Author Topic: Opt test discussion  (Read 6058 times)

Offline maik

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Opt test discussion
« Reply #45 on: August 23, 2005, 01:26:46 PM »
Did some Flightesting offline, everything running smoth, besides CTD while closing on B24. Downloaded AHoptest 2 hours ago, so it should be the latest version.

With AHop turned off i had no problems, With AH op for Objects turned on I get CTD once I am below D600 trying to zoom in. Without zoom i can pass B24 without getting CTD around d400.

Framerate improvement is great though

Specs:

P4 2.6, 1GB Ram, GeForce 6800GT, Sb Audigy2 player.

greets

maik

Offline SkyGnome

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CTD on alt-tab
« Reply #46 on: August 23, 2005, 02:40:32 PM »
Got a crash while returning from alt-tab.  Could have been that a '24 flew by me while afk, but I didn't see any in the area.  Computer is otherwise a really good alt-tabber.

Offline hubsonfire

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Opt test discussion
« Reply #47 on: August 23, 2005, 03:55:51 PM »
Just got CTD midflight. Game running on optest. Pulled up vid settings to see if I had the frame limiter on ingame. Closed clipboard, game crashed. Windows "AHOptest has encountered an error" message pops up.

This a common occurance for anyone?
mook
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Offline Azul32

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Opt test discussion
« Reply #48 on: August 23, 2005, 04:37:22 PM »
Same thing happened to me trying to shoot the B-24 down. got discoed out of game
Didnt really see major improvement with my dinasour pc, but any improvement is appreciated:aok

Offline Skuzzy

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« Reply #49 on: August 23, 2005, 05:22:53 PM »
New optest version released this afternoon.  Should fix the B24 CTD bug, along with a couple others.  See HT's post in this forum.
Roy "Skuzzy" Neese
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Offline detch01

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Opt test discussion
« Reply #50 on: August 23, 2005, 07:06:43 PM »
Just played using optest v3 online for an hour and had no CTD problem and a substantial increase in frame rates in furballs. WTG HTC:aok

Cheers,
asw
asw
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Offline Azul32

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Opt test discussion
« Reply #51 on: August 23, 2005, 07:33:37 PM »
Anyone else getting little micro lockups or is it just me?:confused:

Offline StarOfAfrica2

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« Reply #52 on: August 24, 2005, 02:49:48 AM »
While I noticed slight frame rate increases across the board, mostly in the ground vis mode, I didnt see any of the big jumps the other guys did.  I did notice that when I'd first start with the optimized version, frame rates in the tower would be up in the hundreds, but if I let it sit for about 30 seconds they would drop suddenly down into the 80s and stay there.  Was also a rather wide variation in fps from the forward tower view, as much as 10 fps up and down (depending on how many planes were in view, how many guns firing, etc).  Not so much in ground vis mode.



This was with OpTest3

Offline Siaf__csf

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Opt test discussion
« Reply #53 on: August 24, 2005, 03:24:07 AM »
My framerates doubled with optest 2. Lost udp session once on MA which is rare to me.

But the most notable thing was that as long as I flew optest version I didn't land more than 1-2 kills in 10 sorties. Died 8 out of 10.

When I returned to old version with half the framerates, I landed 13 kills in two consecutive flights before logging off for the night. Seems a bit strange, the situation was normal furballing in both cases.

I have a suspicion that the optest somehow changed my gameplay. Call me crazy but with optest I died over double the amount from normal and my k/d rate took a hit of 2 in one day.

Offline Smiggyy

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Skuzzy, texture question?!
« Reply #54 on: August 24, 2005, 08:46:53 AM »
I run a 512mb ram pc, 1.8mhz celery, GeForce3 Ti200 64mb and usually pull 40/60 FPS in flight, 20/40 shift-f4, map dependant.

My texture is set to 256, res 1024x768

Should I consider upping to 512 or should I just run Optest at my current settings?

Smiggs.

Offline Skuzzy

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« Reply #55 on: August 24, 2005, 09:26:03 AM »
Given the amount of RAM in the computer and the amount of RAM on the video card, you probably should not go beyond 256 maximum texture size.

You can always try it if you want to see what will happen.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline StarOfAfrica2

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« Reply #56 on: August 24, 2005, 12:09:22 PM »
Forgot to mention in my test I was running a max texture size of 512.  At work now so I cant test it, but do you think I'd see a big jump if I went down to 256?  I've tried it before in normal gameplay and never seen a difference.

Offline AKFokerFoder+

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« Reply #57 on: August 24, 2005, 03:00:00 PM »
I haven’t had a chance to run the Optest, but I did run it on line last night.

3200+ Athlon, 512MB RAM,  ATI X700 Video card 256 MB RAM, 1600X1200 resolution with 1024 textures.


Here is what I noticed.  

Much better FPS all around.

I had a couple of micro stops where the screen froze for a split second, but only a couple.

I only had one sortie, 3 kills.  I would have to say that my guns (109F4) seemed to be much more destructive, but that is only 3 kills.

I am off to work the Alaskan bush until Saturday, I may get to run the test after that.

All in all, it seems quite a nice improvement, thank you for the effort  :aok :aok

Offline streakeagle

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Opt test discussion
« Reply #58 on: August 24, 2005, 05:53:04 PM »
Having tested both of my computers and then comparing the results to all of the other posts, one thing becomes very apparent:

The fps is almost wholly independent of the graphics card!
The screen resolution and texture size being used has a noticable impact, but the fps almost always scales directly with CPU power.

The 9800 Pro is roughly half the card that the X800XL is, yet PCs with equivalent CPUs typically showed at most a 25% difference when using these two cards. Whereas two PCs with the same exact video card (9800 Pro for instance) had very different scores depending on their CPU.

Either way, the FPS increased dramatically on both my machines. Max quality is more than playable on my high end machine while the low end one can play more than acceptably at default in-game settings while maintaining my preference for 1600x1200x32 with max ATi quality settings. I am very happy with these results :)
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OUR MISSION: PROTECT THE FORCE, GET THE PICTURES, ...AND KILL MIGS!

Offline crowMAW

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« Reply #59 on: August 24, 2005, 06:48:55 PM »
Was flying OP3 last night in the MA...noted a problem in the hanger if a shore battery/manned ack was selected...you could not select which gun you wanted because of some polygon stuff going on.