Author Topic: Slew Command for Tanks  (Read 782 times)

Offline FTJR

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Slew Command for Tanks
« on: July 24, 2005, 10:59:04 AM »
Just a suggestion. In RL the commander would ( I presume) direct the crewman below to turn the turret. So why cant we do the same, instead of changing positions?

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Offline Midnight

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Slew Command for Tanks
« Reply #1 on: July 25, 2005, 04:23:56 PM »
Should be added to the game. Should be able to slew left and elevation from the pintle position. Been discussed many times before.

Offline StarOfAfrica2

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« Reply #2 on: July 25, 2005, 06:03:33 PM »
Are you saying you want to drive the tank and operate the turret at the same time from one position?

Offline 345

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Slew Command for Tanks
« Reply #3 on: July 26, 2005, 09:23:31 PM »
You mean sort of how we can be in commanders cuppola and still drive the tank? :) I think what he means is be able to both drive the tank and turn the turret while siting up top. Only droping down to aim.

Offline Midnight

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« Reply #4 on: July 26, 2005, 10:14:30 PM »
Quote
Originally posted by StarOfAfrica2
Are you saying you want to drive the tank and operate the turret at the same time from one position?


Yes. IMO, you should be able to at least slew the main gun while in the pintle position. Sometimes, you see a potential target far away while in the pintle, then switch to the main gun to turn that way, and the target either disappears, or you can't find it again from the limited view point of the main gun sight. At least if you were in the pintle, you could see the barrel coming into the correct orientaion, before jumping down to line up for the actual shot.

Offline OOZ662

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« Reply #5 on: July 27, 2005, 01:31:55 AM »
Get a rudder axis on your joystick and use it while in a tank or bomber gun position while moving.
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Offline moot

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Slew Command for Tanks
« Reply #6 on: July 27, 2005, 03:39:29 AM »
From the driver position, it could be mapped to rudder, as treads are from the commander's now.
From the commander's it'd have to replace steering, which wouldn't be a problem if treads were controlled as proposed in this thread:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=112773
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Offline FTJR

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Slew Command for Tanks
« Reply #7 on: July 27, 2005, 04:12:00 AM »
My idea was if you where in the cuppola you could just turn the turret. I hadn't thought about whether the tank was moving or not.
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Offline Simaril

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Slew Command for Tanks
« Reply #8 on: July 27, 2005, 06:11:07 AM »
This is a great idea, and a long overdue point.


Ignore what seat you're in. Tanks have independent treads, so one can run forward and the other back -- like a skid loader. Now we can only turn by moving forward or back; IRL we should be able to rotate the chassis sitting still, which should make a HUGE difference positioning in a town, for example.
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Offline moot

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Slew Command for Tanks
« Reply #9 on: July 27, 2005, 06:14:06 AM »
trim buttons could sub for it too.
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Offline StarOfAfrica2

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Slew Command for Tanks
« Reply #10 on: July 27, 2005, 02:52:36 PM »
I understand what you are asking for, but I dont think its possible because of the "join" option.  As long as someone can join you as gunner and operate one station while you operate another, you wont have multifunction stations.  You'll just have to live with (for now anyway) using the rudders to turn the tank while you jump from the MG to the main gun.  One thing I DO wish for, is the ability to stop or at least cut throttle on the tank while staying in the gunner position.  Jumping from gun to gun is fine, because they stay where you left them.  But go to the driver's seat and the MG at least swings back to the right.  Much easier to stay on target if you never have to take your eyes off the target in the first place.  Would also allow for much finer control of position and the ability to creep forward around corners and such while operating the main gun.

Offline Lye-El

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Slew Command for Tanks
« Reply #11 on: July 27, 2005, 05:01:14 PM »
Quote
Originally posted by StarOfAfrica2
 One thing I DO wish for, is the ability to stop or at least cut throttle on the tank while staying in the gunner position.  .


YES! I don't know how many times I have instinctivly pulled back on my throttle and......nothing. :mad:


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline pellik

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Slew Command for Tanks
« Reply #12 on: July 28, 2005, 03:24:47 PM »
Yeah, it would also be nice to see the throttle control your engine like in a PT boat instead of having to push up on the stick.

Offline Simaril

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« Reply #13 on: July 28, 2005, 05:08:00 PM »
Maybe the throttle could be active, and the "rudders" rotate the tank regardless of forward motion?
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Offline jon

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Slew Command for Tanks
« Reply #14 on: July 28, 2005, 07:01:30 PM »
Quote
Originally posted by Simaril
This is a great idea, and a long overdue point.


Ignore what seat you're in. Tanks have independent treads, so one can run forward and the other back -- like a skid loader. Now we can only turn by moving forward or back; IRL we should be able to rotate the chassis sitting still, which should make a HUGE difference positioning in a town, for example.

have you ever driven a wwII era tank, i have  but not as a tank it was just the lower chassis, and it was not able to do that in fact if it could it would have thrown its track immediatly! even caterpilar did not start doing this with there bulldozers until historicly recently:)