Ok well here's whats going on now.
I'll lay it out the best way I can. Keep in mind I'm building trees.
1. created 4 styles of trees and converted those in the object editor.
2. created an "tree group" and converted it in object editor.
3. In the object editor, I placed the tree group object and groups of the 4 styles of trees and made a new object - will call that "final tree" for now
4. opened a new object, set properties to is terrain tile, and display terrain under object....blanketed the complete 5280x5280 square with "final tree" shape.
5. Built the object as "ter0305" (3rd sub-type of forest tile)
6. Placed the ter0305.SHP file into the TEXSRC folder and opened Terrain editor. Here again, only some of the "final tree" shapes are displayed.
7. Went to Object editor, open up the ter0305 file, saved it as ter0205. Built it as ter0205. Placed ter0205 into the TEXSRC folder, opened Terrain editor...
Crash.
Any ideas on that one?
Should I just build that that 5280x5280 blanket of tree objects as a shape, then slice that? then place the slices on the "terXXXX" files? Also, If doing that - the sliced shapes are diagonals, and should I place all 4 slices onto one "terXXX" or just 2 slices?
I love playing "model, model-maker, or software?"
