Regarding the new cannon hit animation, isn't that only on the large cannons? 30mm Mk108, the Osti, and the Yak's spudapult?
Yes.
But 20mms should be more or less simular since all HE rounds are the same. 30mm or 37mm is just basically more explosives crammed into a single shell than 20mm.
(40mms actually shouldn't show that 'explosion', since Hurri2D 40mms are solid armour piercing anti-tank shells)
Also, are you sure the 20mm cannons aren't firing HE rounds? That's the first mention I've seen of the cannons firing slugs (aside from the 40mm on the D hurri's), and I'm wondering how you determined they were firing plain slugs.
Well, it's just a theory.
The only thing we're sure about is that AH doesn't model individual differences in single rounds, since HT told us so. People've been guessing how it worked.. and this is what they came up with.
...
If I conjure some numbers up just for the sake of discussion... (but not random)
MG151/20
HE: 80
AP: 30
Hispano Mk.II
HE: 100
AP: 60
The Hispano cannon is clearly more powerful than the MG151/20. However, while the power of the HE round is somewhat comparable, the AP round is vastly in favor of the Hispano thanks to the shooting power of the gun itself.
In real life 20mm cannons had a mix of HE round and AP round. The Hispano ammunition sequence is HET - AP - HE - AP. The MG151/20 sequence is APIT - HE - HE - API - HE
So the gun power would be like;
Hispano
100-60-100-60
single sequence = 320
MG151/20
30-80-80-30-80
single sequence =300
People theorize that AH uses a 'hybrid' figure, since it doesn't model the effects of mixed ammunition. The damage is dealt in numbers, so a single 20mm round fired in AH, will be an average of the powers of HE and AP rounds.
So, it would be 50% HE and 50% AP, fused into one, to deal an average amount of damage. In this case, the Hispano would be 50(HE)+30(AP) = 80, and the MG151/20 would be 15(AP)+40(HE) =55.
So, in AH,
Hispano:
80-80-80-80
single sequence = 320
MG151/20
55-55-55-55-55
single sequence =275
The hybridization of HE and AP rounds into a single round, apparently does injustice to some cannons.
Now.. this is only a guess some people made, and I'm not basing anything on this.
One thing for certain is that AH does not model individual round types.. and perhaps there's no such thing as 'injustice' to some cannons.
However, modelling each rounds could only mean the game's getting better, and that's why I want it. Not to correct something that's unjust, but just to see the game becoming more real.
APIT? What's the T indicate?
'T'racer.