Author Topic: System: X Kills Landed  (Read 1538 times)

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
System: X Kills Landed
« Reply #30 on: August 05, 2005, 09:26:03 AM »
Quote
Originally posted by SlapShot
There is nothing wrong with my memory ... When I do recall something ... I make sure not add embelishments.

Yeah ... HT has a special warm spot in his heart for the "furballers" and secretly hates "fluffers" ... oh ... and Pyro feels the same way.


I never said anything about them giving prefference to one side or the other. I said "HTC keeps things about in the middle for both.

Quote
Originally posted by SlapShot
The factory idea had holes shot in it from all aspect of players ... it was just not the "furballer" crowd.

Geeesh ... think about about it Midnight !!!


I have thought it about many times, I think that you are not. The old AW factory system was not an attritian model, it was all or none as well. Real attritian means that there are only so many units of each resource... a factory at 100% can produce X units per hour, the player base uses Y units per hour. If the factory is damaged, then X is reduced by the % of that damage, meaning that if the players continue to use Y units, they will EVENTUALLY run out, not INSTANTLY. Therefore, no one's fun would be turned off all the sudden and other "strat minded" players could take action to repair the damage to the factory.

Quote
Originally posted by SlapShot
Yeah ... all the furballers were whining about troops and ord porkage ... LOL ... I have to admit that we did whine about fuel porkage cause that is the ONLY field strat thing that can ruin our fun ... but troops and ord ... your stretching and fabricating to make a point.


I didn't say furballers were whining about troops or ord. I was saying troops and ord should be part of the attritian model.

Quote
Originally posted by SlapShot
Back to fuel porking ... and your attrition notion ... that was also discussed in length. The core of the arguement was that it took just 15 seconds for some suicide dweeb to pork all fuel to 25%, yet is took MULTIPLE re-supply sorties and mucho time to bring it back up. Yeah ... that was a real winner. If you remember, there was a time that a guy in a Typh could pork all fuel to 25% within a 2-3 sector radius ... boy ... that was alot of fun.


again you fail to see the strat player side of the argument. Fuel should not be instantly killable to 25%, but the supply should run out. Example...

A 100% base has 100,000 US Gallons of fuel. Every time an aircraft takes off, the fuel amount is reduced by the amount of fuel that plane took. So i the plane took 200 Gallons, then there would only be 99,800 Gallons left. As more planes take off, that fuel starts to run short. The supply trucks keep brining in more fuel, and so the number goes up. If the field was being used heavily, maybe players would have to ferry supplies by M3 and C47s to suppliment the supply and keep the base up and running.

Further say that if the Fuel factory is at 100%, then the supply trucks replenish the field at a rate of 10,000 US gallons per delivery. If the fuel factory is damaged, then the supply amount is cut by the damage %.

I would further change it so that fuel storage on a field is under-ground and cannot be killed by light munitions or perhaps not at all. This way, no furball is going to be stopped in 15 seconds by some suicide dweeb.

Quote
Originally posted by SlapShot
Don't get me wrong here ... I think AH would be terrible without bombers and I agree/wish that they had some real goals outside of porking fields that are supporting an ongoing furball. BUT ... its the few buff doodz that when repeatedly asked not to sink a CV or destroy FHs when it totally not needed yet they go right ahead and do it ... makes all the rest look like griefers too.


Ah yes, so then rather than support th ideas for improved strat and better bomber targets, you would just take the easy way and complain and make rainbow signs to show how much you really care.

The furballers already have what they want in the DA. Somewhere they could have a 24-7 furball with no cares in the world. Most of the arguments against going to the DA to make that endless furball have been "Because we like the community in the MA" Well, unfortunately, the bomber pilots and those who like to suicide dweeb and those arm-chair-generals all play in the MA too. So if you like the community so much, quit complaining, or go to the DA and make your furball island and have a blast.

Offline Stone

  • Nickel Member
  • ***
  • Posts: 459
System: X Kills Landed
« Reply #31 on: August 05, 2005, 12:54:15 PM »
Nah, just make a vulch (under 60 seconds from take off) a KILL SHOOTER :rofl

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
System: X Kills Landed
« Reply #32 on: August 05, 2005, 04:21:57 PM »
I never said anything about them giving prefference to one side or the other. I said "HTC keeps things about in the middle for both.

No ... this is what you said ...

