Author Topic: Ostwind Deflection Aiming explained  (Read 7579 times)

Offline Lye-El

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Ostwind Deflection Aiming explained
« Reply #45 on: February 17, 2006, 07:09:04 PM »
Quote
Originally posted by Zazen13
But, all things being equal if you can judge the proper lead, you are going to be consistantly "Lucky"...

Zazen


Seems to be a rare talent. Practice sure doesn't seem to help. Personally I blame the bifocals. :cry


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Zazen13

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Ostwind Deflection Aiming explained
« Reply #46 on: April 11, 2006, 09:47:56 AM »
Quote
Originally posted by Lye-El
Seems to be a rare talent. Practice sure doesn't seem to help. Personally I blame the bifocals. :cry


It can definately be learned to some extent. I have taken people who couldn't ever hit anything at deflection and made snipers out of them...Just like any other gunnery there will be some kind of upper limit of individual proficiency based on innate aptitude and proclivity for 'feeling' deflection...


Zazen
« Last Edit: April 11, 2006, 11:36:29 AM by Zazen13 »
Zazen PhD of Cherrypickology
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Offline Lye-El

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Ostwind Deflection Aiming explained
« Reply #47 on: April 11, 2006, 01:55:02 PM »
Hehe....been waiting for a reply since February. :aok


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Zazen13

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Ostwind Deflection Aiming explained
« Reply #48 on: April 11, 2006, 02:04:07 PM »
Quote
Originally posted by Lye-El
Hehe....been waiting for a reply since February. :aok


Sorry, I used my reply as a bump. I have been asked about the thread alot since I went to help Knights. They are curious how I do what I do having now witnessed the results of my system first-hand...I wanted to make the thread easier to find than through the search algorythm.

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline WMLute

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Ostwind Deflection Aiming explained
« Reply #49 on: April 11, 2006, 05:43:34 PM »
you really need to post a film zazen.
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Offline Zazen13

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Ostwind Deflection Aiming explained
« Reply #50 on: April 11, 2006, 11:10:45 PM »
Quote
Originally posted by WMLute
you really need to post a film zazen.


I wish I could, films don't work for the Ostwind. The film view stays in relation to the positional heading of the chassis, it does not traverse with the turret. So, you can't see where I am aiming or what I am shooting at...I hope this gets fixed. It's really, really hard to explain the aiming process in words, with one film I could turn the entire AH population into anti-vulcher snipers...I can only imagine the amazing furballs we'd then have...


Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline The Fugitive

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Ostwind Deflection Aiming explained
« Reply #51 on: April 12, 2006, 06:21:15 PM »
maybe you can post a few screen shots takin in the game as you shoot. Will most likely "toast" your shot while doing it, but you can pass up a couple kills for the masses can't ya ?  :)

Offline Simaril

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Ostwind Deflection Aiming explained
« Reply #52 on: June 03, 2006, 08:08:49 PM »
Ditto the request.

With a giant "duh," I've just realized that films can be a goldmine for learning gunnery -- by taking mental "snapshots" of the gunsight relative to the target at the instant the good guners fire.

If you ould take screenshots at the critical moment...even if its just before the shot...would be a great visual help.

[CROSSED FINGERS]BTW, did the newest patch change things for osty films [/CROSSED FINGERS]
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Offline JB88

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Ostwind Deflection Aiming explained
« Reply #53 on: August 12, 2006, 11:39:20 PM »
a must read oldie but goodie for those who want to learn how to get kills in an osti.

thought it was worth a repost.

:)
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word.

Offline The Fugitive

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Ostwind Deflection Aiming explained
« Reply #54 on: August 13, 2006, 08:55:52 AM »
Im still waiting on a few screen shots to show what kind of lead Zaz is talking about. :D

Offline Puck

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Ostwind Deflection Aiming explained
« Reply #55 on: March 16, 2007, 05:47:21 PM »
...and a year later, thanks.  I can't hit the ground in an Ostwind.  I've always assumed Dale put special code in the GV model to assure my vehicles are all loaded with blanks.

...not unlike the special code he put in aircraft, bombs, ship guns...

...and PUNT...
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Max

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Ostwind Deflection Aiming explained
« Reply #56 on: March 17, 2007, 12:58:13 PM »
what's a PUNT? :cool:

Offline Gatr

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Ostwind Deflection Aiming explained
« Reply #57 on: March 18, 2007, 12:12:07 PM »
Zaz
Thanks...
As I suc so ban in an Osti...
I can't wait to try this...
Gatr

Offline Puck

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Ostwind Deflection Aiming explained
« Reply #58 on: March 18, 2007, 12:42:35 PM »
Quote
Originally posted by Max
what's a PUNT? :cool:


Football term.  It's a post who's purpose is to kick a thread back to the top of the forum.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline outbreak

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Ostwind Deflection Aiming explained
« Reply #59 on: February 25, 2008, 05:44:14 PM »
screw a PUNT lets go for a FIELD GOAL!