Author Topic: Navigation  (Read 1053 times)

Offline Suave

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Navigation
« on: August 21, 2005, 05:13:42 AM »
This would be #1 on my wish list.

Getting rid of, or having an arena setting to disable the little plane on your clipboard map. Navigation is a huge part of aviation, but it's a non issue in AH. Why model two seperate compasses in every plane if all we need to do is press esc and bring up our real time on the map location? The ability to be able to get lost in AH would add a lot, especially to bomber missions and scenarios.

Offline Wagger

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Re: Navigation
« Reply #1 on: July 15, 2009, 11:58:06 PM »
I agree with you. But I guess you have to consider that many are not that into realism.  For those who are into the Sims for realism then an option to turn off the small plane would be nice.  By the way do you know how or what format they use in AH to report position on the map.  I have just come over from WB which uses the gird system but then screws it up by breaking down the grids into 9 equal parts like the numbers on your keyboard. It is a real pain in the tuckus.

Offline Clone155

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Re: Navigation
« Reply #2 on: July 16, 2009, 12:27:18 AM »
huh a 4 year old thread...

Well we can't have this because there are no land marks

Offline TheAce

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Re: Navigation
« Reply #3 on: July 16, 2009, 01:01:52 AM »
Well we can't have this because there are no land marks

We could add some like "Squeaker Point", etc.

Just a thought,  :aok
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Offline AirFlyer

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Re: Navigation
« Reply #4 on: July 16, 2009, 01:05:28 AM »
Huge bump, but I kinda like this idea. Would be neat for scenarios and the like.
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Offline BaDkaRmA158Th

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Re: Navigation
« Reply #5 on: July 16, 2009, 01:59:32 AM »
Agreed, make it a option for the hard core flyers and such things as sinarios.

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Offline frank3

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Re: Navigation
« Reply #6 on: July 16, 2009, 02:00:21 AM »
+1 been asking this for awhile  :aok

But IMO it should be optional, because of the 'take-off-bomb field-and auger' mentality won't coop with anything realistic  ;)

Offline AWwrgwy

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Re: Navigation
« Reply #7 on: July 16, 2009, 09:07:48 AM »
Don't open your map.

Wish granted.


And, as far as the thread bump goes, it's good to see someone new starting by reading the message boards from the beginning in their entirety.

 :salute  ;)


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Offline vonKrimm

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Re: Navigation
« Reply #8 on: July 16, 2009, 10:55:38 AM »
I simply chose to believe I am the world's best navigator in AH.


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Offline Denholm

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Re: Navigation
« Reply #9 on: July 16, 2009, 11:18:23 AM »
This might be more of a possibility with the new Aces High. Since there's a new lighting system perhaps now they will allow us to insert towns into MA terrains.
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Offline RipChord929

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Re: Navigation
« Reply #10 on: July 16, 2009, 12:52:30 PM »
By all means!!!  Allow a popup grid overlay for the maps, that uses the MGRS system... In the correct scale of course.. But that will never happen in my lifetime... I think the game is too wedded to the keypad method...
Just the way it is...

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Offline Swatch

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Re: Navigation
« Reply #11 on: July 16, 2009, 05:23:22 PM »
And, as far as the thread bump goes, it's good to see someone new starting by reading the message boards from the beginning in their entirety.

Agreed.  In fact, I agree with this idea for the simple fact that he actually DID search the forums.  But really, I see where he's coming from, and can you imagine how much more difficult it would make FSO?
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Offline Vudak

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Re: Navigation
« Reply #12 on: July 16, 2009, 07:50:51 PM »
By all means!!!  Allow a popup grid overlay for the maps, that uses the MGRS system... In the correct scale of course.. But that will never happen in my lifetime... I think the game is too wedded to the keypad method...
Just the way it is...

RC

If you know the size of the keypad grid, shouldn't you be able to calculate your approximate location?

I think this would be a *very* cool addition for scenarios.
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Offline Saxman

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Re: Navigation
« Reply #13 on: July 16, 2009, 08:12:04 PM »
If you know the size of the keypad grid, shouldn't you be able to calculate your approximate location?

I think this would be a *very* cool addition for scenarios.

Until you have to fly over hundreds of miles of trackless water.... :D
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Offline trap78

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Re: Navigation
« Reply #14 on: July 16, 2009, 08:29:53 PM »
Right now we have a map icon that not only gives your map location but directional info as well. I like the idea of using a dot to represent your location on the map. This would give you a reference point to help in plotting your course but would not provide very useful directional info. To navigate you’d pull up your map, determine your current location and the location of your next waypoint, then using your compass, put your aircraft on the appropriate heading. You’d have to check and adjust your heading periodically especially over long distances.