's.


And how much damage will inflict to these buses, if bullet dont hit fuel tank, engine, driver or something like that?
ZERO. A single 12mm hole in metal hull (ok, may be broken glass). You can shoot in bus all day and did almost no real damage until you hit something important.

12mm in game not same as in RL, but they are deadly here
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
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