Author Topic: Rubber Bullets  (Read 3541 times)

Offline DREDIOCK

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Rubber Bullets
« Reply #90 on: August 07, 2005, 12:48:34 AM »
Quote
Originally posted by Guppy35
Your bullets sure seemed to be working when you blew my 38G into little pieces tonite :)

Dan/CorkyJr
Not that I didn't get ya back a bit later :)


That was the exeption rather then the norm for today.
Terrible terrible day/night I had on top of the rubber bullets.
the rubber bullets just added to it

With you I musta got lucky LOL

Lotsa folks got me back later. Certainly more then Im used to.
Like I said. terrible night. Couldnt fight worth a damn. Couldnt evade worth a damn. And for every kill I got there were 4-5 that I shoulda had but didint.

Much cussing going on in the Dred household tonight. Even the dogs ran and hid LOL
« Last Edit: August 07, 2005, 01:06:20 AM by DREDIOCK »
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
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Offline eilif

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Rubber Bullets
« Reply #91 on: August 07, 2005, 02:35:02 AM »
i havent had this "rubber bullet" thing happen that often, i can only recal one time in h2h land i poured about 50 canon rounds from my corsair into a yak, and he kept going. might have been a server issue. :( :confused:

Offline BTW

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« Reply #92 on: August 07, 2005, 10:20:08 AM »
>>Much cussing going on in the Dred household tonight. Even the dogs ran and hid LOL<<

Here too. I turned off my mike to mute myself:mad:

Offline BTW

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Rubber Bullets
« Reply #93 on: August 07, 2005, 10:37:32 AM »
Quote
Originally posted by Shane
yes/no(no)/no(no)

:rolleyes:


The reason I ask is I was getting very frustrated as a rook the other night so I jumped over to bish.
As a rook, 6 kills - 6 deaths
As a bish, 9 kills - 0 deaths

I know thats a very small sample and there are a lot of moving parts to this game. I am hoping gun lethality isn't one of them, and thats why I asked.

Offline wrag

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Rubber Bullets
« Reply #94 on: August 07, 2005, 11:58:37 AM »
Quote
Originally posted by BTW
The reason I ask is I was getting very frustrated as a rook the other night so I jumped over to bish.
As a rook, 6 kills - 6 deaths
As a bish, 9 kills - 0 deaths

I know thats a very small sample and there are a lot of moving parts to this game. I am hoping gun lethality isn't one of them, and thats why I asked.


Hmmmm...............

At times it seems like no matter what you do or how much you hit em nadda, but they can put a short burst into you and down you go.

Something I noticed,

is A190 area on trinity map.  I flew in that area a couple of days ago.  Seemed most strange but when I would get close to A190 I was having problems with hitting.  Got very frustrating.  But the Rooks where having very little trouble.  If they hit you it was lethal.

I logged.

Then the very next day flew in about the same areas as that previous day.  Got over to A190 and the SAME thing seemed to happen.  Started having problems with getting hits.  This time I do remember the ENY limiter was in effect.  Actually reached a level that I couldn't fly a G10.

I logged.

Note this all seemed to occur low alt.  But also at high alt righ over the base.

Both times seemed to occur also after being online for over 2 hours.

Haven't checked, been too frustrated.  Think I may have recorded a fight where I really peppered a KI84's cockpit area at very close range with 109 packing gonds and it just kept flying with what looked like no damage.  A little later someone else finally hit it and it went down and I got an assist.

Thing is, earlier, I hit a P51B in what seemed like the same area and the that plane exploded.

Not sure If I've got any idea why it seems to happen or what if anything could be a cause.  It's just possible it's me and that I'm just missing. But after you fly in AH for along time and learn the angles and timing and see the hits then these things suddenly seem to change on you, you kinda just know something is not, or at least seems not right.  Again maybe it's just me and I fly for too long and start getting sloppy about my aim.  Maybe it has to do with my connect decaying after a peroid of time.  I just seem to notice a rather sudden change.

Guess I'll go look at my films and see if I had it on and was recording.  Maybe I've got a film I can send HTC.
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline wrag

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Rubber Bullets
« Reply #95 on: August 07, 2005, 12:56:42 PM »
Quote
Originally posted by hitech
Would love to see the film.


HiTech


Got...........

Ran it, it's abit over 17 minutes long.

BTW I'm wrong.  I hit it twice, AND was the 1st day the eny limiter was in effect not on the second day.

Having trouble trying to copy just the part where I rake the canopy of the KI84 with mg's and gonds at under 400 yds with my 109g10 and hit the left wing of the same KI84 at just under 400 yds about 20 seconds later.

I copied it but it changes the KI84 into a P51D.  Heck seems to change all the planes to P51D's.

Then it started preforming illegal operations and shuts down?????

Do I convert it to avi?

