Author Topic: Air to Air rockets!???  (Read 1086 times)

Offline SAS_KID

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Air to Air rockets!???
« on: August 23, 2005, 10:47:38 PM »
I just learned that the 110G-2 and 190 A-5/A-8 can carry air to air rockets but what I don't belive is that the Spit9 and 14's and Mossie's 3.5'' rockets are Air to Air could someone help me with this confusing dellema.
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline Krusty

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Air to Air rockets!???
« Reply #1 on: August 23, 2005, 11:29:04 PM »
Every rocket except the German wGr (WgR? However you spell it) are air to ground. They will NOT hit another plane. And if they do you better film it because it was a fluke.

The German rockets are basically mortars, so to speak. They explode at the end of their life and act like a strong puff of ack, which can kill an entire bomber formation with a lucky shot (or kill 1 or 2 of a bomber formation and/or damage all 3 planes). It takes practice to hit with, however, and the tubes that the rockets launch from do not jetison once they are fired, so you suffer a big performance penalty regardless of whether your rockets hit the target or not.

Offline SAS_KID

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Air to Air rockets!???
« Reply #2 on: August 24, 2005, 03:36:01 AM »
thank you Krusty now to go shove this fact into the person who hit a plane with the spits 3.5'' and thought they were air to air:D
Also, whats the range on the Wr rockets?
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline Rino

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Air to Air rockets!???
« Reply #3 on: August 24, 2005, 04:00:21 AM »
Quote
Originally posted by SAS_KID
thank you Krusty now to go shove this fact into the person who hit a plane with the spits 3.5'' and thought they were air to air:D
Also, whats the range on the Wr rockets?


     About 1500 yards, at least for me.
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Offline syncrII

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Air to Air rockets!???
« Reply #4 on: August 24, 2005, 08:18:25 AM »
moin
its realy hard to hit somethink with the rockets. i try it in the last days like this.

you fly ca. 400mph
the bomber ca. 300mph

the speed div are 100mph

if the icon range switched from 1.5k to 1k i start firing with a delay of 1 or 2 seconts. i think i gat clouse hits but till now no kills
:-( but im ceeping testing.
p.s. I aim with the down 1/3 of the gunsight.

i hope someone know something more than i and can tell me how to kill a formation with the rockets.

cu chris3

Offline Krusty

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Air to Air rockets!???
« Reply #5 on: August 24, 2005, 04:11:54 PM »
The range on the WGR rockets is exactly 1.4k. I tested this offline some time ago with 110s. The mortars drop about 500 feet by the time they reach their targets, as well. So usually you need to have them under your nose slightly (out of view) if you want dead-on hits.

In a 190A you can hit PgUp as far as you can, and where your cowling stops is where the bombers should be (between the bumps for your MGs, where sky meets cowling, put the bomber there and fire).

Of course that's for level flight and from the rear. If you're diving down at a higher speed fire further away and lead a lot more (like a CV 5")

Oddly enough, supposedly they were angled to use the standard gunsight, so that you could just aim it normally, but in AH this is not so.

BUT, if you sit on a runway not moving and you fire them, the puff of smoke will detonate EXACTLY in your crosshairs. Because it's firing up then landing down. If fired level it only goes down. I'm not entirely convinced the angle in AH is accurate.

Offline Kweassa

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Air to Air rockets!???
« Reply #6 on: August 24, 2005, 04:37:51 PM »
Perhaps it'd be of better use in the ToD where big buffs are flying in tight-packed formations in large numbers.. as long as the general aim is right, there'd be a good chance to at least damage some planes.

 However, currently, against a single, or a 3-plane buff formation... the WGr's aren't really that effective a weapon.

Offline Furball

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Air to Air rockets!???
« Reply #7 on: August 24, 2005, 04:47:38 PM »
Quote
Originally posted by Krusty
Every rocket except the German wGr (WgR? However you spell it) are air to ground. They will NOT hit another plane. And if they do you better film it because it was a fluke.


HOa bomber formation and salvo all rockets at it from close range, pretty good chance of hitting, and when you do they all go pop.
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Offline Krusty

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Air to Air rockets!???
« Reply #8 on: August 24, 2005, 05:33:29 PM »
Waste of rockets, if ya ask me. Miss and you've blown a perfect HO that a guns attack would have nailed. Miss and you get blasted by a full formation of bombers that now know where you are (behind them).

And the ground rockets don't detonate like ack, they only blow on impact, so they really will miss more times than not (and if you're THAT close to make them hit the target, you might blow yourself up as well).


Using A2G rockets as if they were A2A is a waste if ya ask me

Offline HoHun

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Air to Air rockets!???
« Reply #9 on: August 24, 2005, 05:45:48 PM »
Hi Krusty,

>and the tubes that the rockets launch from do not jetison once they are fired, so you suffer a big performance penalty regardless of whether your rockets hit the target or not.

As background information: In real life, the tubes were jettisonable. They didn't jettison automatically after firing, though - the pilot had to use a special jettison switch on the control panel.

Regards,

Henning (HoHun)

Offline MiloMorai

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Air to Air rockets!???
« Reply #10 on: August 24, 2005, 07:27:54 PM »
Quote
Originally posted by Krusty
Every rocket except the German wGr (WgR? However you spell it) are air to ground. They will NOT hit another plane. And if they do you better film it because it was a fluke.

Every rocket is a2g?

The German R4Ms could be used a2a or a2g depending on the warhead fitted. The R4Ms were mostly used in the a2a role. Galland forgot to set the 'arm' switch in his 262 for his load of 24 R4Ms when attacking some B-26s.

Offline Wolfala

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Air to Air rockets!???
« Reply #11 on: August 24, 2005, 10:18:54 PM »
I'm a pro at taking bomber formations down with the rocket racks on the P38L. It can be done - has been done, and well documented several times iin the films section.


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Offline Larry

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Air to Air rockets!???
« Reply #12 on: August 25, 2005, 12:48:16 AM »
Quote
Originally posted by MiloMorai
Every rocket is a2g?

The German R4Ms could be used a2a or a2g depending on the warhead fitted. The R4Ms were mostly used in the a2a role. Galland forgot to set the 'arm' switch in his 262 for his load of 24 R4Ms when attacking some B-26s.


Hes talking about all the rockets in the game are A2G sept the puff ack german ones.
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Offline Wilbus

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Air to Air rockets!???
« Reply #13 on: August 26, 2005, 03:46:27 AM »
Quote
Originally posted by Larry
Hes talking about all the rockets in the game are A2G sept the puff ack german ones.


190 F8 carries R4M rockets. Those rockets were used on 262 amongst others to be salvoed into bomber formations. 190 F8 used them in the anti tank/veichle role.

German WgR are self detonation though while the R4M's are not.

As for wasting normal A2G rockets by firing into buff formations I don't agree, come from slightly above the bomber and salvo some and they will most likely hit. Not a waste at all, specially not if that is what was intended from the first place.
Going HO with rockets won't alert the enemy any more then going HO with guns, and you will still end up behind him. The buff won't have much time, 1 second maybe, to fire at you once you've passed the HO.
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Offline Kurfürst

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Air to Air rockets!???
« Reply #14 on: August 26, 2005, 01:50:05 PM »
did the Wgr21 have a contact fuse too, or just timed fuse in real life? (ie. is it also possible to use vs. ground?) It originates from the army rocket launcher, I wonder about real life fuse selections.
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