Author Topic: More Ack At Fields  (Read 810 times)

Offline Messiah

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More Ack At Fields
« on: August 02, 2005, 06:36:22 AM »
More ack at fields for more challenging captures, less vulch weenies, reduce silly on the deck dive bomber lanc/b17 dweebs.  Maybe new ack guns/quad firing higher Rate of fire or more vehicles with anti-air capabilities? Dare I say 5 Inch guns?

Comments/Suggestions?
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Offline Ohio43

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« Reply #1 on: August 02, 2005, 08:21:19 AM »
nice idea.  would be fun to man them

Offline hubsonfire

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« Reply #2 on: August 02, 2005, 02:49:56 PM »
There have been several posts along this line of thought, and I wouldn't be opposed to more ack being added. I don't know about the 5"ers though, but some more / varying types of ack would probably be good.

HiTech, I think, posted quite a while back about the addition of or increased lethality of ack, and it's effect on gameplay. The basic idea, if I remember correctly, is that when ack becomes overly heavy or hard to take down, then people start 'hiding' in it more, which then has a negative effect on gameplay. However, every base turning into a vulchfest after 3 cannon planes make one pass isn't exactly a good thing either, so I'd be all for some tweaking.
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Offline dedalos

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« Reply #3 on: August 02, 2005, 03:52:59 PM »
Quote
Originally posted by hubsonfire
The basic idea, if I remember correctly, is that when ack becomes overly heavy or hard to take down, then people start 'hiding' in it more, which then has a negative effect on gameplay.


Trust me, he knows  ;)

Quote

 However, every base turning into a vulchfest after 3 cannon planes make one pass isn't exactly a good thing either


He knows bout that too :lol


How about, more ack (NO DWEEBINCHERS) and make it deadly to friendly also, eh?  Lets see HUB hide in there, :rofl
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Dedalos pretty much ruined DA.

Offline Kweassa

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« Reply #4 on: August 02, 2005, 09:11:33 PM »
How about same number of acks, but they are rapidfire instead?


 Instead of the tap.. tap.. tap.. tap.. how about they go full RPM 20mm like they should, and go bratatatatatatatatatatatata?

 That should be pretty good.

Offline SMIDSY

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« Reply #5 on: August 03, 2005, 03:57:59 AM »
i say mannable quad 20s. that would be way better than the 37mm. and there should be more akak. also, they should all be mannable but controlled by AI when nobody in em.

Offline Ghosth

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« Reply #6 on: August 03, 2005, 06:12:25 AM »
IMO should have at least 4 twin .50's mounts around the field.   Would love to see a quad 20's Bofors gun in the center.

Offline me62

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« Reply #7 on: August 03, 2005, 09:11:15 AM »
Quad 40mm mounts would be nice, but I would like to see a gun
that could reach up and touch that parade of bomber formations
that go marching across the field so high that they don't even
show an icon.  Make the flak kill friend and foe alike?  I am ok
with that.  For a very long time, I did not know that it would not
kill a friendly, so I did not shoot if a friend was in the line of fire.
Same with the 5 inch on the CV, I don't shoot at enemy planes
that are being chased by friendlies, exception, anything that is
diving on the CV at 2K or less.

Mike

Offline Toad

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« Reply #8 on: August 03, 2005, 01:48:58 PM »
Take the airplanes out of the game. Problems solved... no need for ack.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Lye-El

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« Reply #9 on: August 03, 2005, 04:51:06 PM »
Quote
Originally posted by Toad
Take the airplanes out of the game. Problems solved... no need for ack.


If we got decent ack we could take the airplanes out ourselves. And the vulchfests and on the deck bombing would be much more problematical. Of course the vulchballers score would probably degrade due to friendly aircraft getting wheels up and some speed and the bomber box pilots would probably move above 3K..Ohhh, The Horror!


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Kweassa

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« Reply #10 on: August 03, 2005, 05:38:57 PM »
I still say same number of acks, but much higher rate of fire is the answer.

 Five times the speed that it is firing currently, and that's five times the lead flying in the air, and five times the chance of ack hit when flying too close to a field.

 Just change how the ack tracers look a little bit so it looks more natural with rapidfire(which is but a simple problem of using a new texture file), and that should be it.

 No need for new ack codings, or trying to figure out where to place them - and yet still a lot more effective.
« Last Edit: August 03, 2005, 05:42:09 PM by Kweassa »

Offline Mak333

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« Reply #11 on: August 03, 2005, 06:17:44 PM »
Change those ugly looking hit sprites! My god, they have been the same for years.  Maybe they don't need to be so big??
Mak

Offline Toad

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« Reply #12 on: August 03, 2005, 10:05:42 PM »
How about a shimmering curtain of electrical energy that exists in a cylinder with a 5 mile diameter and 5000 feet of height? If an plane from a country other than the one holding the base touches the shimmering cylinder, it gets zapped like a moth in a bugwhacker.

That'd do it.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Mak333

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« Reply #13 on: August 03, 2005, 10:59:59 PM »
LMAO :rofl
Mak

Offline Zazen13

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« Reply #14 on: August 03, 2005, 11:48:41 PM »
There's a simple solution....Give me a Whirlwind. ;) I'll fix the problem real quick.

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