All I am saying is that AH and almost every other new game still supports the Voodoo 5500 implementation of DirectX 8. WB3 does not. Since I still use my Voodoo 5500, I won't play or pay for any game that doesn't support it.
As it stands, I am not impressed with WB3 anyway (even using a properly supported NVidia GF2 card). Just using the latest graphics technology does not make a better game or sim. The WB3 graphics may have better resolution and more complex shapes, but they look cartoon like and their models are poorly proportioned (the P-51 and F-6F come to mind).
As for AH support for the Voodoo 5500, they didn't even upgrade to DirectX 8 because they are still supporting much older hardware limited to DirectX 7. All of the AH DX8 betas ran and looked great on my Voodoo. Their decision to stay with DX7 actually hurt my image quality since the DX8 betas got rid of terrain shimmering even with antialiasing turned off.
Apparently, there is some sort of texture support in DX8 that both WB3 and X-planes use that is not supported by the Voodoo 5500 drivers. Until that feature is used by the majority of software (making my card as obsolete as some say it is), I will stick with my superior image quality and otherwise superior compatibility since both NVidia and ATI can't seem to write a single driver that works with everything.
Anyone who thinks a Voodoo 5500 is totally obsolete and should be replaced by an NVidia or ATI card has never compared them to the Voodoo side by side. Of course it is not the fastest, it doesn't really work with WindowsXP, and does not fully support DirectX 8, but it looks damn good and runs plenty fast with every game I like to play: Aces High, Jane's USAF, Operation Flashpoint, Max Payne, Ghost Recon, SAR 3, and IL-2.
I cannot say the same for the NVidia GF2. I can't even find one version of the driver that supports all of those games without glitches. NVidia still doesn't really know how to do antialiasing either. They need to put that 3dfx technology they bought to work.