Author Topic: B-29 Super Fortress  (Read 115967 times)

Offline Anaxogoras

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Re: B-29 Super Fortress
« Reply #1305 on: May 26, 2009, 12:43:49 PM »
So you refuse to accept that just because one person can do something not everyone else can or will do the same thing?

That's an oversimplification.  I couldn't even program "pong" unless I studied up on programing languages.  But, yes, I believe it's within HTC's ability to model an aircraft with guns like the B-29 because they exist in a flight sim that is "inferior" according to the AH community.  If Il-2 had a 234 with a periscope sight then I would be more suspicious of AH not having it, but they don't.

Not expecting HTC to improve this game and to meet the standards set by other games of the genre is counterproductive and silly.  AH is not the alpha and omega of flight sims.
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Offline Castle51

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Re: B-29 Super Fortress
« Reply #1306 on: May 26, 2009, 04:55:05 PM »
I've never seen anything mentioning the two 22,000lbers except in post war British service as the Washington.

  Ok' well hows this?



       General characteristics

Crew: 11: (A/C)Airplane Commander, Pilot, flight engineer (a rated pilot). bombardier, navigator, radio operator, radar operator, blister gunners (two), CFC upper gunner, and tail gunner
Length: 99 ft 0 in (30.2 m)
Wingspan: 141 ft 3 in (43.1 m)
Height: 29 ft 7 in (8.5 m)
Wing area: 1,736 ft² (161.3 m²)
Empty weight: 74,500 lb (33,800 kg)
Loaded weight: 120,000 lb (54,000 kg)
Max takeoff weight: 133,500 lb (60,560 kg -- 135,000 lb plus combat load (142,000 lb on record))
Powerplant: 4× Wright R-3350-23 and 23A turbosupercharged radial engines, 2,200 hp (1,640 kW) each
* Zero-lift drag coefficient: 0.0241
Drag area: 41.16 ft² (3.82 m²)
Aspect ratio: 11.50
Performance

Maximum speed: 357 mph (310 knots, 574 km/h)
Cruise speed: 220 mph (190 knots, 350 km/h)
Stall speed: 105 mph (91 knots, 170 km/h)
Combat range: 3,250 mi (2,820 nm, 5,230 km)
Ferry range: 5,600 mi (4,900 nm, 9,000 km)
Service ceiling: 33,600 ft (10,200 m)
Rate of climb: 900 ft/min (4.6 m/s)
Wing loading: 69.12 lb/ft² (337 kg/m²)
Power/mass: 0.073 hp/lb (121 W/kg)
Lift-to-drag ratio: 16.8
Armament


Guns:

10× .50 in (12.7 mm) caliber Browning M2/ANs in remote controlled turrets
2 x .50 in and 1× 20 mm M2 cannon in tail position 
B-29B-BW - All armament and sighting equipment removed except for tail position; initially 2 x .50 in M2/AN and 1× 20 mm M2 cannon, later 3 x 2 x .50 in M2/AN with APG-15 gun-laying radar fitted as standard.
Bombs: 20,000 lb (9,000 kg) standard loadout, could be modified to externally carry two 22,000 lb (10,000 kg) T-14 "Earthquake" bombs

I understand the T-14s were only for modified versions of the B-29 and I don't expect them to be in the game but five 4000lbs will do the job for me.

Offline Beefcake

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Re: B-29 Super Fortress
« Reply #1307 on: May 26, 2009, 07:27:02 PM »
Ok....I realize what I'm about to say is a waste of pixels as the B29 is just a dream right now, BUT if I had to use the current system to model remote guns on the B29 this is how I would do it.

I would create the gun "windows" where the gunners looked out to aim and make them man-able positions like 2-4. I would give these positions the proper gunsites but they would not have any gun to fire, it would be like a AA gun on tanks after it's shot out, you can move and aim but not shoot. Next I would make the 4 remote turrets and make them positions 5-8, but they would not have any gunsites, instead when you goto these positions it would just be a black box in the turret. Now how the system would work is you goto the gunners positions and use the "fire all" command to bring the turrets to bare and fire. Now the downside to this system I made up is that you cannot fire a single turret (besides the tail gun) you have to fire everything or nothing.
« Last Edit: May 26, 2009, 07:35:18 PM by Beefcake »
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Castle51

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Re: B-29 Super Fortress
« Reply #1308 on: May 27, 2009, 11:29:18 AM »
Here is a rough template for some of the specs that the B-29 should have (in my opinion) if it were introduced into AH.


