Author Topic: System: X Kills Landed  (Read 1530 times)

Offline Midnight

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System: X Kills Landed
« on: August 03, 2005, 09:55:31 PM »
Change the kill messages so the kills are displayed in 3 catagories

Cat 1. Any vehicle or plane that spawned less than 60 seconds ago. (A vultch)

Cat 2. Any vehicle or plane that spawned more than 60 seconds ago (In combat)

Cat 3. Any vehicle or plane that gives you a prox kill.

I have a feeling we would see quite a few kill messages like this

SYSTEM: l33tvultcher landed 10 kills in Cat 1, 0 kills in Cat 2, 1 kill in Cat 3. in an N1K

or

SYSTEM: spawncamper landed 25 kills in Cat 1, 0 kills in Cat 2, 0 kills in Cat 3. in a Tiger.

Offline Mustaine

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System: X Kills Landed
« Reply #1 on: August 03, 2005, 09:58:58 PM »
... of SQUAD XXXX

the whole thing is too long for the text buffer as it is.



if people don't want to see names "in lights" then squelch channel 6.

otherwise, it seems fine to me as is.
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Offline DamnedRen

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Re: System: X Kills Landed
« Reply #2 on: August 03, 2005, 10:23:56 PM »
Quote
Originally posted by Midnight
Change the kill messages so the kills are displayed in 3 catagories

Cat 1. Any vehicle or plane that spawned less than 60 seconds ago. (A vultch)

Cat 2. Any vehicle or plane that spawned more than 60 seconds ago (In combat)

Cat 3. Any vehicle or plane that gives you a prox kill.

I have a feeling we would see quite a few kill messages like this

SYSTEM: l33tvultcher landed 10 kills in Cat 1, 0 kills in Cat 2, 1 kill in Cat 3. in an N1K

or

SYSTEM: spawncamper landed 25 kills in Cat 1, 0 kills in Cat 2, 0 kills in Cat 3. in a Tiger.


Why?

Offline FiLtH

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System: X Kills Landed
« Reply #3 on: August 04, 2005, 12:29:53 AM »
Not a bad idea. But instead of catagories and time limits, make it so if the wheels are still on the ground its a non-kill..unscored.

  Ren my opinion is it would make kill tallies smaller, and not only that...(gasp) the FHs would have to be bombed.

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Offline Rino

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« Reply #4 on: August 04, 2005, 04:11:20 AM »
System:Filth landed 3 hangars in his uberkilling B-24 of Doom
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Offline Ack-Ack

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System: X Kills Landed
« Reply #5 on: August 04, 2005, 04:56:10 AM »
Why not just remove the system messages altogether?  Personally, I prefer  AW's more simple, "A kill  has been recorded" or nothing at all.



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Offline Mayhem

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System: X Kills Landed
« Reply #6 on: August 04, 2005, 05:08:50 AM »
Quote
Originally posted by Ack-Ack
Why not just remove the system messages altogether?  Personally, I prefer  AW's more simple, "A kill  has been recorded" or nothing at all.



ack-ack


Heh I just prefer AW's players :D
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Offline Midnight

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System: X Kills Landed
« Reply #7 on: August 04, 2005, 09:21:43 AM »
The whole thing is a useless topic. It kind of ties in to the other topic with the bomber messages and all the furballers trying to pig-pile on the bomber pilots telling them how they all deserve rainbow flags for their efforts, when in reality, there are quite a few of them that just love getting all the WTG messages after they land all thier "kills".

Anyway, point being, I think that if the kill messages where catagorized, we might see just where some of these furballers actually get a lot of the kills.

It seems Furballers will never like bomber pilots and will take any oppurtunity to act as children by namecalling and or downgrading the other's idea of fun gameplay. The thing that always puzzles me about the whole thing is that any time bomber pilots request improved strat (to make bombing cities and factories better than bombing hangers) the furballers whine and complain even more.

Offline Vudak

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System: X Kills Landed
« Reply #8 on: August 04, 2005, 09:28:28 AM »
Quote
Originally posted by FiLtH

  Ren my opinion is it would make kill tallies smaller, and not only that...(gasp) the FHs would have to be bombed.



You really aren't getting it if you think vulching is the sole reason people want FHs up.