HTC can correct me if I am wrong, but I think the reason we no longer have supply depots and have had no changes to how the strat system works is in large part due to the furballer crowd and what they want

which implies that we have some sort of power over HT and he would tend to side with "furballers"

then you said ...

. I.e. HTC keeps things about in the middle for both.

You can't have it both ways ... which way is it ?

I didn't say furballers were whining about troops or ord. I was saying troops and ord should be part of the attritian model.

Yes you did ... let me remind you ...

The same for the availabilty of fuel, ords, troops... make things have limited supplies with supply chains to forward fields, etc. It's all been requested and it's all been chewed up from the furballer end MANY times.

Again ... it was the bad furballers that convinced HT to scrap the idea ... we hate attrition models ? ... is that what you are saying ?

again you fail to see the strat player side of the argument.

No I don't ... it's not rocket science ... by any stretch of the imagination. The attrition model is a good idea ... for TOD !!!

Ah yes, so then rather than support th ideas for improved strat and better bomber targets, you would just take the easy way and complain and make rainbow signs to show how much you really care.

I WOULD support "th ideas for improved strat and better bomber targets" for the up and coming TOD ... and I will bet that its IN there.

I made no rainbow sign and never waved it to show how much I really care ... you need to speak to Ack-Ack on that one.

The furballers already have what they want in the DA.

WRONG ... don't lower yourself ... your way too smart to accept that BS. I did like the "community" angle tho ... but it didn't work.

The sword cuts both ways ... Don't go bomb a CV that is posing no threat to a capture and after being repeatedly asked not to. We BEG them to take out the destroyer and support ships ... BUT NO ... sink the CV and be a hero griefer ... thats where the action is at.

Don't take out all FHs when the furball is brewing in the middle area between 2 bases.

If they care about "community" ... they would honor those requests.

This thing you have to understand or ask yourself ... how do/can furballers grief bomers ? ... then ask yourself ... how do/can bombers grief furballers ?
« Last Edit: August 05, 2005, 04:24:14 PM by SlapShot »
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
System: X Kills Landed
« Reply #33 on: August 05, 2005, 07:54:43 PM »
Quote
Originally posted by SlapShot
You can't have it both ways ... which way is it ?


It's in the middle, like I said. Initally AH beta, there was no strat, just furballs. Then HTC made lots of changes and additions. Some strat was added. Then came supply depots. They were kind of cool, now they are gone. Now fuel has been changed so it cannot be porked below 75%

I think that's about in the middle now, left or right a little.

Quote
Originally posted by SlapShot
The attrition model is a good idea ... for TOD !!!


Why only for TOD? TOD won't be anything like the MA. Unless the MA is changed so nothing is porkable, then with the current model, it's either all or nothing, so you either have all the fighters to fight a furball, or you have none.

If you always want to have fighters available to feed the furball, wouldn't you rather have a slow reduction in what's available, rather than the binary states of today? I know I would. At least then you could see the furball might start to die out, and do something to keep it going.

All that said, I doubt HTC is going to change it so FHs are unporkable, so what would you like to see happen?

Quote
Originally posted by SlapShot
This thing you have to understand or ask yourself ... how do/can furballers grief bomers ? ... then ask yourself ... how do/can bombers grief furballers ?


Want a serious answer? Get your furballer crowd together (kind of like the Rooks RJO) and then prior to starting your furball, go out on an organized raid to each other's surrounding fields. Make sure you have a mutual cease fire agreement so you can freely bomb every last ordnance bunker and troop barraks on every field at least 2 fields deep on both sides of the line. Once all that stuff is killed, start furballing. No worries of bases being captured and less worries about bombers bombing stuff because all the nearby fields will have no bombs.

I honestly think if the crowd really wanted to make that happen, the inital mission would take only an hour, maybe less if there are enough furballers willing to fly JaBom once or twice.

Offline Vudak

  • Platinum Member
  • ******
  • Posts: 4819
System: X Kills Landed
« Reply #34 on: August 06, 2005, 12:24:59 AM »
Quote
Originally posted by Midnight

Want a serious answer? Get your furballer crowd together (kind of like the Rooks RJO) and then prior to starting your furball, go out on an organized raid to each other's surrounding fields. Make sure you have a mutual cease fire agreement so you can freely bomb every last ordnance bunker and troop barraks on every field at least 2 fields deep on both sides of the line. Once all that stuff is killed, start furballing. No worries of bases being captured and less worries about bombers bombing stuff because all the nearby fields will have no bombs.

