Author Topic: Field Artillery  (Read 3002 times)

Offline Martyn

  • Nickel Member
  • ***
  • Posts: 536
Field Artillery
« Reply #30 on: March 02, 2006, 02:54:28 AM »
Towed artillery - difficult to model quickly (but nice)
Motorised artillery - easier to model, we are almost there anyway.
Mortars - difficult to model again

In WW2 I understood that FOOs were needed to call shot, but others (more experienced than I) disagree.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline daddog

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 15082
      • http://www.332nd.org
Field Artillery
« Reply #31 on: March 02, 2006, 10:05:04 AM »
:aok  A fun idea and more things to straff on the ground. ;)
Noses in the wind since 1997
332nd Flying Mongrels
daddog
Knowing for Sure

Offline 556recon

  • Zinc Member
  • *
  • Posts: 15
Artillery right on
« Reply #32 on: March 02, 2006, 01:30:51 PM »
If you based it on the german 88MM it could be used as
 AA to reach the High bombers for base defense.
or anti-tank  or move it to attack a base or town.  
It would be a soft target easier to Knock out  then a hanger but harder then a field ack. only one per player or maybe 3 like bombers.

But you would need a Forward Observer for in direct firing..  This way if the FO is taken out the gun is blind.  If the FO is on the Ground he could be in an M3 or maybe on foot like a downed pilot.  

Add a storch or O2  plane. it would have no armerment.  Only smoke smoke rockets for marking targets and radio to call in targets.  Maybe like others suggested be able to land and pick up downed pilot.
 air speed only 100 MPH or less. Very easy to knock down.  

With the FO easy to knock out it would limit the power of the artillery when it was hiding.  It would take a 2 or three man team for the artillery to be  effective  With only the artillery gunner getting points.  This would even things up some.

Offline the Lazy ace

  • Zinc Member
  • *
  • Posts: 66
Field Artillery
« Reply #33 on: March 02, 2006, 03:41:06 PM »
i think it should take 2 to man the artilery. 1 will fly a observer plane and spot the target and tell the artillery man whitch base 2 fire on (4 example A1). the artilery man will command 5 artilery peices like how 1 guy commands 3 bombers. when the artilery fires it will hit any wear within a 600yd raidus

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Field Artillery
« Reply #34 on: March 02, 2006, 03:51:20 PM »
Thing is, if the FO is taken out that doesn't stop someone already on the site (another GV, or a buff, or whatever) from telling a gunner short, long, left or right,
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline viper215

  • Silver Member
  • ****
  • Posts: 1076
      • http://www.bops.us
Field Artillery
« Reply #35 on: March 02, 2006, 05:08:47 PM »
Quote
Originally posted by the Lazy ace
i think it should take 2 to man the artilery. 1 will fly a observer plane and spot the target and tell the artillery man whitch base 2 fire on (4 example A1). the artilery man will command 5 artilery peices like how 1 guy commands 3 bombers. when the artilery fires it will hit any wear within a 600yd raidus

Are you saying like if you want use an artillery you HAVE to have someone be an observer plane?


<~V{Viper215}V~>
- Viper215 - Birds of Prey - Falcon Wing -
               - www.bops.us -

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Field Artillery
« Reply #36 on: March 02, 2006, 07:03:17 PM »
Not HAVE to, but to expect to HIT anything, I'd think.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline MINNOW

  • Copper Member
  • **
  • Posts: 261
Field Artillery
« Reply #37 on: March 03, 2006, 05:11:24 PM »
Quote
Originally posted by MOIL
Yes my friends, the Wirbelwind is not only my favorite anti-vulch ride, it is great for picking up chicks:aok



Isn't she a bute;)



Holy crap Moil!   Then you would only need 3 LTARs per field!

