Originally posted by Blammo
>Edbert<
Does the gunsight float like it does without trackIR? In otherwords, does it stay in the center-point of the screen, or does it stay centered in the sight-glass? I am just not clear on this.
>Balsy<
Could you explain a little about the flying into a view? I am sure it will make more sense when I get it, but I'd like to know what to expect.
>Furball<
What exactly was it about the TrackIR that made you feel like you were at a disadvantage?
I can answer these!

Gunsite float: The gunsite it's self doesn't "know" you have track IR; so it behaves as you're used to. However; what's very different is that normaly; without track IR; your monitor shows the gun site centre screen. However; with Track IR; what ever you're looking at is center screen; so here's what happens to a new track IR user: you look at bandit; bandit is center screen. You fly the gunsite onto the target. In the begining it takes a concious effort to look at the site; not the bandit; and at first you'll over correct; especialy in the heat of battle. To experiment; try enebling padlock offline; because the feeling is similar.
Flying into a view: Again, 5 minutes experimentation with padlock view; on or off line; will make this statement self explanatory. You can think of padlock as a sort of "automatic; uncontrolled" track IR; inasmuch as it gives a similar effect; especialy in the gunsite view.
Disadvantage: It really takes some getting used to; and in the beggining it's really frustrating as you have to learn to look all over again; and you not only die a lot; but miss easy shots you KNOW you'd have got with out it. If you're proud of your "status" right now; then it's hard to flounder like a noob for a couple of weeks.
But let me add a comment:
HTC is obviously so convinced over Track IR they've hard coded TrackIR set up into the game; so you don't even need the track IR software as AH supports Track IR comands natively (check under clipboard/set up/key mapping; it's all there under "tracker"); although using the Track IR software is a bit easier and allows you to set up profiles for different games.
Additionaly; every single flight sim (and most racing sims) under development that I know of supports track IR to a greater or lesser degree.
But let's be real for a second: Track IR won't make you a killer any more than a $1000 joystick will. But it won't make you any worse; makes the few kills you do get easier (once you've adjusted) and at least doubles the immersion. All these guys whining about the new cockpit gauges being unreadable? Track IR users just lean forward and look a little closer; just as you'd expect :)O