I honestly think if the crowd really wanted to make that happen, the inital mission would take only an hour, maybe less if there are enough furballers willing to fly JaBom once or twice. [/B]



Talk about an incredibly long process...  

Yanno, alot of fighter guys ask on range when they see a one on one whether they should jump in, and I'd say most won't jump in if asked not too (even if they hadn't asked permission first).  The one's that ignored that and just said "too bad I'm having fun my way" wouldn't be highly adored.  In their right perhaps, but not highly adored.

Put it in a bomber scenario that Slap just described - hit the cruiser or the support ships please...  Still get perks for it, still get to bomb something, still have another target...  Yet, when ya go after the CV instead, you're just jumping into that fight and ending it when someone asked you not to.  Again, you won't be highly adored.

I just don't understand why bomber guys can't grasp this concept.  (not calling you a bomber guy Midnight, either)
Vudak
352nd Fighter Group

Offline Kurt

  • Silver Member
  • ****
  • Posts: 1149
      • http://www.clowns-of-death.com
System: X Kills Landed
« Reply #35 on: August 06, 2005, 01:23:49 AM »
Some whiner made 1 post in Cat 1
--Kurt
Supreme Exalted Grand Pooh-bah Clown
Clowns of Death <Now Defunct>
'A pair of jokers beats a pair of aces'

Offline FTJR

  • Silver Member
  • ****
  • Posts: 1996
System: X Kills Landed
« Reply #36 on: August 06, 2005, 02:02:07 AM »
I'd just like to know how is the vulch defined? and when is a plane shot down but not vulched?

eg. The other day I started on the runway looked around. I saw one f4 at the perimeter of the field. Started rolling. I didn't see the Tiffie that came in from my 7 and he obviously didn't see me until passing me.

The f4 on the perimeter turned in. I reefed my plane up, raised the gear and lowered the flaps. Avoided the  f4, but the tiffie went up and came down and blasted me away.

So was I vulched ?
Bring the Beaufighter to Aces High
Raw Prawns      

B.O.S.S. "Beaufighter Operator Support Services" 
Storms and Aeroplanes dont mix

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
System: X Kills Landed
« Reply #37 on: August 06, 2005, 07:15:58 AM »
Quote
Originally posted by FTJR
I'd just like to know how is the vulch defined? and when is a plane shot down but not vulched?

eg. The other day I started on the runway looked around. I saw one f4 at the perimeter of the field. Started rolling. I didn't see the Tiffie that came in from my 7 and he obviously didn't see me until passing me.

The f4 on the perimeter turned in. I reefed my plane up, raised the gear and lowered the flaps. Avoided the  f4, but the tiffie went up and came down and blasted me away.

So was I vulched ?


I would say yes. That whole description of events was (guessing) maybe 30 seconds or so.

Offline FTJR

  • Silver Member
  • ****
  • Posts: 1996
System: X Kills Landed
« Reply #38 on: August 06, 2005, 07:23:39 AM »
30secs at a max Midnight, the tiffie claimed  it wasn't a vulch, and frankly, dead is dead it was my own fault.

 Just curious. Thanks for the reply
Bring the Beaufighter to Aces High
Raw Prawns      

B.O.S.S. "Beaufighter Operator Support Services" 
Storms and Aeroplanes dont mix

Offline rshubert

  • Silver Member
  • ****
  • Posts: 1462
Why I think it's a good idea to kill CVs
« Reply #39 on: August 06, 2005, 07:27:01 AM »
Because it always turns into a base capture.  You airquakers are having your little furball, and the CV is moving in to the base.  Sooner or later, somebody on your side is gonna launch against the field.  If your furball gets over the field, we're screwed, since any self-respecting airquaker will immediately go into vulch mode.

While the airquakers are busy doing l337 pilit stuf, the jabo guys are reducing the town.  Then somebody gets the brilliant idea that a lvt could drop troops.

It ain't all about you, airquakers.  Until and unless you can enforce discipline on your teammates, keeping them from using your umbrella (the bumbershoot of death) as a cover for their base capturing activities, the furball you so desperately desire will have an effect on the base capture game.  It uses up defenders, distracts defenders from going after base attackers, and clouds up the tactical picture.  How the F do I know when you're trying for a furball, or when it is a base capture attempt?  I don't use a second account, and have no idea who I am fighting until one of us wins.

