Author Topic: Confessions of a WW2OL cynic  (Read 4654 times)

Offline Staga

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Confessions of a WW2OL cynic
« Reply #30 on: June 19, 2001, 03:54:00 PM »
I've found "Radio chatter" in wwiiol sometimes very refreshing, There's lots of funny guys joking and best of all there's no ch.1  :)

Offline Dowding

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« Reply #31 on: June 19, 2001, 04:12:00 PM »
That's good news then.  :)

See you over there (will be playing as a Brit, of course).
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Staga

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« Reply #32 on: June 19, 2001, 04:57:00 PM »
btw "Koba" did you see my answer to topic you started about WWIIOL board and banning ppl?

Offline -moto-

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« Reply #33 on: June 19, 2001, 08:29:00 PM »
I love all the call signs so far Iv'e seen:
F@#Kyou
Fu%KOFF
popsicle  
Dief@@k
 bigtoe
Twat
F@#Ker
To name a Few LOL

And to say it has a few bugs IS (Deleted)
ROFL

 Moto

[ 06-19-2001: Message edited by: -moto- ]

Offline Toad

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« Reply #34 on: June 23, 2001, 04:07:00 AM »
Got the 512MB of PC133 in 3 days from Paradise. Installed same, works fine, system recognizes all of it. Fairly inexpensive @ $89.

Now using O/C Celeron @850, 512 MB RAM and GeForce2, cable modem.

Running in the 800 resolution still. Perhaps a small decrease in the loading time of WW2OL. Much faster through the lead in screens. Nearly as fast as AH there.

Aircraft are now flyable, with FPS ranging from about 38-39 to 16-18 in heavy traffic areas. Not as smooth as I'd like, nor as good as AH was with just 192 MB RAM (previously) but at least playable. Other functions, like pulling up in-flight map is much faster also.

Also noticed more detail in a few areas. Before tracers were nearly invisible, now they are merely hard to see well. Dropping to belly-button view of instrument panel now shows a needle in the fuel gauge where none existed before.

Haven't fooled around much, probably more next week. Just too busy this weekend.

The only enemy a/c I found and saddled tonite apparently discoed shortly after the tracers started hitting. Coincidence? Common? Don't know.

I'll hold off on the FM opinions except for  one comment. Had AH been released with an FM like this I think some of the proponents of "true realism" that have since left AH in dispair/disgust would have flamed HT and Pyro unceasingly from day one.

The current AH N1K2 is an absolute dog compared to any of the current WW2OL aircraft, Stuka included.

So, anyway, it does seem that 512 MB makes a lot of difference in WW2OL. A lot.

But not to AH. It runs about the same FPS as it did. Perhaps optimized is optimized.
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Offline StSanta

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« Reply #35 on: June 23, 2001, 04:54:00 AM »
HTC know their toejam when it comes to optimization.

I'm still awed when I think of how well Ah runs on my c533, 128mb ram, considering all the stuff that has to be done.

I was suspicious to the extreme when i downloaded a game that was only *18* megs. How could it be any good?

Yeh, these guys know what they're doing.

CRS have a lot of what we here call "slam coders" producing inefficient spaghetti code it seems.

HTC have chefs producing an excellent menu  :)

NOTE TO WWIIOL CHEERLEADERS:

First, go away. I don't like you, and I've heard it all before. Secondly, this is about the quality of the code, not the quality of the game. There. Now. Piss off.

Offline Cobra

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« Reply #36 on: June 23, 2001, 11:51:00 AM »
Quote
Originally posted by SWulfe:
Sorry, the worst that AH could be, it's never been that bad.
-SW

Maybe, but you should not be so humble about your contributions to some locked threads
  ;)

Cobra

Offline Staga

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« Reply #37 on: June 23, 2001, 12:41:00 PM »
Touché  :D

Offline Kirin

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« Reply #38 on: June 23, 2001, 01:33:00 PM »
No doubt AH is optimized and runs smoothly. But don't forget that lots of stuff in AH is generic - that's why the small download.

- sounds: generic and juiceless (user contribution helped out bigtime! another 30MB but worth every bit! <S> to the makers! (everyone who is bashing FScott at the moment shouldn't forget this fact!!!)

- no ground objects: except a few buildings at airfields and facilities; few details to terrain in general (still don't get it why no user terrains accepted for MA?? there are some GREAT works out there!!!); also practically no groundwarfare

- much less players; and anyone who attended BIG missions knows how AH suffers from loads of people at the same place

- nice individual clouds but still lacking layers; plus performance drops significantly in smoke and clouds!

