Author Topic: 109's Spit's and tod  (Read 387 times)

Offline SkyChimp

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109's Spit's and tod
« on: August 09, 2005, 03:43:52 PM »
"Dev Update 8/09/05

Tour of Duty development has been the almost exclusive focus of our programming resources for the past few months. Recent ToD development has caused HiTech to rethink some design issues with the existing graphics engine in an effort to get more detail into the game without a performance hit. He came up with some new optimizations and a restructure of the shape library to achieve a very significant improvement to graphics performance. It's been undergoing successful in-house testing and it's exciting enough to us that we've moved it up to a priority item. It's an unexpected detour for us but we've decided to pursue this development and get it released at the earliest possible time. Our plan now is to finish the implementation of this and get it released as a test version to insure that we don't have any problems with the multitude of hardware and software configurations in use. Once we are satisfied with the test, this will be released as version 2.05. Because of the accelerated schedule we are pushing for this, we don't anticipate that 2.05 will contain any other development aside from minor fixes.

What we had originally planned for 2.05, albeit not this early, was reworked Spitfires and Messerschmitt 109's. That work is ongoing but will now be released in Version 2.06 because of the early release of 2.05. We will be changing and adding to the variant lineups of both the Spits and 109s.

We are currently working on a ToD section for our website and plan to have that launched by the end of the week. It will provide an overview and description of ToD. A new ToD forum on the message boards will soon follow for further discussion about ToD."

Offline Grey13

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109's Spit's and tod
« Reply #1 on: August 10, 2005, 04:41:56 AM »

Offline Wilbus

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109's Spit's and tod
« Reply #2 on: August 10, 2005, 05:19:13 AM »
Quote
Originally posted by Grey13
see http://www.wwiionline.com :lol


What about it? It's a crappy game with an even crappier FM, to even call it FM should be a crime.

Do you know what ToD is about?
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline SkyWolf

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109's Spit's and tod
« Reply #3 on: August 10, 2005, 07:09:15 AM »
Quote
Originally posted by Grey13
see http://www.wwiionline.com :lol


WWII Online Blows as bad as Sutherland acts.

Woof

Offline Charge

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109's Spit's and tod
« Reply #4 on: August 10, 2005, 01:54:22 PM »
"WWII Online Blows"

It depends. It does, however, combine the ground air and sea warfare quite successfully.  I have played both AH and WW2OL since 2002 because they are both equally good games, yet rather much different on their focus.

AH has MA, CT, and scenarios and WW2OL has campaign with "authentic" side specific equipment which is released in the field along the campaign reflecting the timeline and development of equipment as the was progresses.

So they are very different games despite the WW2 focus.

-C+

PS. Yes, it has problems with FM...
"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."