The system's fine as is.  Vulching isn't always "10 guys pouncing on 1"...  Until you all hit the FHs and only one guy will up an Il2 that is.

Furthermore, cherry picking a roped enemy takes just as much skill as shooting one that's on the ground and there's no way to differentiate this.  Of course, considering this post was started by a Mustang pilot, I don't think he'd like that part differentiated :D  (BIG j/k Midnight, --- smooths down feathers ----- ) :)
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Offline Vudak

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« Reply #9 on: August 04, 2005, 09:30:10 AM »
Quote
Originally posted by Ack-Ack
Why not just remove the system messages altogether?  Personally, I prefer  AW's more simple, "A kill  has been recorded" or nothing at all.




I'm all for that. :aok

I'll bet people still vulch too.
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Offline Vudak

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« Reply #10 on: August 04, 2005, 09:37:54 AM »
Quote
Originally posted by Midnight


Anyway, point being, I think that if the kill messages where catagorized, we might see just where some of these furballers actually get a lot of the kills.




I think you'd be suprised to see that for many people that vulch, the vast majority of their kills are still A2A cherry picks in the surrounding area.  If you want to land them and get your name in lights in the first place, it's generally a good idea to work on killing the airborne ones first.

Heck I'll use me for an example - the other day I decided to keep rearming a Tempest until either I died or the fight died (FHs down), rearmed three times.  ~12 cherry picks ~3 vs. someone knew I was there ~5 vulches or so, including 3 that all spawned at once.  The thing was, the first two flights were hectic and chaotic, real tests of the SA, and I didn't vulch once.  The five vulches all came on the last run vs. bombers as they were the only things that could take off.

I think you'd find a fairly similar percentage for many furballers.
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Offline SlapShot

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« Reply #11 on: August 04, 2005, 09:47:29 AM »
Anyway, point being, I think that if the kill messages where catagorized, we might see just where some of these furballers actually get a lot of the kills.

Your confusing furballing with vulching. Two different animals. True furballs usually take place between two opposing fields, sooooo ... there are no runways to vulch while fighting in a furball. Sometimes the furball can be pushed back to a base and at that point it ceases to be a furball and changes into a CAP and in time a VULCH. At that point most furballers will leave and look for another one.

It seems Furballers will never like bomber pilots and will take any oppurtunity to act as children by namecalling and or downgrading the other's idea of fun gameplay. The thing that always puzzles me about the whole thing is that any time bomber pilots request improved strat (to make bombing cities and factories better than bombing hangers) the furballers whine and complain even more.

I am a furballer and have nothing against bomber pilots so stop "seeming" with a broad brush.

Show me where furballers have opposed any idea where changing the strat model to appease bombers was made. That is urban legend and Bull Poo Poo.
« Last Edit: August 04, 2005, 09:51:18 AM by SlapShot »
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Offline DamnedRen

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« Reply #12 on: August 04, 2005, 10:17:12 AM »
I'm not quite sure there is any value in any of the scoring.

If a death has little value to anyone, as noted by dive bombing kamakazi's (or any number of ways you can die on purpose), why should have a kill have any more value?

Perhaps when theres a value/pride in accomplishment within the game of landing your kills then a kill may, once again, have some value.

Until then, happy tomb raiding to one and all!!! :d

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Offline Eagler

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« Reply #13 on: August 04, 2005, 10:25:06 AM »
add an asterik for every five kills like FA had

like to see how long one would last in MA  with an asterik by his plane name icon :)
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Offline Grits

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« Reply #14 on: August 04, 2005, 11:35:18 AM »
Quote
Originally posted by Midnight
It seems Furballers will never like bomber pilots and will take any oppurtunity to act as children by namecalling and or downgrading the other's idea of fun gameplay. The thing that always puzzles me about the whole thing is that any time bomber pilots request improved strat (to make bombing cities and factories better than bombing hangers) the furballers whine and complain even more.


I dont have a problem with Buffs in general, I think they are important. The problem "furballers" have is sometimes Buffs come and take down the FH at a base where a good furball is originating from, but is NOWHERE near a capture, town 100% up, not even started at prepping for a capture. That is one buff tard ruining many others fun for no good reason, and it is a legitimate reason to be disdainful of those who do it.

Conversly, how many times have you seen Furballers take down the BH at a base? Never.