That would be awesome   :aok

Offline MOIL

  • Silver Member
  • ****
  • Posts: 1639
      • http://www.ltar.org
Field Artillery
« Reply #38 on: March 04, 2006, 05:05:29 AM »
Thanks Minnow,

It's an awesome AA platform, the prob with it is, the turret is easy to knockout and doesn't have the reach of the Ostwind. However I still think it would make a great addition to the game along with the Flak36 pictured below.


Offline Hornet33

  • Gold Member
  • *****
  • Posts: 2487
Field Artillery
« Reply #39 on: March 04, 2006, 08:00:13 AM »
OK to do Artillery would be SO EASY in this game it's not even funny. I have some solutions here for those that might pay attention.

First thing is we need an Artillery piece to operate. Easy deal here because we already have a 5" and 8" piece modeled onboard the ships correct? You take the single 5" mount on the CV's and put it on a vehicle. What vehicle do you use. Easy answer to that one also.

M3 Halftrack is now a T-19 GMC (Gun Motor Carriage 105mm)
 M3A1 Gun Motor Carriage

Panzer IV is now a Sdkfz 165 Hummel
Hummel

T-34 is now a SU-122
SU-122

OK we now have several vehicles with Artillery pieces on them, with only needing a limited amount of modeling done by the staff at HTC. Should be easy for them to modify what they already have right?? They would need to set the end stops for the traverse of the guns, and basically give them all the 5" single mount off the CV's we already have. It's close enough to the guns these things had to work for our purposes in the game.

Fielding the things would be easy too. Make it possible to take a formation of guns (like bombers) for a modest perk cost (say 5 points for a formation) and free if a single. They would use the same targeting system already used by the ship guns when used in "land" mode. They would also have a direct fire capability if your in sight of the target and not doing indirect fire. Give them the abillity to fire a red colored smoke round for spotting purposes and the forward observers in other GV's or aircraft can call in adjustments for fire. Regular vehicle supplies can resupply the guns with shells from a M3 half track.

Give them all say a 15 second delay from the time they stop to being able to fire the gun, as these things did not fire on the move.

I'm sure some things might need to be "tweaked" to get it perfect but the concept is so simple I'm surprised it's not been done already.

As a former "Red Leg" / "Gun Bunny" / Artilleryman I would LOVE to see this in the game. Come on HiTech give us some BIG guns to play with.

Artillery - The King of Battle
AHII Con 2006, HiTech, "This game is all about pissing off the other guy!!"

Offline BlueJ1

  • Platinum Member
  • ******
  • Posts: 5826
Field Artillery
« Reply #40 on: March 04, 2006, 08:15:41 AM »
Great post Hornet. :aok
U.S.N.
Aviation Electrician MH-60S
OEF 08-09'

Offline Martyn

  • Nickel Member
  • ***
  • Posts: 536
Field Artillery
« Reply #41 on: March 04, 2006, 12:17:23 PM »
Brilliant! Definately! Come on HTC.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline MOIL

  • Silver Member
  • ****
  • Posts: 1639
      • http://www.ltar.org
Field Artillery
« Reply #42 on: March 04, 2006, 02:44:00 PM »
I like :aok


Of course you'll need some Wirbies setup around the Arty to protect them:D

Great ideas tho

Offline 38ruk

  • Gold Member
  • *****
  • Posts: 2121
      • @pump_upp - best crypto pumps on telegram !
Field Artillery
« Reply #43 on: March 04, 2006, 05:24:53 PM »
Quote
Originally posted by SuperDud
ATOMIC ANNIE YAAAEEEEEHAHHAEHEAHEWDEW zOMFGQSDLLOL@$#$@


nooks! NOOOOKKKKSSSS

Offline outbreak

  • Nickel Member
  • ***
  • Posts: 422
Field Artillery
« Reply #44 on: March 05, 2006, 02:56:59 AM »
Quote
Originally posted by MOIL
Yes my friends, the Wirbelwind is not only my favorite anti-vulch ride, it is great for picking up chicks:aok



Isn't she a bute;)



The day u get that toy i get my B-29 to bomb you :noid :aok :noid