When I get home tonight:
Fightertown - Attempt No. 2
Let's try it again!
Instead of three plane sets, there are two: early-
war, and mid- to late-war. As we move through
the week, we might shift some from one to the
other. I'm a bit concerned about including the
P-38G and 109F in the early war set; I'm trying
to balance Axis v. Allies. We'll see.
Tunisia map is getting repetitious, but it has
two sets of bases ideally located (Rhine bases
were too far apart, FinRus has a bug). We'll
save the new Italy map for a standard CT
setup.
Planes are disabled at all but four fields. Bishop
(Allied) early are at A2, Knight (Axis) early are at
A24. Bishop (Allied) mid- to late-war are at A17,
Knight counterpart at A16. I have not included any
altitude restriction, because some people like to
fight at altitude with late-war planes.
At Sabre's suggestion, vehicles are enabled at two bases:
V51 for Bishops (Allies) and V37 for Knights (Axis). I
wanted to find a place far away from the airfields,
just in case some luminary decided to go shoot up
a base with tanks. So: if you're an armored
fighter, this is a fightertown for you, too.
No jets.
Low-alt ack is at MA setting (1.0) to reduce vulching.
Puffy ack is at .25, so as to be inoffensive. Manned
ack is available, and I'll add ack trucks of some sort
if vulching becomes a problem. Hangers and such will
regenerate in very short times (seconds) so that no
one porks them.
Killshooter is on. Friendly collisions are off. Vis
is at 12.5, which is the max. Fuel burn is 1.5.
Here are the sets:
Bishop (Allied) early war (A2):
F4F
Hurri I
P38G
P40B
P40E
Spit I
Knight (Axis) early war (A24):
A6M2
109E
109F
110C
202
Bishop (Allied) mid- to late-war (A17):
F4U (all)
F6F
FM2
Hurri II (both)
La5
La7
Mossie
P38J
P38L
P47 (all)
P51 (both)
Spit (all except I)
Temp
Typhoon
Yak (both)
Knight (Axis) mid- to late-war (A16):
A6M5
109G10
109G2
109G6
110G
205
FW190 (all)
Ki61
Ki84
Nik
Ta152