Tactically, a "furball" between fields can be treated as either a BARCAP or a distant escort.  It is indistinguishable from a coordinated attack, since the only difference is the intent of those involved.  Therefore, any concentration of enemy planes is treated as a tactical threat.  Because, directly or indirectly, it IS a tactical threat.

From my end, there is no way to tell airquake from capture-the-flag.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
System: X Kills Landed
« Reply #40 on: August 06, 2005, 01:51:24 PM »
From my end, there is no way to tell airquake from capture-the-flag.

That explains it all ... sorry about that ... someday you will be able to tell the difference.

Quote
Originally posted by rshubert
Psychotic?  Maybe.  Maybe I am psychotic.  Back at the institution they said I would be ok if I keep taking my medicine, though.  I must say I haven't felt the need to run through the streets screaming like a banshee lately.  Maybe the drugs do help.


Maybe you should go back to taking your meds ... ;)
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
System: X Kills Landed
« Reply #41 on: August 06, 2005, 02:10:39 PM »
System: RedBaron landed 4 kills in a P-47D-40
              Stratmonkey approval rating  .09%
              RedBaron must help PocketAdolf take field or lose 5 perks
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline Xargos

  • Platinum Member
  • ******
  • Posts: 4281
System: X Kills Landed
« Reply #42 on: August 06, 2005, 02:23:17 PM »
I feel the min kills to get your name in lights should be 3 or 4 instead of just 2.  Most of my 2's are just proxies anyway.  :D
Jeffery R."Xargos" Ward

"At least I have chicken." 
Member DFC

Offline Silat

  • Gold Member
  • *****
  • Posts: 2536
System: X Kills Landed
« Reply #43 on: August 06, 2005, 03:07:19 PM »
Quote
Originally posted by Rino
System:Filth landed 3 hangars in his uberkilling B-24 of Doom



It is a DIRTY job:)

    :D
+Silat
"The first time someone shows you who they are, believe them." — Maya Angelou
"Conservatism offers no redress for the present, and makes no preparation for the future." B. Disraeli
"All that serves labor serves the nation. All that harms labor is treason."

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
System: X Kills Landed
« Reply #44 on: August 06, 2005, 03:32:16 PM »
I think you need to have some sort of message. Part of being an online persona is seeing your name in lights when you accomplish something.The less communication you have between the players, in the form of kill reports, and such, the more it feels like you are playing offline.

  Maybe maybe make a threshold number required to show "in lights". Like 5 or better. Anything under that isnt showed. It would free up some text flow.

   As far as strat targets...make it so if all hangers are up,all planes are available, if 1/2 are up, certain planes arent available...if no hangers are up..planes are still available, but only the weakest type.

  Make plane factories that supply a rotating type plane each hour or 2. If its down, that plane type is down for an hour. Marshalling yards were key targets in ww2. Make them so, and give them a damage threshold. Make a formula that applies tonnage dropped on them to how quickly they re-supply those bases they are tied to.

  Without an effective strat system, this isnt about ww2 at all except the planes themselves. Its simply dogfighting, mainly on the deck between guys in spits calling guys in 51 and 109s runners, and guys in 51s and 109s calling spit drivers turn dweebs. And an occasional good match-up between the two that can end with either a "WTG to the enemy" or the standard derogatory comments.



WW2 AH Style

LeMay: Great job 8th AF! We've shut down every Luftwaffe AF on the map!

Goering: Come on!!! You allied dweebs! We can't fly anything now!  God..are you there? Its me Herman.

GOD: What?

Goering: They can't shut us down totally. What kind of a war is it that two sides can't fight when they want?

GOD: Ok..if you all want to just fight..go ahead..the fields are open.

LeMay: WTF GOD? We shut them down, but now strategic bombing doesnt count, because it makes the enemy unhappy?

GOD: Theres more to it than that Curtis. All need all to be happy. Yea...in most wars, one side needs to be crushed, while one is the victor. However, in this war there is a fine line between reducing an enemy to a weakened state, and that of reducing him to total frustration. He who reaches the level of frustration, goeth another path. I cannot have that. Thus sayeth the Lord.

LeMay: Um..can I go bomb hangers then?

GOD:Oh just go get in a fighter and swirl around with everyone else...Geesh!

Goering: HAAAAA HAAAAA
« Last Edit: August 06, 2005, 03:34:29 PM by FiLtH »

~AoM~