AH has lower system demands because it has less to demand...

WW2O far from optimized - a big RAM sucker right now...  but also many, many things computed, rendered...

One for SW: You remember the SS squad in AH? And how people defended its right to be here?? It's mostly credit to some german pilots that the name was changed!! There are morons in every game - and if you look at some of the "RL off topic"- threads there are fascistoid tendecies on this board that I fear more than someone called "Jewkilla" (poor idiot)...
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Offline Fatty

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« Reply #39 on: June 23, 2001, 09:03:00 PM »
Even a simple AH small airfield has nearly as many objects as a smallareainnorthereuropeIIonl ine city.  Never did see the great thing they accomplished here.  It's basically the same setup, with a couple more objects and a lot worse base terrain, and limited long range visibility.

AH suffers from a load, to a point, but you can still fight in a furball of 50 planes over two enemy fleets (the things that WWII advertises on the box), and the occasional jerk will still be a suprise instead of the expected.  That's not just a little bit better than StutterIIOnline, that's a year ahead of them at least given present rate of improvement (remember these two games are basically the same age).

Offline Kirin

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« Reply #40 on: June 24, 2001, 02:13:00 AM »
Uhm Fatty... the cities, yet better towns - have quite some objects - no RL towns for sure but a dozen buildings alone, AI defense (e.g. acks in AH), supply barrels and stuff, etc...  (ok, the airfields just a round area of mowed grass, but that's quite historical for most fields in France) but what I was referring to are all the objects on the ground everywhere: every tree is a solid object where u can crash into, bridges, telephone poles, railways, rails, traffic signs - all objects not just ground clutter...

I took the following picture on a Panzer patrol just because I liked the view...

 
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Offline Fatty

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« Reply #41 on: June 24, 2001, 02:48:00 AM »
Sort of like the cities in AH, but a lot less buildings  :)

Offline Nash

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« Reply #42 on: June 24, 2001, 06:21:00 AM »
Lol Kirin! Man - if yer trying to make some kind of a point, help yourself and do NOT post any more of these terrible screenshots!

   
Quote
bridges, telephone poles, railways, rails, traffic signs - all objects not just ground clutter

And how's yer framerate? Any warping? Any invisible troops? CTD at all?

Glad they could throw in all these elements and still manage to pull off smooth game play.

Oh... and railways? Cool - I think HTC are adding trains in the next version. Can you post a pic of the trains in WWIIOL so I'll get an idea of what to expect?

[ 06-24-2001: Message edited by: Nash ]

Offline Kirin

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« Reply #43 on: June 24, 2001, 07:11:00 AM »
Heheh, Fatty, Nash - ease down...  ;) I am not trying to slaughter any of your holy cows! Just saying there is a lot of detail in the WW2O world!

Nash, railways I've seen - trains not yet. But I've seen trainstations!

For your questions:
- framerate not great but playable - around 20 in fights
- I've seen very little (to none) warping in close dogfights, sometimes when looking from a panzer our own 109s and Stukas warp around quite a bit... all in all not a prob (for me)
- invisible troops: yesterday a squaddie turned invisible for me (but only for me - enemy and friends saw him still  ;) ) - might be a mix of connection issue, object limit etc... Haven't yet been really bothered by it - AH has some major invis in big missions and of course invi paras - in WW2O is complicated by the fact that planes see planes first, tanks see tanks first... so when loads of players around tanks can go invi for planes and vice versa
- CTD, since I have it installed, twice!

The best news in AH I find that finally some FM issues gonna be ironed out (couldn't care less about trains in a unhistorical, mixed country, mixed planeset, Furball-MA  ;) )- AH isn't perfect, WW2O far from it!

The state WW2O is in at the moment I regard as open beta - free trial on hold and I payed the box gladly to support to Rats.

AH was missing lots of things when it went pay for play and I spent the 30 bucks per month gladly also...
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Offline Dowding

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« Reply #44 on: June 24, 2001, 07:53:00 AM »
Quote
The state WW2O is in at the moment I regard as open beta - free trial on hold and I payed the box gladly to support to Rats.

AH was missing lots of things when it went pay for play and I spent the 30 bucks per month gladly also...

Interesting you should say that, my friend. Let me ask you this:

Did HTC advertise included features and objects that were, not only not implemented, but are not going to be implemented for some considerable time?

As far as I know, they didn't. HTC were far more straight, honest and above all decent. They played the game by the rules.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.