How do I copy only the parts I want????
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline BTW

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Rubber Bullets
« Reply #96 on: August 07, 2005, 01:24:38 PM »
This is what I believe. There is luck component to a shot (a shot that hits and flashes) and I think sometimes you feel the bias of the pseudo random function. When it swings your way, you feel your aim and ACM is getting a lot better. When it swings against you, you feel your carotid arteries are clogging up:D

I'm not sure how the luck is introduced (e.g., on a shot by shot basis or the random hardness of plane parts) but I notice it exist even offline, against the drones. Certain drones will seem rock hard and take a *lot* of bullets to explode, and others pop like a balloon. I think the evidence points to a luck component more than changes in the users aim. The drones are fyling pretty straight and  the area the user is aiming is a few pixels in the center of the screen. There isnt that much room for deviation.

JMHO
« Last Edit: August 07, 2005, 01:42:10 PM by BTW »

Offline wrag

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Rubber Bullets
« Reply #97 on: August 07, 2005, 03:02:30 PM »
109G10 with gondolas = 3 20mm's + 2 mg's right at .50 caliber size.

The hub cannon is pretty much centerline.

Right at 400 yds they should be very lethal.

My convergence is set at 450.

at under 400 to about 350 the distance between the 20mm cannon rounds is reducing as it nears it's target.  The hub cannon should hit even if the wing gondola cannons miss.  This should be the case even with the LW cannon at the ranges listed.

In most cases if you rake the canopy the pilot is wounded.  This should be a for sure with the hub cannon.

I've hit several planes in a similar fashion and pulled off and the pilot usually dies within 2 minutes.  I have found that VERY rarely with the 109g10 and a canopy rake with all guns on the other plane do they rtb.

I usually aim for the pilot when ever possible.

It's a center of mass thing.  I always try  to aim for the center of mass on a fighter.

I also try to hit the pilot in buffs.  Effective about 30% of the time.  That and or the wing root for buffs.

What I really hate is when I've fired at the plane and it seems to fly right through my bullet stream with NO hits whatsoever and this with all 5 guns fireing with what seems like NO or very little affect.  I keep trying to get film of this but no luck so far.

Luck thing?  Not sure HT has put anything like that into AH.
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline DREDIOCK

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Rubber Bullets
« Reply #98 on: August 08, 2005, 12:51:41 AM »
Out of disgust and lack of any better ideas to try I uninstalled Redownloaded the game and all the skins and reinstalled.

Huge improvement.

Games alot more fun when the bullets work :)
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline dedalos

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Rubber Bullets
« Reply #99 on: August 08, 2005, 10:42:58 AM »
Quote
Originally posted by Slash27
I never 100% bought into the "rubber bullet" stuff until right after the last patch.  I was point blank on a LaLa in a Ki-84 on his 6. Drained my last 20 some odd rounds of 20mm and well over 150 rounds of mg into him with no effect. The problem with the "rubber bullet" syndrome for me is it hasnt been consistant.  One thing I did notice last night when I followed Stang into a furball, both of us in Ki 84s. He made a comment on range about the " damn rubber bullets" at the same time I was pooring rounds into a Hog with no effect and thinking the same thing.

 I have no film either but Ill work on that.


Not sure if it is RB or the KI.  I generally will emty the whole clip on a con 300 or 400 in front of me to get a kill (not always).  I noticed that in the DA also in fights with LiamRay.  I have noticed two things.  The bud guy either lights up like the Chicago sky line and flies away with a fuel lick or no hit sprites.  In the case of the no hit sprites, I do get the kill even if someone else finshes the guy off.  Before you say it is my aim, I will agree that it does suck but then why do I end up getting the kill or the hit sprites.  If I am in a spit, a small burst of 20 rounds will do it.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline wrag

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Rubber Bullets
« Reply #100 on: August 08, 2005, 03:55:05 PM »
Quote
Originally posted by dedalos
Not sure if it is RB or the KI.  I generally will emty the whole clip on a con 300 or 400 in front of me to get a kill (not always).  I noticed that in the DA also in fights with LiamRay.  I have noticed two things.  The bud guy either lights up like the Chicago sky line and flies away with a fuel lick or no hit sprites.  In the case of the no hit sprites, I do get the kill even if someone else finshes the guy off.  Before you say it is my aim, I will agree that it does suck but then why do I end up getting the kill or the hit sprites.  If I am in a spit, a small burst of 20 rounds will do it.


Might wanna try downloading the latest FULL version, uninstalling AHII and reinstalling with the newest FULL version.

It might fix the rubber bullets.

I have noticed, think I may have already said this in this thread, that if I get anykind of disco, CTD or ... that I'd best uninstall and reinstall to avoid the rubber bullet syndrome.

Not sure why.  Think it's my system. But  thinking that something with my copy of AHII on my computer gets somehow porked for some reason and doesn't tell the server about all my shots or something?????

The rubber bullet thing is NOT consistant.  But with my bad connect (averages 280) it seems to show up for me more then for some???????

Seems when there is more then 450 people on line it gets more pronounced as well?????????????

Also for some reason for the last week or so it seems to show up, at it's worst,  on the trinity map when I'm around field A190 ?????????????
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.