Author Topic: 3 major hinderances I've run a cross so far.  (Read 358 times)

Offline Waffle

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3 major hinderances I've run a cross so far.
« on: July 13, 2005, 10:08:15 PM »
3 major hinderances I've run across so far, and haven't found a logical solution for.


1: When building  objects an placing them on a terrain- the "trerrain tile objects" show throught it. ie hills / tress, ect.... when "diplay terrain under tile" is used.


2: the poly ID for the water thing.


3: built a basic tree and was testing it offline. decided to shoot at it on one pass.... Guns locked up inrepetitive loop - had to hard reset to get out. Tried deleting "polyID=20007" from all objects - same thing.  3 different conifigs and flags - 3 different lock ups. Any ideas on that one?

 Lol seems like with every step I try to do I get faced with some oddity. Pretty sure the objects are correct in heriarchy, ect.... But the building of an object in two hours, then spending 18 hours to figure out why it doesnt work one way or the other is getting real close to chapping my hide :)

Offline BlauK

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3 major hinderances I've run a cross so far.
« Reply #1 on: July 14, 2005, 09:01:39 AM »
One more:

The cit0-9 buildings are available in TE, but they cannot be moved around freely. They lock at the center of the square even though the snap function is off. Cit0 and 2 did not even show any building.

str1 or was it str8 (other buildiongs) seemed to move around fine though.

My problem only or do others also have this?


  BlauKreuz - Lentolaivue 34