     PERFORMANCE

Max Speed: 360 mph

Max Fuel and Range(100%): 225 minutes and roughly 650 miles in the MA
 
Service Ceiling: 35,000 ft

Rate of Climb: 900 ft/min Loaded,  1450 ft/min Unloaded

        LOADOUT OPTIONS

Bombs:  500lbs x 40
             1000lbs x 20
             2000lbs x 10
             4000lbs x 5
          (NO NUKES!!!!!!)

Guns:  .50 x 12 w/ 1750 rpg and 20mm Hispano w/ 750 rpg

         IN GAME STATUS

Single Bomber: 125 points
Formation:  375

ENY Value: 7




I also think with this bomber should come a few new updates for all bombers in AH like on board radar for the B-29 or any other aircraft that was equipped with radar back then, Manual calibration of all defensive machine gun turrets in flight and last but definitely not least, operational Fire Bottles to put out the damn engine fires.

Offline Karnak

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Re: B-29 Super Fortress
« Reply #1309 on: May 27, 2009, 11:56:27 AM »
  Ok' well hows this?
Useless.

It has no dates and no sourcing.
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Offline Selino631

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Re: B-29 Super Fortress
« Reply #1310 on: May 27, 2009, 12:27:34 PM »
I don't think it should be added. EVEN if it is perked, the B-29 was capiable of carrying 20,000lbs of bombs for a single plane! so when you count in the 2 drones thats 60,000 pounds of explosives. unless they changed it i believe that is more then enough to take out a HQ. I can see many quiting because of this and the fact that 1 set of bombers could aniliate a airfield and town by them self.

Also how would the radar controlled guns be displayed?
OEF 11-12

Offline smokey23

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Re: B-29 Super Fortress
« Reply #1311 on: May 27, 2009, 12:50:13 PM »
So how many dead kittens does that make??? Im runnin outta kittens :rolleyes:


Offline Beefcake

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Re: B-29 Super Fortress
« Reply #1312 on: May 27, 2009, 12:58:14 PM »
I don't think it should be added. EVEN if it is perked, the B-29 was capiable of carrying 20,000lbs of bombs for a single plane! so when you count in the 2 drones thats 60,000 pounds of explosives. unless they changed it i believe that is more then enough to take out a HQ. I can see many quiting because of this and the fact that 1 set of bombers could aniliate a airfield and town by them self.


Two things.

1. A set of heavies can already take down the town by them self if they aim.

2. On almost every map we have the HQ has a GV spawn close to it or an airfield only a few miles away. I know whenever the HQ gets taken down when I'm on everyone ups M3's / C47s like crazy and supplies the thing. Most of the time HQ will be repaired before the bombers that took it down get 50 miles away.

Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline bugsplat

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Re: B-29 Super Fortress
« Reply #1313 on: May 27, 2009, 01:36:57 PM »
Does this mean we can get fat boy or lil man?

http://www.metacafe.com/watch/959976/b29_hiroshima/





Offline oakranger

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Re: B-29 Super Fortress
« Reply #1314 on: May 27, 2009, 02:01:15 PM »
Oaktree

56th Fighter group

Offline bugsplat

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Re: B-29 Super Fortress
« Reply #1315 on: May 27, 2009, 02:06:25 PM »
I was only joking.......Southern sense of humor

Offline Castle51

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Re: B-29 Super Fortress
« Reply #1316 on: May 27, 2009, 10:29:01 PM »
     I figured I'd be the A#%hole to bring this one back from the grave so that we now have TWO current threads for the B-29 on the front page of the wishlist forum.  May the mercyless slaughter of innocent kittens continue..... :t :t :t

Offline Castle51

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Re: B-29 Super Fortress
« Reply #1317 on: May 27, 2009, 10:31:51 PM »
at least no one is asking for the B-36 yet......... oops

Offline 1pLUs44

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Re: B-29 Super Fortress
« Reply #1318 on: May 27, 2009, 10:32:51 PM »
at least no one is asking for the B-36 yet......... oops

You're right, because it didn't see service in WWII.
No one knows what the future may bring.

Offline Castle51

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Re: B-29 Super Fortress
« Reply #1319 on: May 27, 2009, 10:37:53 PM »
I understand that, or else the war would have been over in two weeks had it been put into service on time.