Hi Citabria =)
I don't beleive you can adjust the anti-glare panels at all. I beleive those specific polygons have the specular
highlights turned off, so you cannot really adjust the "glare" of them.
Here's a little guide as to what each section of the materials.txt file is....
Ambient - This is the "default" lighting on the aircraft. This affects the whole aircraft in a sort of "flat"
manner, in that the light on the top and the bottom (and every other angle) is exactly the same. With this setting,
you can make your aircraft lighter, darker, or even change its color some.
Diffuse - Diffuse lighting is the brightness of a light source between the ambient (default) and the specular
(highlights). Diffuse lighting adds some directional lighting to an aircraft, without giving it that "shiny" look.
Emissive - Emissive (as far as I can tell) is the "glow" of the aircraft. For a very shiny metal plane, it might
actually be ok to add some Emissive light, as a metal aircraft will reflect light off itself and onto surrounding
areas. Emissive isn't lighting of the plane, but light EMINATING from the aircraft.
Specular - Specular is the "highlights" or "glossy parts". The higher these numbers, the brighter or more glossy the
aircraft becomes. In the case of an anti-glare panel, I beleive that they are 0.000, 0.000, 0.000
Power - No idea yet =)
As far as the way the numbers go...
0.xxx, 0.yyy, 0.zzz
xxx - The red component of the light
yyy - The green component of the light
zzz - The blue component of the light
On a metal aircraft, I migh make the specular something like
0.800, 0.800, 0.875
Which would basically mean the aircraft is a very glossy aircraft, and has a slight blue tinge to the gloss effect
(kind of a pseudo reflection of the blue sky).
Hope that helps some =)
(BTW, good thing I copied this into a text file. Forums went poopie this morning. LOL)